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- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Registered Category
- Cyber Dragon
- Registered Tag
- Master Duel DARK EARTH Machine
- Comment
| Monster Cards | 24 | ||
|---|---|---|---|
| 1 |
|
Cyber Dragon Herz
|
1 |
| 2 |
|
Cyber Dragon Core
|
3 |
| 3 |
|
Speedroid Terrortop
|
3 |
| 4 |
|
Speedroid Taketomborg
|
1 |
| 5 |
|
Ash Blossom & Joyous Spring
|
3 |
| 6 |
|
R.B. Ga10 Driller
|
1 |
| 7 |
|
Cyberdark Chimera
|
1 |
| 8 |
|
Mulcharmy Fuwalos
|
3 |
| 9 |
|
R.B. Ga10 Cutter
|
1 |
| 10 |
|
Cyber Dragon
|
1 |
| 11 |
|
Cyberdark Wurm
|
1 |
| 12 |
|
R.B. VALCan Rocket
|
1 |
| 13 |
|
R.B. Lambda Cannon
|
1 |
| 14 |
|
R.B. Lambda Blade
|
1 |
| 15 |
|
Therion "King" Regulus
|
1 |
| 16 |
|
R.B. Ga10 Pile Bunker
|
1 |
| Spell Cards | 16 | ||
|---|---|---|---|
| 1 |
|
Power Bond
|
1 |
| 2 |
|
Cyber Emergency
|
3 |
| 3 |
|
R.B. Stage Landing
|
3 |
| 4 |
|
R.B. Funk Dock
|
3 |
| 5 |
|
Cyberdark Realm
|
3 |
| 6 |
|
Clockwork Night
|
1 |
| 7 |
|
R.B. Operation Test
|
1 |
| 8 |
|
Called by the Grave
Limited Cards Limited Cards |
1 |
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| Trap Cards | 2 | ||
|---|---|---|---|
| 1 |
|
R.B. Last Stand
|
1 |
| 2 |
|
R.B. Next Phase
|
1 |
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Heosvarog the Mechanical Dawn
|
1 |
| 2 |
|
Chimeratech Fortress Dragon
|
2 |
| 3 |
|
Chimeratech Megafleet Dragon
|
1 |
| 4 |
|
Clockwork Knight
|
2 |
| 5 |
|
Prototype Sky Striker Ace - Amatsu
|
1 |
| 6 |
|
Barricadeborg Blocker
|
1 |
| 7 |
|
Sky Striker Ace - Camellia
|
1 |
| 8 |
|
R.B. VALCan Booster
|
2 |
| 9 |
|
R.B. The Brute Blues
|
2 |
| 10 |
|
R.B. Shepherd's Crook
|
2 |
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
42- Cyber Dragon Herz
- X
-
LIGHT
Level 1
[
Machine
/
Effect
]
ATK 100 DEF 100 -
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
- Cyber Dragon Core
- X
-
LIGHT
Level 2
[
Machine
/
Effect
]
ATK 400 DEF 1500 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
- Speedroid Terrortop
- X
-
WIND
Level 3
[
Machine
/
Effect
]
ATK 1200 DEF 600 - If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
- Speedroid Taketomborg
- X
-
WIND
Level 3
[
Machine
/
Effect
]
ATK 600 DEF 1200 - If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- R.B. Ga10 Driller
- X
-
EARTH
Level 3
[
Machine
/
Effect
]
ATK 500 DEF 500 - If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Driller" once per turn this way. During the Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of "R.B. Ga10 Driller" once per turn.
- Cyberdark Chimera
- X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 800 DEF 2100 - You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
- Mulcharmy Fuwalos
- X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 100 DEF 600 -
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- R.B. Ga10 Cutter
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 700 DEF 700 - If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Cutter" once per turn this way. When your opponent's Spell/Trap Card or effect is activated, and this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 700 LP; destroy this card, and if you do, negate that effect, and if you do that, destroy that card. You can only use this effect of "R.B. Ga10 Cutter" once per turn.
- Cyber Dragon
- X
-
LIGHT
Level 5
[
Machine
/
Effect
]
ATK 2100 DEF 1600 - If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Cyberdark Wurm
- X
-
DARK
Level 5
[
Machine
/
Effect
]
ATK 800 DEF 2100 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.
- R.B. VALCan Rocket
- X
-
FIRE
Level 5
[
Machine
/
Effect
]
ATK 1000 DEF 1000 - If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. VALCan Rocket" once per turn this way. If this card is linked to an "R.B." Link Monster: You can pay 1000 LP, then target up to 2 cards your opponent controls; destroy them, also this card, and if you do, inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "R.B. VALCan Rocket" once per turn.
- R.B. Lambda Cannon
- X
-
DARK
Level 6
[
Machine
/
Effect
]
ATK 1200 DEF 1200 - If this card is Normal or Special Summoned: You can target 1 "R.B." monster in your GY, except "R.B. Lambda Cannon"; add it to your hand. While this card is linked to an "R.B." Link Monster: You can pay 1200 LP; destroy this card, and if you do, look at your opponent's hand, then you can Special Summon 1 monster from it to their field, but negate its effects. You can only use each effect of "R.B. Lambda Cannon" once per turn.
- R.B. Lambda Blade
- X
-
DARK
Level 7
[
Machine
/
Effect
]
ATK 1400 DEF 1400 - If this card is Normal or Special Summoned: You can send 1 "R.B." card from your Deck to the GY, except "R.B. Lambda Blade". During your opponent's Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 1400 LP, then target 1 monster your opponent controls; destroy this card, and if you do, take control of that monster, but destroy it during the End Phase. You can only use each effect of "R.B. Lambda Blade" once per turn.
- Therion "King" Regulus
- X
-
EARTH
Level 8
[
Machine
/
Effect
]
ATK 2800 DEF 1600 -
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
- R.B. Ga10 Pile Bunker
- X
-
EARTH
Level 8
[
Machine
/
Effect
]
ATK 1500 DEF 1500 - If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Pile Bunker" once per turn this way. When an attack is declared involving an opponent's monster and "R.B. The Brute Blues" that points to this card: You can pay 1500 LP; destroy all cards your opponent controls and this card. You can only use this effect of "R.B. Ga10 Pile Bunker" once per turn.
- Power Bond
- X
-
SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
- Cyber Emergency
- X
-
SPELL
- Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
- R.B. Stage Landing
- X
-
SPELL
- Special Summon 1 "R.B." monster from your Deck/Extra Deck with a different name than the cards you control. If an "R.B." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you activate this card, except Machine monsters with 1500 or less original ATK.
- R.B. Funk Dock
- X
-
SPELL
Field
- When this card is activated: Add 1 "R.B." card from your Deck to your hand, except "R.B. Funk Dock". Each time a monster(s) your opponent controls is destroyed by battle or card effect, gain 500 LP. If a face-up "R.B." monster(s) you control leaves the field by card effect (except during the Damage Step): You can Special Summon 1 "R.B." monster from your Deck. You can only use this effect of "R.B. Funk Dock" once per turn. You can only activate 1 "R.B. Funk Dock" per turn.
- Cyberdark Realm
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
- Clockwork Night
- X
-
SPELL
Continuous
- All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
- R.B. Operation Test
- X
-
SPELL
Continuous
- When this card is activated: You can target 1 Level 3 or higher "R.B." monster in your GY; Special Summon it. You can target any number of "R.B." monsters you control; gain LP equal to their combined original ATK, and if you do, return them to the hand/Extra Deck, then you can Special Summon 1 "R.B." monster from your hand. You can only use this effect of "R.B. Operation Test" once per turn. You can only activate 1 "R.B. Operation Test" per turn.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
- R.B. Last Stand
- X
-
TRAP
- Special Summon 1 "R.B." monster from your Deck, Extra Deck, or GY, with a different name than the cards you control. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Machine monsters with 1500 or less ATK. When your opponent activates a card or effect that targets an "R.B." monster(s) you control: You can banish this card from your GY; negate that effect. You can only use 1 "R.B. Last Stand" effect per turn, and only once that turn.
- R.B. Next Phase
- X
-
TRAP
Counter
- When your opponent activates a monster effect, while you control an "R.B." monster: Destroy 1 monster you control, and if you do, negate the activation, and if you do that, destroy that card, then gain 2000 LP. You can only activate 1 "R.B. Next Phase" per turn.
Extra Deck
15- Heosvarog the Mechanical Dawn
- X
-
LIGHT
Level 7
[
Machine
/
Fusion/Effect
]
ATK 0 DEF 2800 -
2 LIGHT Machine monsters
If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.
- Chimeratech Fortress Dragon
- X
-
DARK
Level 8
[
Machine
/
Fusion/Effect
]
ATK 0 DEF 0 -
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
- Chimeratech Megafleet Dragon
- X
-
DARK
Level 10
[
Machine
/
Fusion/Effect
]
ATK 0 DEF 0 -
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
- Clockwork Knight
- X
-
EARTH
Link 1
[
Machine
/
Link/Effect
]
ATK 500 DEF - -
1 non-Link Machine monster with 1000 or less original ATK
If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.
- Prototype Sky Striker Ace - Amatsu
- X
-
DARK
Link 1
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
1 "Sky Striker Ace" monster
You can only Special Summon "Prototype Sky Striker Ace - Amatsu(s)" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.
- Barricadeborg Blocker
- X
-
DARK
Link 2
[
Machine
/
Link/Effect
]
ATK 1000 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
- Sky Striker Ace - Camellia
- X
-
DARK
Link 2
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
2 Effect Monsters
Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.
- R.B. VALCan Booster
- X
-
FIRE
Link 2
[
Machine
/
Link/Effect
]
ATK 500 DEF - -
2 Machine monsters
If this card is Link Summoned: You can add 1 "R.B." Spell from your Deck to your hand. If this card is in the Extra Monster Zone: You can Special Summon 1 "R.B." monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK. You can only use each effect of "R.B. VALCan Booster" once per turn.
- R.B. The Brute Blues
- X
-
WIND
Link 3
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
2+ Machine monsters
Gains the following effects while this card points to an "R.B." monster.
●Gains ATK equal to the total original ATK of "R.B." monsters it points to.
●Can make a second attack during each Battle Phase.
●Cannot be destroyed by battle or card effects.
During your Main Phase: You can add 1 "R.B." card from your Deck to your hand. You can only use this effect of "R.B. The Brute Blues" once per turn.
- R.B. Shepherd's Crook
- X
-
DARK
Link 3
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
2+ monsters, including an "R.B." monster
Gains 500 ATK for each monster you control, except this card. You can only use each of the following effects of "R.B. Shepherd's Crook" once per turn. During your Main Phase: You can Set 1 "R.B." Trap from your Deck or GY. During your opponent's Main Phase (Quick Effect): You can target 3 Level 3 or higher "R.B." monsters in your GY; place 2 on the bottom of the Deck in any order, and if you do, Special Summon the other in Defense Position.
