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抹消鯨(デリート・ホエール)

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1
Deck Playstyle
Concept
Registered Category
@Ignister Deep Sea
Registered Tag
Link Synchro Cyberse Informal tournament (private)
Comment
《解体済》 先行1ターン目でジアライバルをたてて盤面を維持しつつ、最終的にはイヴリースを相手におしつけて展開を妨害しつつ白鯨やサテライトで攻撃して大ダメージを負わせる予定です。 白鯨・サテライトはいずれもディーヴァ1枚から出すことが出来るので下準備なく、一気にライフを刈り取ります。 ジアライバルのリンク先にアカシックを置いて6枚めくる挙動でデッキから任意のカードを引き込みやすくします。 ファイナルクロスなど特定のサーチ方法が無いカードを引き込みたいですね。 #駄犬のお遊戯 #パピヨン #パピヨンデッキ
  • Remove Forbidden Card "Linkuriboh" x 1.
Monster Cards 18
1
Achichi @Ignister
3
2
Pikari @Ignister
3
3
Doyon @Ignister
1
4
Bururu @Ignister
1
5
Prohibit Snake
1
6
Knightmare Corruptor Iblee
1
7
Deep Sea Diva
3
8
Guitar Gurnards Duonigis
2
9
Sea Archiver
1
10
Antihuman Intelligence ME-PSY-YA
1
11
Paladin of Storm Dragon
1
Spell Cards 14
1
Battle Royal Mode - Joining
1
2
Ignister A.I.Land
3
3
Cynet Mining
3
4
Cynet Ritual
2
5
A.I. Contact
1
6
A.I.dle Reborn
1
7
Arms Regeneration
1
8
Link Bound
1
9
Terraforming

Limited Cards

Limited Cards
1
10  
11  
Trap Cards 8
1
Trap Tracks
2
2
Backup Team
1
3
Warning Point
1
4
Torrential Tribute
1
5
Torrential Reborn
1
6
Fateful Hour
1
7
Synchro Zone
1
8  
9  
10  
11  
Extra Deck 15
1
Dark Infant @Ignister
2
2
Linkuriboh

Forbidden Cards

Forbidden Cards
1
3
Barricadeborg Blocker
1
4
Cyberse Witch
1
5
Akashic Magician
1
6
Dark Templar @Ignister
1
7
The Arrival Cyberse @Ignister
1
8
Dingirsu, the Orcust of the Evening Star
1
9
Gaiarmor Dragonshell
1
10
Black Rose Dragon
1
11
White Aura Whale
1
12
Accel Synchro Stardust Dragon
1
13
Stardust Dragon
1
14
Satellite Warrior
1
15  
Side Deck 15
1
Mathmech Multiplication
1
2
Mathmech Addition
1
3
Destrudo the Lost Dragon's Frisson
1
4
A.I. Meet You
1
5
TA.I. Strike
1
6
Drastic Draw
1
7
Final Cross
1
8
White Veil
1
9
Code Hack
1
10
Cyberse Desavewurm
1
11
Number 107: Galaxy-Eyes Tachyon Dragon
1
12
Aegaion the Sea Castrum
1
13
Decode Talker Heatsoul
1
14
Trackblack
1
15
Link Decoder
1

Main Deck

40
Monster Cards
18
1
Achichi @Ignister
X
FIRE FIRE Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 800
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
3
2
Pikari @Ignister
X
LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 600
If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.
3
3
Doyon @Ignister
X
DARK DARK Level Level 4 [ Cyberse / Effect ] ATK 400 DEF 1600
If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
1
4
Bururu @Ignister
X
WIND WIND Level Level 3 [ Cyberse / Tuner/Effect ] ATK 600 DEF 1000
If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
1
5
Prohibit Snake
X
LIGHT LIGHT Level Level 2 [ Cyberse / Effect ] ATK 500 DEF 1000
At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn.
1
6
Knightmare Corruptor Iblee
X
DARK DARK Level Level 2 [ Cyberse / Effect ] ATK 0 DEF 0
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
1
7
Deep Sea Diva
X
WATER WATER Level Level 2 [ Sea Serpent / Tuner/Effect ] ATK 200 DEF 400
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
3
8
Guitar Gurnards Duonigis
X
WATER WATER Level Level 3 [ Sea Serpent / Effect ] ATK 1500 DEF 700
If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
2
9
Sea Archiver
X
WATER WATER Level Level 3 [ Cyberse / Effect ] ATK 300 DEF 2100
If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.
1
10
Antihuman Intelligence ME-PSY-YA
X
LIGHT LIGHT Level Level 8 [ Cyberse / Pendulum/Effect ] ATK 2500 DEF 3000
Pendulum Scale P Scale 0 Any card sent to the GY is banished instead, except Monster Cards.
You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.
1
11
Paladin of Storm Dragon
X
LIGHT LIGHT Level Level 4 [ Cyberse / Ritual/Effect ] ATK 1900 DEF 900
You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.
1
Spell Cards
14
1
Battle Royal Mode - Joining
X
SPELL SPELL Continuous Continuous
Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect.
●Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP.
1
2
Ignister A.I.Land
X
SPELL SPELL Field Field
If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.
3
3
Cynet Mining
X
SPELL SPELL
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
3
4
Cynet Ritual
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.
2
5
A.I. Contact
X
SPELL SPELL
If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.
1
6
A.I.dle Reborn
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
1
7
Arms Regeneration
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of the following effects.
●Target 1 face-up monster you control; it gains 800 ATK until the end of this turn.
●Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control.
You can only activate 1 "Arms Regeneration" per turn.
1
8
Link Bound
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.
1
9
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
Trap Cards
8
1
Trap Tracks
X
TRAP TRAP
Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.
2
2
Backup Team
X
TRAP TRAP
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.
1
3
Warning Point
X
TRAP TRAP
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
1
4
Torrential Tribute
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
1
5
Torrential Reborn
X
TRAP TRAP
When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.
1
6
Fateful Hour
X
TRAP TRAP
Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it.
1
7
Synchro Zone
X
TRAP TRAP Continuous Continuous
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.
1

Extra Deck

15
1
Dark Infant @Ignister
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 500 DEF -
1 non-Link "@Ignister" monster
If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
2
2
Linkuriboh

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
3
Barricadeborg Blocker
X
DARK DARK Link Link 2 [ Machine / Link/Effect ] ATK 1000 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
1
4
Cyberse Witch
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
2 Cyberse monsters
If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
1
5
Akashic Magician
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1700 DEF -
2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
1
6
Dark Templar @Ignister
X
DARK DARK Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
3 monsters with different names
If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
1
7
The Arrival Cyberse @Ignister
X
DARK DARK Link Link 6 [ Cyberse / Link/Effect ] ATK 0 DEF -
3+ monsters with different Attributes
You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
1
8
Dingirsu, the Orcust of the Evening Star
X
DARK DARK Rank Rank 8 [ Machine / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
1
9
Gaiarmor Dragonshell
X
EARTH EARTH Level Level 6 [ Dragon / Synchro/Effect ] ATK 2000 DEF 1300
1 Tuner + 1+ non-Tuner monsters
You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.
1
10
Black Rose Dragon
X
FIRE FIRE Level Level 7 [ Dragon / Synchro/Effect ] ATK 2400 DEF 1800
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
1
11
White Aura Whale
X
WATER WATER Level Level 8 [ Fish / Synchro/Effect ] ATK 2800 DEF 2000
1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card as a Tuner.
1
12
Accel Synchro Stardust Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
1
13
Stardust Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
1
14
Satellite Warrior
X
DARK DARK Level Level 10 [ Warrior / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
1

Side Deck

15
1
Mathmech Multiplication
X
EARTH EARTH Level Level 4 [ Cyberse / Effect ] ATK 500 DEF 2000
You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.
1
2
Mathmech Addition
X
FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
1
3
Destrudo the Lost Dragon's Frisson
X
DARK DARK Level Level 7 [ Dragon / Tuner/Effect ] ATK 1000 DEF 3000
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
1
4
A.I. Meet You
X
SPELL SPELL
Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.
1
5
TA.I. Strike
X
SPELL SPELL Quick-Play Quick-Play
During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.
1
6
Drastic Draw
X
SPELL SPELL
Banish all monsters you control (min. 2); draw 3 cards. You cannot Normal or Special Summon the turn you activate this card, except Cyberse monsters. You can only activate 1 "Drastic Draw" per turn.
1
7
Final Cross
X
SPELL SPELL Quick-Play Quick-Play
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
1
8
White Veil
X
SPELL SPELL Equip Equip
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an attack is declared involving the equipped monster: Negate the effects of face-up Spells/Traps your opponent controls until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spells and Traps your opponent controls. When this face-up card in a Spell & Trap Zone leaves the field, that player takes 3000 damage.
1
9
Code Hack
X
TRAP TRAP Continuous Continuous
Cyberse Link Monsters you control cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Step, if your monster battles an opponent's monster: You can activate this effect; that opponent's monster's ATK becomes 0 until the end of this turn, also for that battle, monsters cannot be destroyed by battle and neither player takes battle damage. That opponent's monster must be face-up on the field to activate and to resolve this effect. When your opponent activates a card or effect during a Damage Step that your "Code Talker" monster is attacking in: You can banish this card from your GY; negate the activation, and if you do, your attacking monster gains 700 ATK.
1
10
Cyberse Desavewurm
X
DARK DARK Level Level 6 [ Cyberse / Fusion/Effect ] ATK 2300 DEF 1500
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.
1
11
Number 107: Galaxy-Eyes Tachyon Dragon
X
LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz/Effect ] ATK 3000 DEF 2500
2 Level 8 monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
1
12
Aegaion the Sea Castrum
X
WATER WATER Rank Rank 8 [ Machine / Xyz/Effect ] ATK -1 DEF 3000
2 Level 8 monsters
During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.
1
13
Decode Talker Heatsoul
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FIRE FIRE Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
●Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul".
You can only use this effect of "Decode Talker Heatsoul" once per turn.
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Trackblack
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LIGHT LIGHT Link Link 2 [ Cyberse / Link/Effect ] ATK 1200 DEF -
2 Effect Monsters
You can target 1 monster you control this card points to; each time it destroys an opponent's monster by battle this turn, draw 1 card. You can only use this effect of "Trackblack" once per turn.
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Link Decoder
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DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
1 Level 4 or lower Cyberse monster
If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.
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