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ギャンブルデッキ(サイコロVer.)

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完全運! サイコロを振るカードのみをデッキに入れたデッキです。 召喚したら、出た目によっては6000ダメージを受けるダイス・ポットや、 召喚して、毎ターンコントロールが移り、カウンターが無くなったらそのプレイヤーは2000ダメージ受ける禰須三破鳴比などスリル満点のモンスターもいます! 他にも、アニメデュエルモンスターズでおなじみの天使のサイコロや悪魔のサイコロ、フィールド魔法のダイス・ダンジョンで攻撃力を増減させたりと、効果は盛りだくさん!
Monster Cards 17
1
Snipe Hunter
3
2
Dice Jar
2
3
Psychic Rover
3
4
Hinezumi Hanabi
3
5
Roulette Barrel
3
6
Royal Rhino with Deceitful Dice
3
Spell Cards 15
1
Dicephoon
2
2
Diced Dice
2
3
Dice Dungeon
3
4
Roulette Spider
3
5
Summon Dice
2
6
Graceful Dice
3
Trap Cards 8
1
Blind Destruction
3
2
Dice Re-Roll
2
3
Skull Dice
3
4  
5  
6  
Extra Deck 0
Side Deck 0

Main Deck

40
Monster Cards
17
1
Snipe Hunter
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1500 DEF 600
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
3
2
Dice Jar
X
LIGHT LIGHT Level Level 3 [ Rock / Flip/Effect ]
ATK 200 DEF 300
FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
2
3
Psychic Rover
X
DARK DARK Level Level 2 [ Psychic / Effect ]
ATK 0 DEF 700
If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.
3
4
Hinezumi Hanabi
X
FIRE FIRE Level Level 4 [ Beast / Effect ]
ATK 2000 DEF 200
Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage.
3
5
Roulette Barrel
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 1000 DEF 2000
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.
3
6
Royal Rhino with Deceitful Dice
X
EARTH EARTH Level Level 1 [ Beast / Effect ]
ATK 600 DEF 600
Once per turn, when a card or effect is activated, even during the Damage Step (Quick Effect): You can roll a six-sided die, then apply the appropriate effect, depending on the Chain Link number of this effect.<br>●2: This card gains ATK equal to the result x 500 until the end of this turn.<br>●3: Inflict damage to your opponent equal to the result x 500.<br>●4+: Destroy cards on the field up to the result.
3
Spell Cards
15
1
Dicephoon
X
SPELL SPELL Quick-Play Quick-Play
Roll a six-sided die and apply the result.<br>●2, 3, or 4: Destroy 1 Spell/Trap on the field.<br>●5: Destroy 2 Spells/Traps on the field.<br>●1 or 6: You take 1000 damage.
2
2
Diced Dice
X
SPELL SPELL Quick-Play Quick-Play
Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect.<br>●1 or 6: Return this card to the hand.<br>●2, 3, 4, or 5: Place this card on top of the Deck.<br>You can only activate 1 "Diced Dice" per turn.
2
3
Dice Dungeon
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn.<br>●1: Lose 1000 ATK.<br>●2: Gain 1000 ATK.<br>●3: Lose 500 ATK.<br>●4: Gain 500 ATK.<br>●5: Halve their ATK.<br>●6: Double their ATK.
3
4
Roulette Spider
X
SPELL SPELL Quick-Play Quick-Play
When an opponent's monster declares an attack: Roll a six-sided die and apply the result.<br>1: Halve your LP.<br>2: Make that attack a direct attack.<br>3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.<br>4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.<br>5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.<br>6: Destroy that opponent's monster.
3
5
Summon Dice
X
SPELL SPELL
Pay 1000 LP; roll a six-sided die and apply the result.<br>●1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster.<br>●3 or 4: You can Special Summon 1 monster from your GY.<br>●5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.<br>You can only activate 1 "Summon Dice" per turn.
2
6
Graceful Dice
X
SPELL SPELL Quick-Play Quick-Play
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
3
Trap Cards
8
1
Blind Destruction
X
TRAP TRAP Continuous Continuous
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
3
2
Dice Re-Roll
X
TRAP TRAP
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
2
3
Skull Dice
X
TRAP TRAP
Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
3

Extra Deck

0

Side Deck

0

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