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- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Comment
| Monster Cards | 10 | ||
|---|---|---|---|
| 1 |
|
Banisher of the Radiance
|
3 |
| 2 |
|
Barrier Statue of the Torrent
Forbidden Cards Forbidden Cards |
3 |
| 3 |
|
Barrier Statue of the Drought
Forbidden Cards Forbidden Cards |
3 |
| 4 |
|
Fossil Dyna Pachycephalo
Forbidden Cards Forbidden Cards |
1 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| Spell Cards | 16 | ||
|---|---|---|---|
| 1 |
|
Pot of Duality
|
1 |
| 2 |
|
Pot of Desires
|
1 |
| 3 |
|
Pot of Extravagance
|
1 |
| 4 |
|
Moon Mirror Shield
|
3 |
| 5 |
|
Summon Breaker
|
1 |
| 6 |
|
Deck Lockdown
|
2 |
| 7 |
|
Power Filter
|
1 |
| 8 |
|
Clockwork Night
|
3 |
| 9 |
|
Decisive Battle of Golgonda
|
3 |
| Trap Cards | 14 | ||
|---|---|---|---|
| 1 |
|
Mirror Force
|
3 |
| 2 |
|
Armory Call
|
1 |
| 3 |
|
Solemn Warning
|
3 |
| 4 |
|
Macro Cosmos
|
3 |
| 5 |
|
Grave of the Super Ancient Organism
|
1 |
| 6 |
|
Safe Zone
|
1 |
| 7 |
|
Lose 1 Turn
|
2 |
| 8 | |||
| 9 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Brigrand the Glory Dragon
|
3 |
| 2 |
|
Sprind the Irondash Dragon
|
3 |
| 3 |
|
Number 41: Bagooska the Terribly Tired Tapir
|
3 |
| 4 |
|
Codebreaker Virus Swordsman
|
3 |
| 5 |
|
Sorcerer of Sebek
|
3 |
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Banisher of the Radiance
- X
-
LIGHT
Level 3
[
Fairy
/
Effect
]
ATK 1600 DEF 0 - Any card sent to the GY is banished instead.
Forbidden Cards
Forbidden- Barrier Statue of the Torrent
- X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 1000 DEF 1000 - Neither player can Special Summon monsters, except WATER monsters.
Forbidden Cards
Forbidden- Barrier Statue of the Drought
- X
-
EARTH
Level 4
[
Rock
/
Effect
]
ATK 1000 DEF 1000 - Neither player can Special Summon monsters, except EARTH monsters.
Forbidden Cards
Forbidden- Fossil Dyna Pachycephalo
- X
-
EARTH
Level 4
[
Rock
/
Effect
]
ATK 1200 DEF 1300 - If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
- Pot of Duality
- X
-
SPELL
- Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
- Pot of Desires
- X
-
SPELL
- Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
- Pot of Extravagance
- X
-
SPELL
- At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
- Moon Mirror Shield
- X
-
SPELL
Equip
- If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
- Summon Breaker
- X
-
SPELL
Field
- During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.
- Deck Lockdown
- X
-
SPELL
Continuous
- Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
- Power Filter
- X
-
SPELL
Continuous
- Neither player can Special Summon monsters with 1000 or less ATK.
- Clockwork Night
- X
-
SPELL
Continuous
- All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
- Decisive Battle of Golgonda
- X
-
SPELL
Continuous
- This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.
- Mirror Force
- X
-
TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
- Armory Call
- X
-
TRAP
- Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
- Solemn Warning
- X
-
TRAP
Counter
- When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
- Macro Cosmos
- X
-
TRAP
Continuous
- When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
- Grave of the Super Ancient Organism
- X
-
TRAP
Continuous
- Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects.
- Safe Zone
- X
-
TRAP
Continuous
- Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
- Lose 1 Turn
- X
-
TRAP
Continuous
- Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
Extra Deck
15- Brigrand the Glory Dragon
- X
-
DARK
Level 8
[
Beast
/
Fusion/Effect
]
ATK 2500 DEF 2000 -
"Fallen of Albaz" + 1 Level 8 or higher monster
Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.
- Sprind the Irondash Dragon
- X
-
DARK
Level 8
[
Machine
/
Fusion/Effect
]
ATK 2500 DEF 2000 -
"Fallen of Albaz" + 1 Effect Monster Special Summoned this turn
During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.
- Number 41: Bagooska the Terribly Tired Tapir
- X
-
EARTH
Rank 4
[
Fiend
/
Xyz/Effect
]
ATK 2100 DEF 2000 -
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
- Codebreaker Virus Swordsman
- X
-
DARK
Link 2
[
Warrior
/
Link/Effect
]
ATK 2300 DEF - -
2 Effect Monsters
When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.
- Sorcerer of Sebek
- X
-
WATER
Link 2
[
Aqua
/
Link/Effect
]
ATK 2000 DEF - -
2 Effect Monsters
When this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of "Sorcerer of Sebek" once per turn.
