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【原石パニッシャー】シロちゃまgame実況ch

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Deck Type
Master Duel
Deck Playstyle
----
Registered Category
Elemental HERO Elemental HERO Neos Primite
Registered Tag
Master Duel Fusion DARK Dragon Psychic
Comment
Monster Cards 8
1
Angel Trumpeter
2
2
Dragonpit Magician
1
3
The Ascended of Thunder
3
4
Gameciel, the Sea Turtle Kaiju
2
5  
6  
7  
8  
9  
10  
Spell Cards 21
1
Upstart Goblin
3
2
Into the Void

Limited Cards

Limited Cards
3
3
Unexpected Dai
1
4
Ready Fusion
1
5
Instant Contact
2
6
Fusion Armament
1
7
Chicken Game

Limited Cards

Limited Cards
3
8
Dimensional Fissure
1
9
Primite Lordly Lode
3
10
Primite Roar
3
Trap Cards 11
1
Soul of the Supreme King
1
2
Solemn Judgment

Limited Cards

Limited Cards
2
3
Solemn Strike
3
4
Iron Thunder
2
5
Macro Cosmos
3
6  
7  
8  
9  
10  
Extra Deck 15
1
Elemental HERO Steam Healer
1
2
Sea Monster of Theseus
1
3
Elemental HERO Flame Wingman
1
4
Elemental HERO Aqua Neos
1
5
Brave-Eyes Pendulum Dragon
1
6
Windwitch - Crystal Bell
1
7
Starving Venom Predapower Fusion Dragon
1
8
Supreme King Z-ARC
1
9
Windwitch - Winter Bell
1
10
Crystal Clear Wing Synchro Dragon
1
11
Baronne de Fleur

Forbidden Cards

Forbidden Cards
1
12
Psychic End Punisher
3
13
Super Starslayer TY-PHON - Sky Crisis
1
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
8
1
Angel Trumpeter
X
EARTH EARTH Level Level 4 [ Plant / Tuner/Normal ]
ATK 1900 DEF 1600
This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.
2
2
Dragonpit Magician
X
WATER WATER Level Level 7 [ Spellcaster / Pendulum/Normal ]
ATK 900 DEF 2700
Pendulum Scale P Scale 8 Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.
This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.
1
3
The Ascended of Thunder
X
LIGHT LIGHT Level Level 7 [ Thunder / Effect ]
ATK 2700 DEF 2400
You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
3
4
Gameciel, the Sea Turtle Kaiju
X
WATER WATER Level Level 8 [ Aqua / Effect ]
ATK 2200 DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
2
Spell Cards
21
1
Upstart Goblin
X
SPELL SPELL
Draw 1 card, then your opponent gains 1000 LP.
3
2

Limited Cards

Limited
Into the Void
X
SPELL SPELL
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.
3
3
Unexpected Dai
X
SPELL SPELL
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
1
4
Ready Fusion
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
1
5
Instant Contact
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.
2
6
Fusion Armament
X
SPELL SPELL
Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.
1
7

Limited Cards

Limited
Chicken Game
X
SPELL SPELL Field Field
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
●Draw 1 card.
●Destroy this card.
●Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.
3
8
Dimensional Fissure
X
SPELL SPELL Continuous Continuous
Any monster sent to the GY is banished instead.
1
9
Primite Lordly Lode
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
3
10
Primite Roar
X
SPELL SPELL Quick-Play Quick-Play
Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.
3
Trap Cards
11
1
Soul of the Supreme King
X
TRAP TRAP
Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.
1
2

Limited Cards

Limited
Solemn Judgment
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
2
3
Solemn Strike
X
TRAP TRAP Counter Counter
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
3
4
Iron Thunder
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.
2
5
Macro Cosmos
X
TRAP TRAP Continuous Continuous
When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
3

Extra Deck

15
1
Elemental HERO Steam Healer
X
WATER WATER Level Level 5 [ Warrior / Fusion/Effect ]
ATK 1800 DEF 1000
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
1
2
Sea Monster of Theseus
X
WATER WATER Level Level 5 [ Zombie / Fusion/Tuner ]
ATK 2200 DEF 1800
2 Tuners
1
3
Elemental HERO Flame Wingman
X
WIND WIND Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2100 DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
1
4
Elemental HERO Aqua Neos
X
WATER WATER Level Level 7 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
1
5
Brave-Eyes Pendulum Dragon
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ]
ATK 3000 DEF 2000
1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
1
6
Windwitch - Crystal Bell
X
WIND WIND Level Level 8 [ Spellcaster / Fusion/Effect ]
ATK 2800 DEF 2400
"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
1
7
Starving Venom Predapower Fusion Dragon
X
DARK DARK Level Level 10 [ Dragon / Fusion/Effect ]
ATK 3600 DEF 2500
1 DARK Fusion Monster + 1 Fusion Monster
(This card is always treated as a "Predaplant" card.)
Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.
1
8
Supreme King Z-ARC
X
DARK DARK Level Level 12 [ Dragon / Fusion/Pendulum/Effect ]
ATK 4000 DEF 4000
Pendulum Scale P Scale 1 Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
1
9
Windwitch - Winter Bell
X
WIND WIND Level Level 7 [ Spellcaster / Synchro/Effect ]
ATK 2400 DEF 2000
1 Tuner + 1+ non-Tuner WIND monsters
You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
1
10
Crystal Clear Wing Synchro Dragon
X
WIND WIND Level Level 10 [ Dragon / Synchro/Effect ]
ATK 3000 DEF 2500
1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.
1
11

Forbidden Cards

Forbidden
Baronne de Fleur
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ]
ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
12
Psychic End Punisher
X
LIGHT LIGHT Level Level 11 [ Psychic / Synchro/Effect ]
ATK 3500 DEF 3500
1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
3
13
Super Starslayer TY-PHON - Sky Crisis
X
DARK DARK Rank Rank 12 [ Fiend / Xyz/Effect ]
ATK 2900 DEF 2900
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
1

Side Deck

0

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