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桜花焼

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Centur-Ion Fur Hire Phantasm Salamangreat
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【コンセプト】 たくさんドローしてたくさん展開してボムフェネクスを呼び出してバーン効果で相手ライフを燃やし尽くすデッキです。 ボムフェネクスの効果はターン1であるほかフィールドの枚数にバーン値が依存するため、呼び出せたとしても1回の発動だけでは相手を仕留めきれない可能性が高いため複数回の発動を狙います。 ファンカスによる名称コピー・エクストラに戻してからの再度融合・融合召喚後の蘇生で相手ライフを削りきります。 ※咎姫ボムフェネ(+ジーランティス)があまりにも安定感も高く飽きてしまいました。ありきたりですもんね。 【採用理由】 ボムフェネクスはプロキシーFで炎族(ウリアorトゥルーデアorきつね火)と機械族(バリケイドベルグorエメトorレガーティアorカルノールなど)を融合することで出力します。 【センチュリオン】は永続罠化する効果や展開効果で盤面の枚数を増やせる+ボムフェネクスの融合素材として種族的にもマッチする相性の良さから採用に至りました。 レガーティアの効果で、毎ターン2ドローできる失楽園を起動するためのウリアやステータスの低い空牙団モンスター達をまとめて守れる点も好相性。 召喚権なしでも継続的展開が見込める解門など幻魔関連パーツに除去の意識が向けられることで、1番通したいボムフェネクスを融合するためのプロキシーFの効果が通しやすくなる手数の多さもデッキとしての特徴です。 メインの勝ち筋がバーンによるフィニッシュですので、攻撃が致命傷になる「ユベル」「御巫」やバトルフェイズに入るとマズい「テンパイ」永続魔法化などしてくる「スネークアイズ」など、昨今使われがちな人気テーマを利用したデッキも苦にしない点も含めて自信を持って使えるお気に入りのデッキです! #パピヨン #パピヨンデッキ
Monster Cards 25
1
Uria, Lord of Searing Flames
1
2
Dark Beckoning Beast
3
3
Chaos Summoning Beast
1
4
Phantasmal Summoning Beast
1
5
Phantom of Chaos
1
6
Abominable Unchained Soul
1
7
Carnot the Eternal Machine
1
8
Alpha, the Master of Beasts
1
9
Rex, Freight Fur Hire
1
10
Recon, Scout Fur Hire
1
11
Donpa, Marksman Fur Hire
1
12
Beat, Bladesman Fur Hire
1
13
Rafale, Champion Fur Hire
1
14
Centur-Ion Primera
1
15
Centur-Ion Trudea
1
16
Centur-Ion Emeth VI
1
17
竜騎士アトリィ
1
18
Photon Jumper
1
19
Ghost Mourner & Moonlit Chill
1
20
Ghost Sister & Spooky Dogwood
1
21
Code of Soul
1
22
Inferno
1
23
Fox Fire
1
Spell Cards 12
1
Opening of the Spirit Gates
3
2
Stand Up Centur-Ion!
1
3
Emblema Oath
1
4
Nightmare Throne
3
5
Fallen Paradise
1
6
Galaxy Cyclone
1
7
Mayhem Fur Hire
1
8
Fire Recovery
1
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
Trap Cards 5
1
Double Hooking
1
2
Call of the Haunted
1
3
Unending Nightmare
1
4
Vivid Tail
1
5
Centur-Ion Phalanx
1
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
Extra Deck 15
1
Proxy F Magician
1
2
Barricadeborg Blocker
1
3
影法師トップハットヘア
1
4
Unchained Soul Lord of Yama
1
5
Clock Lizard
1
6
Donner, Dagger Fur Hire
1
7
Folgo, Justice Fur Hire
1
8
Salamangreat Heatleo
2
9
Salamangreat Pyro Phoenix
1
10
Blaze Fenix, the Burning Bombardment Bird
1
11
Number 29: Mannequin Cat
1
12
Gigantic Spright
1
13
Centur-Ion Legatia
1
14
Vulcan the Divine
1
15  
Side Deck 15
1
EM:P Meowmine
1
2
氷結界の鏡魔師
1
3
Spirit of Yubel
1
4
Rescue Ferret
1
5
エレクトロ・ガンナー
1
6
Nemeses Flag
1
7
Freezing Chains of the Ice Barrier
1
8
Soul of Fire
1
9
Magnet Reverse
1
10
Awakening of the Sacred Beasts
1
11
Geomathmech Magma
1
12
Spright Sprind
1
13
Fire Phoenix @Ignister
1
14
Hiita the Fire Charmer, Ablaze
1
15
Pitknight Earlie
1

Main Deck

42
Monster Cards
25
1
Uria, Lord of Searing Flames
X
FIRE FIRE Level Level 10 [ Pyro / Effect ] ATK 0 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
1
2
Dark Beckoning Beast
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 0 DEF 0
When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
3
3
Chaos Summoning Beast
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0
You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.
1
4
Phantasmal Summoning Beast
X
DARK DARK Level Level 7 [ Fiend / Effect ] ATK 0 DEF 0
You can Tribute this card; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster from your hand whose ATK equals its own DEF, ignoring its Summoning conditions, but it cannot attack directly this turn. You can banish this card from your GY; add 1 "Dimension Fusion Destruction" from your Deck to your hand. You can only use each effect of "Phantasmal Summoning Beast" once per turn.
1
5
Phantom of Chaos
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 0 DEF 0
Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects.
1
6
Abominable Unchained Soul
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 1500
You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
1
7
Carnot the Eternal Machine
X
LIGHT LIGHT Level Level 10 [ Machine / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck.
1
8
Alpha, the Master of Beasts
X
EARTH EARTH Level Level 8 [ Beast / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
1
9
Rex, Freight Fur Hire
X
EARTH EARTH Level Level 2 [ Dinosaur / Effect ] ATK 300 DEF 200
If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn.
1
10
Recon, Scout Fur Hire
X
WIND WIND Level Level 2 [ Beast / Effect ] ATK 1000 DEF 500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
1
11
Donpa, Marksman Fur Hire
X
WIND WIND Level Level 2 [ Beast / Effect ] ATK 500 DEF 1000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
1
12
Beat, Bladesman Fur Hire
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
1
13
Rafale, Champion Fur Hire
X
LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2800 DEF 2200
If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.
1
14
Centur-Ion Primera
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Tuner/Effect ] ATK 1600 DEF 1600
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
1
15
Centur-Ion Trudea
X
DARK DARK Level Level 4 [ Pyro / Effect ] ATK 1000 DEF 2000
During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
1
16
Centur-Ion Emeth VI
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 2000 DEF 3000
During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
1
17
No Image
竜騎士アトリィ
X
闇属性 闇属性 Level Level 4 [ ドラゴン族 / チューナー ] ATK 1800 DEF 1400
このカード名の①③の効果はそれぞれ1ターンに1度しか使用できない。
①:このカードが召喚・特殊召喚した場合、「エンブレーマ」カードと「センチュリオン」カードがそれぞれ自分の墓地に存在していれば発動できる。自分は1枚ドローする。このターン、自分は「竜騎士アトリィ」を特殊召喚できない。
②:自分フィールドのこのカードをS素材とする場合、このカードをチューナー以外のモンスターとして扱う事ができる。
③:このカードが永続罠カード扱いの場合、自分・相手のメインフェイズに発動できる。このカードを特殊召喚する。
1
18
Photon Jumper
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 0 DEF 0
When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.
1
19
Ghost Mourner & Moonlit Chill
X
WIND WIND Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
1
20
Ghost Sister & Spooky Dogwood
X
WATER WATER Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
1
21
Code of Soul
X
FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 500 DEF 500
If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.
1
22
Inferno
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1100 DEF 1900
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.
1
23
Fox Fire
X
FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 300 DEF 200
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
1
Spell Cards
12
1
Opening of the Spirit Gates
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.
3
2
Stand Up Centur-Ion!
X
SPELL SPELL Field Field
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
1
3
Emblema Oath
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.
●Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
You can only activate 1 "Emblema Oath" per turn.
1
4
Nightmare Throne
X
SPELL SPELL Field Field
When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.
3
5
Fallen Paradise
X
SPELL SPELL Field Field
Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantasm" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.
1
6
Galaxy Cyclone
X
SPELL SPELL
Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
1
7
Mayhem Fur Hire
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
1
8
Fire Recovery
X
SPELL SPELL
Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn.
1
Trap Cards
5
1
Double Hooking
X
TRAP TRAP Continuous Continuous
Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn.
1
2
Call of the Haunted
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
1
3
Unending Nightmare
X
TRAP TRAP Continuous Continuous
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
1
4
Vivid Tail
X
TRAP TRAP
Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.
1
5
Centur-Ion Phalanx
X
TRAP TRAP
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
1

Extra Deck

15
1
Proxy F Magician
X
FIRE FIRE Link Link 2 [ Cyberse / Link/Effect ] ATK 1400 DEF -
2 Effect Monsters
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
1
2
Barricadeborg Blocker
X
DARK DARK Link Link 2 [ Machine / Link/Effect ] ATK 1000 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
1
3
No Image
影法師トップハットヘア
X
光属性 光属性 Link Link 2 [ 幻想魔族 / リンク ] ATK 1500 DEF -
効果モンスター2体
このカード名の①③の効果はそれぞれ1ターンに1度しか使用できない。
①:このカードがL召喚した場合に発動できる。自身をモンスターとして特殊召喚する効果を持つ永続罠カード1枚をデッキから自分フィールドにセットする。このカードはこのターンL素材にできない。
②:このカードがモンスターと戦闘を行う場合、その2体はその戦闘では破壊されない。
③:魔法&罠ゾーンのカードがモンスターゾーンに特殊召喚された場合、相手フィールドの魔法・罠カード1枚を対象として発動できる。そのカードを破壊する。
1
4
Unchained Soul Lord of Yama
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ] ATK 2000 DEF -
2 Fiend monsters
If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.
1
5
Clock Lizard
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 1200 DEF -
2 Cyberse monsters
You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn.
1
6
Donner, Dagger Fur Hire
X
EARTH EARTH Link Link 2 [ Beast-Warrior / Link/Effect ] ATK 1600 DEF -
2 monsters with different Types
You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.
1
7
Folgo, Justice Fur Hire
X
DARK DARK Link Link 3 [ Beast / Link/Effect ] ATK 2400 DEF -
3 monsters with different Types
Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
1
8
Salamangreat Heatleo
X
FIRE FIRE Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
2
9
Salamangreat Pyro Phoenix
X
FIRE FIRE Link Link 4 [ Cyberse / Link/Effect ] ATK 2800 DEF -
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn.
●You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.
●If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.
1
10
Blaze Fenix, the Burning Bombardment Bird
X
FIRE FIRE Level Level 8 [ Pyro / Fusion/Effect ] ATK 2800 DEF 2300
1 Machine-Type monster + 1 Pyro-Type monster
Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.
1
11
Number 29: Mannequin Cat
X
LIGHT LIGHT Rank Rank 2 [ Beast / Xyz/Effect ] ATK 2000 DEF 900
2 Level 2 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.
1
12
Gigantic Spright
X
DARK DARK Rank Rank 2 [ Thunder / Xyz/Effect ] ATK 1600 DEF 1600
2 Level 2 monsters
For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.
1
13
Centur-Ion Legatia
X
LIGHT LIGHT Level Level 12 [ Machine / Synchro/Effect ] ATK 3500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
1
14
Vulcan the Divine
X
FIRE FIRE Level Level 6 [ Beast-Warrior / Synchro/Effect ] ATK 2000 DEF 1600
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.
1

Side Deck

15
1
EM:P Meowmine
X
DARK DARK Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 0
If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon "EM:P Meowmine" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of "EM:P Meowmine" once per turn.
1
2
No Image
氷結界の鏡魔師
X
水属性 水属性 Level Level 2 [ 水族 / チューナー ] ATK 1000 DEF 400
このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。
①:自分フィールドの他の効果モンスター1体をリリースして発動できる。自分フィールドに「氷結界トークン」(水族・水・星1・攻/守0)を3体まで特殊召喚し、その数だけこのカードのレベルを上げる。このターン、自分は水属性SモンスターしかEXデッキから特殊召喚できない。
②:このカードが墓地へ送られた場合に発動できる。「氷結界の鏡魔師」以外の自分のデッキ・除外状態の「氷結界」カード1枚を手札に加える。
1
3
Spirit of Yubel
X
DARK DARK Level Level 10 [ Fiend / Effect ] ATK 0 DEF 0
Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".
1
4
Rescue Ferret
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 300 DEF 100
You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
1
5
No Image
エレクトロ・ガンナー
X
炎属性 炎属性 Level Level 4 [ 機械族 / 効果 ] ATK 1800 DEF 1400
このカード名の①の効果は1ターンに1度しか使用できない。
①:自分が炎属性モンスターを召喚・特殊召喚した場合に発動できる。このカードを手札から特殊召喚する。その後、デッキから炎族・レベル8モンスター1体を墓地へ送る事ができる。
②:1ターンに1度、魔法カードが発動した場合に発動できる。自分フィールドの全ての炎属性モンスターの攻撃力は300アップする。
1
6
Nemeses Flag
X
FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 1100 DEF 200
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
1
7
Freezing Chains of the Ice Barrier
X
SPELL SPELL Continuous Continuous
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
1
8
Soul of Fire
X
SPELL SPELL
Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.
1
9
Magnet Reverse
X
SPELL SPELL Quick-Play Quick-Play
Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.
1
10
Awakening of the Sacred Beasts
X
TRAP TRAP Continuous Continuous
This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
●1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
●2+: Negate the activated effects of monsters your opponent controls.
●3: Any monsters sent to your opponent's GY are banished instead.
Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
1
11
Geomathmech Magma
X
FIRE FIRE Level Level 8 [ Cyberse / Synchro/Tuner/Effect ] ATK 2500 DEF 0
1 Tuner + 1+ non-Tuner monsters
When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
1
12
Spright Sprind
X
FIRE FIRE Link Link 2 [ Thunder / Link/Effect ] ATK 1400 DEF -
2 monsters, including a Level/Rank/Link 2 monster
Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.
1
13
Fire Phoenix @Ignister
X
FIRE FIRE Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Cyberse monsters
During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.
1
14
Hiita the Fire Charmer, Ablaze
X
FIRE FIRE Link Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
1
15
Pitknight Earlie
X
FIRE FIRE Link Link 2 [ Cyberse / Link/Effect ] ATK 1500 DEF -
2 Effect Monsters
When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
1