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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Apollousa, Bow of the Goddess" x 1.
- Remove Forbidden Card "Linkuriboh" x 1.
- Remove Forbidden Card "SPYRAL Master Plan" x 2.
- Remove Limited Card "One for One" x 1.
Monster Cards | 16 | ||
---|---|---|---|
1 |
B.E.S. Blaster Cannon Core
|
1 | |
2 |
Jizukiru, the Star Destroying Kaiju
|
1 | |
3 |
Magicians' Souls
|
3 | |
4 |
SPYRAL Master Plan
Forbidden Cards Forbidden Cards |
2 | |
5 |
SPYRAL Super Agent
|
2 | |
6 |
SPYRAL GEAR - Drone
|
3 | |
7 |
SPYRAL GEAR - Last Resort
|
1 | |
8 |
SPYRAL Quik-Fix
|
2 | |
9 |
SPYRAL Sleeper
|
1 | |
10 |
Spell Cards | 20 | ||
---|---|---|---|
1 |
Urgent Schedule
|
3 | |
2 |
Where Arf Thou?
|
3 | |
3 |
One for One
Limited Cards Limited Cards |
2 | |
4 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
5 |
Foolish Burial
Limited Cards Limited Cards |
1 | |
6 |
Monster Reborn
Limited Cards Limited Cards |
1 | |
7 |
SPYRAL GEAR - Big Red
|
3 | |
8 |
SPYRAL Resort
|
2 | |
9 |
Terraforming
Limited Cards Limited Cards |
1 | |
10 |
Machine Duplication
|
3 |
Trap Cards | 4 | ||
---|---|---|---|
1 |
SPYRAL MISSION - Rescue
|
3 | |
2 |
SPYRAL GEAR - Utility Wire
|
1 | |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Sylvan Princessprite
|
1 | |
2 |
SPYRAL Double Helix
|
2 | |
3 |
Knightmare Cerberus
|
1 | |
4 |
Knightmare Phoenix
|
1 | |
5 |
Knightmare Unicorn
|
1 | |
6 |
Knightmare Gryphon
|
1 | |
7 |
Linkuriboh
Forbidden Cards Forbidden Cards |
1 | |
8 |
Security Dragon
|
1 | |
9 |
Ib the World Chalice Priestess
|
1 | |
10 |
Tri-Gate Wizard
|
1 | |
11 |
Ningirsu the World Chalice Warrior
|
1 | |
12 |
Black Luster Soldier - Soldier of Chaos
|
1 | |
13 |
Borrelsword Dragon
|
1 | |
14 |
Apollousa, Bow of the Goddess
Forbidden Cards Forbidden Cards |
1 | |
15 |
Side Deck | 0 |
---|
Main Deck
40Monster Cards
16
1
- B.E.S. Blaster Cannon Core
- X
- EARTH Level 9 [ Machine / Effect ] ATK 2500 DEF 3000
- If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
1
2
- Jizukiru, the Star Destroying Kaiju
- X
- LIGHT Level 10 [ Machine / Effect ] ATK 3300 DEF 2600
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
1
3
- Magicians' Souls
- X
- DARK Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
-
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
●Special Summon this card.
●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
3
4
- SPYRAL Master Plan
-
Forbidden Cards
Forbidden Cards - X
- DARK Level 7 [ Spellcaster / Effect ] ATK 1200 DEF 2800
- Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.
2
5
- SPYRAL Super Agent
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1900 DEF 1200
- If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.
2
6
- SPYRAL GEAR - Drone
- X
- WIND Level 1 [ Machine / Effect ] ATK 100 DEF 100
- If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.
3
7
- SPYRAL GEAR - Last Resort
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1000 DEF 1000
- You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.
1
8
- SPYRAL Quik-Fix
- X
- EARTH Level 1 [ Machine / Effect ] ATK 500 DEF 400
- If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
2
9
- SPYRAL Sleeper
- X
- LIGHT Level 8 [ Fiend / Effect ] ATK 2800 DEF 1200
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.
1
Spell Cards
20
1
- Urgent Schedule
- X
- SPELL Quick-Play
- If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
3
2
- Where Arf Thou?
- X
- SPELL
- If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
3
3
- One for One
-
Limited Cards
Limited Cards - X
- SPELL
- Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
2
4
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
6
- Monster Reborn
-
Limited Cards
Limited Cards - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
1
7
- SPYRAL GEAR - Big Red
- X
- SPELL Equip
- Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.
3
8
- SPYRAL Resort
- X
- SPELL Field
- Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.
2
10
- Machine Duplication
- X
- SPELL
- Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
3
Trap Cards
4
1
- SPYRAL MISSION - Rescue
- X
- TRAP Continuous
- Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".
3
2
- SPYRAL GEAR - Utility Wire
- X
- TRAP
- If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn.
1
Extra Deck
15
1
- Sylvan Princessprite
- X
- LIGHT Rank 1 [ Plant / Xyz/Effect ] ATK 1800 DEF 100
-
2 Level 1 monsters
You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.
1
2
- SPYRAL Double Helix
- X
- EARTH Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
-
2 "SPYRAL" monsters
This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
2
3
- Knightmare Cerberus
- X
- EARTH Link 2 [ Fiend / Link/Effect ] ATK 1600 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
1
4
- Knightmare Phoenix
- X
- FIRE Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
5
- Knightmare Unicorn
- X
- DARK Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
-
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
6
- Knightmare Gryphon
- X
- LIGHT Link 4 [ Fiend / Link/Effect ] ATK 2500 DEF -
-
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
1
7
- Linkuriboh
-
Forbidden Cards
Forbidden Cards - X
- DARK Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
-
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
8
- Security Dragon
- X
- LIGHT Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF -
-
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.
1
9
- Ib the World Chalice Priestess
- X
- WATER Link 2 [ Spellcaster / Link/Effect ] ATK 1800 DEF -
-
2 monsters with different Types and Attributes
This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
10
- Tri-Gate Wizard
- X
- EARTH Link 3 [ Cyberse / Link/Effect ] ATK 2200 DEF -
-
2+ monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
●1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.
●2+: Once per turn: You can target 1 card on the field; banish it.
●3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
1
11
- Ningirsu the World Chalice Warrior
- X
- EARTH Link 3 [ Warrior / Link/Effect ] ATK 2500 DEF -
-
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
12
- Black Luster Soldier - Soldier of Chaos
- X
- EARTH Link 3 [ Warrior / Link/Effect ] ATK 3000 DEF -
-
3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
��This card gains 1500 ATK.
��This card can make a second attack during the Battle Phase of your next turn.
��Banish 1 card on the field.
1
13
- Borrelsword Dragon
- X
- DARK Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
-
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1
14
- Apollousa, Bow of the Goddess
-
Forbidden Cards
Forbidden Cards - X
- WIND Link 4 [ Fairy / Link/Effect ] ATK -1 DEF -
-
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1