- Favorites
- 11
- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Registered Category
- Centur-Ion Horus Tachyon The Winged Dragon of Ra White Forest
- Registered Tag
- Master Duel Xyz Synchro DIVINE
- Comment
- ■はじめに 『三幻神』と好きなテーマを組み合わせて、環境デッキ相手にも勝てるロマンデッキを追求しております ・『神』に役割があり、活躍する展開を用意できる ・マスター帯の環境デッキ相手にちゃんと『勝負』できる ・切り札である『神』のカードはデッキに一枚 ・『神』がなくても勝てる、しかし『神』でも勝てる と言う美学の元にデッキビルドを行っております ■60枚デッキの理由 1枚初動確率を上げるには40枚に近づけるのが理想ですが、一方で初手で来ても邪魔になる『神』のカードを引いてしまう事故率が上がるため、事故率を下げるための結論構築です 1枚初動率が下がりますが、それ以上に事故率が減るのが重要なためです 5枚中5枚が強いガチデッキに対して1枚ハンデスで戦うようなものなので、その弱点を極力マイルドにするためとなります 下がった初動率調整用に『ホルス』と『白き森』を採用することでエクシーズ軸でも 後述する質の高い妨害が可能となり、安定性を向上させています いずれかの初動が来る確率は92%なので、ガチデッキとも遜色ありません また、X軸が増えることで後攻時の捲りが格段にしやすくなります ■先攻について ・『センチュリオン』のシンクロ軸と『ホルス』のエクシーズ軸どちらでも強い盤面が作れます 『白き森』はS軸X軸展開のどちらも可能な一方で、どちらも先攻妨害としては妥協盤面となります S軸とX軸は相手の誘発有無の状況に応じて使い分けて戦います ・『センチュリオン』S軸展開(初手確率61%) 一般的な展開と同じですが『騎士皇レガーティア』のドローで『ホルス』や『白き森』を引ければX展開も加えられて盤石になるので、先攻でも役割が持てます ・『ホルス』X軸展開(初手確率47%) 『ホルス』を並べるだけでもそこそこの守りになります もしくは『神影金龍ドラッグルクシオン』を立てることで『No.38 希望魁竜タイタニック・ギャラクシー』と 残った『ホルス』とサーチした『銀河眼の時源竜』で『No.90 銀河眼の光子卿』を立てることで、『タキオン・トランスミグレイション』の最強カウンター罠に魔法無効にモンスター効果無効&破壊と『クリフォトン』サーチが可能で、3妨害+確定で自分のターンを迎えられます ・『白き森』両軸展開(初手確率42%) S軸では『断罪のディアベルスター』と『蛇眼の断罪龍』の実質3妨害が可能で X軸では『光子卿』を立てられるので、『クリフォトン』での防御が可能です 増Gフワロスが来たらS軸で動きます ■先攻上振れ展開が可能(上振れW初手確率41%) ・『センチュリオン』&『ホルス』or『白き森』のシンクロ&エクシーズW初動は、説明不要などほど強いです 『ギャラクシー』の妨害が加わることで『センチュリオン』展開の隙を無くします ・『エンブレーマ』と『王の棺』がピン差しの理由は そのテーマの初動としては弱い動きのためです 複数テーマを搭載することで初動率を補う方が、それぞれのテーマを最大限に活かせる動きが可能となります ■後攻について ・『マジックカード「クロス・ソウル」』と『古の呪文』コンボが最強の返し札となっており 『三戦の号』や『真なる太陽神』でサーチが可能で、相手のモンスター3体をリリースしながら そのモンスターの攻撃力を吸収して、原作再現のワン・ターン・キルを行えます ・『ラーの翼神竜ー球体形』またはラー玉がサーチできる『真なる太陽神』を使うと、一気に3体のモンスターを除去して、制圧力を弱められます ・また、ラー玉除去の前後に相手モンスターが効果を発動している場合は 『三戦の号』から『三戦の才』をサーチすることで、ラー玉を自分の場に呼び戻してから、そのまま『ラーの翼神竜』で戦うことが可能です ・上記の『神』コンボが難しい場合も、『ホルス』や『白き森』などのX展開で逆転が可能です 基本的には『神影金龍ドラッグルクシオン』からの『No.107 銀河眼の時空竜』の超火力でワンキルを狙います 攻撃の際には邪魔になる『真なる太陽神』の効果も、『プリメラ・プリムス』や『白魔女ディアベルゼ』で剥がして攻めに転じることが出来ます ・『タキオン』ワンキル以外にも、戦況に応じて『SNo.38 タイタニック・ギャラクシー』を使って苦手なバック除去を行ないつつダイレクトアタックからの『天霆號アーゼウス』コンボも可能です 相手の伏せ札が多い場合はこちらの方が安全です ・先攻では心許ない『白き森』も、後攻では召喚権を使わずランク8エクシーズを立てることが可能なので、逆転ワンキル要因として輝けます 先攻でガチデッキと戦えつつ、後攻でも勝負出来るレベルまで仕上がりましたので、ぜひ遊んでみてください
| Monster Cards | 30 | ||
|---|---|---|---|
| 1 |
|
Droll & Lock Bird
|
1 |
| 2 |
|
Kuriphoton
|
1 |
| 3 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
| 4 |
|
Ash Blossom & Joyous Spring
|
3 |
| 5 |
|
Centur-Ion Primera
|
3 |
| 6 |
|
Centur-Ion Trudea
|
3 |
| 7 |
|
Centur-Ion Atrii
|
1 |
| 8 |
|
Mulcharmy Purulia
|
1 |
| 9 |
|
Mulcharmy Fuwalos
|
1 |
| 10 |
|
Imsety, Glory of Horus
|
3 |
| 11 |
|
Duamutef, Blessing of Horus
|
1 |
| 12 |
|
Hapi, Guidance of Horus
|
1 |
| 13 |
|
Centur-Ion Gargoyle II
|
1 |
| 14 |
|
Galaxy-Eyes Tachyon Primal
|
1 |
| 15 |
|
Diabellstar Vengeance
|
1 |
| 16 |
|
Diabellze the White Witch
|
3 |
| 17 |
|
The Winged Dragon of Ra
|
1 |
| 18 |
|
The Winged Dragon of Ra - Sphere Mode
|
1 |
| 19 |
|
The Winged Dragon of Ra - Immortal Phoenix
|
1 |
| Spell Cards | 24 | ||
|---|---|---|---|
| 1 |
|
Triple Tactics Talent
Limited Cards Limited Cards |
1 |
| 2 |
|
Ancient Chant
|
1 |
| 3 |
|
Triple Tactics Thrust
|
3 |
| 4 |
|
Spell Card "Soul Exchange"
|
3 |
| 5 |
|
Filia Diabell
|
1 |
| 6 |
|
Stand Up Centur-Ion!
|
3 |
| 7 |
|
Walls of the Imperial Tomb
|
3 |
| 8 |
|
Witch of the White Forest
|
3 |
| 9 |
|
The True Sun God
|
1 |
| 10 |
|
King's Sarcophagus
|
1 |
| 11 |
|
Called by the Grave
Limited Cards Limited Cards |
1 |
| 12 |
|
Crossout Designator
Limited Cards Limited Cards |
1 |
| 13 |
|
Emblema Oath
|
1 |
| 14 |
|
Wake Up Centur-Ion!
|
1 |
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| 19 | |||
| Trap Cards | 6 | ||
|---|---|---|---|
| 1 |
|
Centur-Ion Phalanx
|
1 |
| 2 |
|
The Black Goat Laughs
|
1 |
| 3 |
|
Curse of Diabell
|
1 |
| 4 |
|
Tachyon Transmigration
|
1 |
| 5 |
|
Red Reboot
Forbidden Cards Forbidden Cards |
2 |
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| 19 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Poplar of the White Forest
|
1 |
| 2 |
|
Centur-Ion Primera Primus
|
1 |
| 3 |
|
Cosmic Blazar Dragon
|
1 |
| 4 |
|
Crimson Dragon
|
1 |
| 5 |
|
Centur-Ion Legatia
|
1 |
| 6 |
|
Centur-Ion Auxila
|
1 |
| 7 |
|
Snake-Eyes Vengeance Dragon
|
1 |
| 8 |
|
Number 107: Galaxy-Eyes Tachyon Dragon
|
1 |
| 9 |
|
Number 38: Hope Harbinger Dragon Titanic Galaxy
|
1 |
| 10 |
|
Number 90: Galaxy-Eyes Photon Lord
|
1 |
| 11 |
|
Divine Golden Shadow Dragon Dragluxion
|
1 |
| 12 |
|
Number S38: Titanic Galaxy
|
1 |
| 13 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 14 |
|
Super Starslayer TY-PHON - Sky Crisis
|
1 |
| 15 |
|
Galaxy Satellite Dragon
|
1 |
| Side Deck | 14 | ||
|---|---|---|---|
| 1 |
|
Smoke Mosquito
|
1 |
| 2 |
|
Ghost Ogre & Snow Rabbit
|
1 |
| 3 |
|
Ghost Belle & Haunted Mansion
|
1 |
| 4 |
|
Mulcharmy Meowls
|
1 |
| 5 |
|
Earthbound Immortal Aslla piscu
|
1 |
| 6 |
|
Lord of the Missing Barrows
|
1 |
| 7 |
|
Nibiru, the Primal Being
|
1 |
| 8 |
|
Triple Tactics Talent
Limited Cards Limited Cards |
1 |
| 9 |
|
Soul Crossing
|
1 |
| 10 |
|
Metaltronus
|
1 |
| 11 |
|
Ancient Chant
|
1 |
| 12 |
|
Snake-Eyes Doomed Dragon
|
1 |
| 13 |
|
Psychic End Punisher
|
1 |
| 14 |
|
Garunix Eternity, Hyang of the Fire Kings
|
1 |
| 15 | |||
Main Deck
60- Droll & Lock Bird
- X
-
WIND
Level 1
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
- Kuriphoton
- X
-
LIGHT
Level 1
[
Fiend
/
Effect
]
ATK 300 DEF 200 - (Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Centur-Ion Primera
- X
-
LIGHT
Level 4
[
Spellcaster
/
Tuner/Effect
]
ATK 1600 DEF 1600 - While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
- Centur-Ion Trudea
- X
-
DARK
Level 4
[
Pyro
/
Effect
]
ATK 1000 DEF 2000 - During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
- Centur-Ion Atrii
- X
-
DARK
Level 4
[
Dragon
/
Tuner/Effect
]
ATK 1800 DEF 1400 - If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
- Mulcharmy Purulia
- X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 100 DEF 600 -
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- Mulcharmy Fuwalos
- X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 100 DEF 600 -
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- Imsety, Glory of Horus
- X
-
DARK
Level 8
[
Spellcaster
/
Effect
]
ATK 3000 DEF 1800 - If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
- Duamutef, Blessing of Horus
- X
-
WATER
Level 8
[
Beast
/
Effect
]
ATK 0 DEF 0 - If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.
- Hapi, Guidance of Horus
- X
-
WIND
Level 8
[
Beast-Warrior
/
Effect
]
ATK 2400 DEF 1600 - If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.
- Centur-Ion Gargoyle II
- X
-
DARK
Level 8
[
Dragon
/
Effect
]
ATK 2000 DEF 3000 - You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.
- Galaxy-Eyes Tachyon Primal
- X
-
LIGHT
Level 8
[
Dragon
/
Effect
]
ATK 3000 DEF 2500 - If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.
- Diabellstar Vengeance
- X
-
DARK
Level 8
[
Fiend
/
Effect
]
ATK 2500 DEF 2100 -
(This card is always treated as a "Sinful Spoils" card.)
You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.
- Diabellze the White Witch
- X
-
LIGHT
Level 8
[
Illusion
/
Effect
]
ATK 2500 DEF 2100 -
(This card is always treated as a "White Forest" card.)
Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.
- The Winged Dragon of Ra
- X
-
DIVINE
Level 10
[
Divine-Beast
/
Effect
]
ATK -1 DEF -1 - Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
- The Winged Dragon of Ra - Sphere Mode
- X
-
DIVINE
Level 10
[
Divine-Beast
/
Effect
]
ATK -1 DEF -1 - Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
- The Winged Dragon of Ra - Immortal Phoenix
- X
-
DIVINE
Level 10
[
Divine-Beast
/
Effect
]
ATK 4000 DEF 4000 - Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. Unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.
Limited Cards
Limited- Triple Tactics Talent
- X
-
SPELL
-
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
- Ancient Chant
- X
-
SPELL
- Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.
- Triple Tactics Thrust
- X
-
SPELL
- If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
- Spell Card "Soul Exchange"
- X
-
SPELL
- Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.
- Filia Diabell
- X
-
SPELL
- Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.
- Stand Up Centur-Ion!
- X
-
SPELL
Field
- Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
- Walls of the Imperial Tomb
- X
-
SPELL
Field
- This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.
- Witch of the White Forest
- X
-
SPELL
Field
- When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 "White Forest" monster you control; it is treated as a Tuner this turn. You can only use this effect of "Witch of the White Forest" once per turn. You can only activate 1 "Witch of the White Forest" per turn.
- The True Sun God
- X
-
SPELL
Continuous
- When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.
- King's Sarcophagus
- X
-
SPELL
Continuous
- "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
- Emblema Oath
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects;
●Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.
●Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
You can only activate 1 "Emblema Oath" per turn.
- Wake Up Centur-Ion!
- X
-
SPELL
Quick-Play
- If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.
- Centur-Ion Phalanx
- X
-
TRAP
- Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
- The Black Goat Laughs
- X
-
TRAP
- Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.
- Curse of Diabell
- X
-
TRAP
- If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.
- Tachyon Transmigration
- X
-
TRAP
Counter
- If you control a "Galaxy-Eyes" monster: Activate as Chain Link 2 or higher; negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
Forbidden Cards
Forbidden- Red Reboot
- X
-
TRAP
Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
Extra Deck
15- Poplar of the White Forest
- X
-
LIGHT
Level 4
[
Illusion
/
Synchro/Tuner/Effect
]
ATK 700 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.
- Centur-Ion Primera Primus
- X
-
LIGHT
Level 8
[
Spellcaster
/
Synchro/Tuner/Effect
]
ATK 2600 DEF 2600 -
1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
- Cosmic Blazar Dragon
- X
-
WIND
Level 12
[
Dragon
/
Synchro/Effect
]
ATK 4000 DEF 4000 -
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
- Crimson Dragon
- X
-
LIGHT
Level 12
[
Dragon
/
Synchro/Effect
]
ATK 0 DEF 0 -
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster (this is treated as a Synchro Summon). You can only use each effect of "Crimson Dragon" once per turn.
- Centur-Ion Legatia
- X
-
LIGHT
Level 12
[
Machine
/
Synchro/Effect
]
ATK 3500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
- Centur-Ion Auxila
- X
-
DARK
Level 12
[
Dragon
/
Synchro/Effect
]
ATK 3000 DEF 3000 -
1 Tuner + 1+ non-Tuner monsters
Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.
- Snake-Eyes Vengeance Dragon
- X
-
FIRE
Level 12
[
Dragon
/
Synchro/Effect
]
ATK 3000 DEF 2500 -
1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.
- Number 107: Galaxy-Eyes Tachyon Dragon
- X
-
LIGHT
Rank 8
[
Dragon
/
Xyz/Effect
]
ATK 3000 DEF 2500 -
2 Level 8 monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
- Number 38: Hope Harbinger Dragon Titanic Galaxy
- X
-
LIGHT
Rank 8
[
Dragon
/
Xyz/Effect
]
ATK 3000 DEF 2500 -
2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
- Number 90: Galaxy-Eyes Photon Lord
- X
-
LIGHT
Rank 8
[
Warrior
/
Xyz/Effect
]
ATK 2500 DEF 3000 -
2 Level 8 monsters
If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
●When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card.
●During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
- Divine Golden Shadow Dragon Dragluxion
- X
-
LIGHT
Rank 8
[
Dragon
/
Xyz/Effect
]
ATK 2500 DEF 3000 -
2 Level 8 monsters
If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.
- Number S38: Titanic Galaxy
- X
-
LIGHT
Rank 9
[
Dragon
/
Xyz/Effect
]
ATK 3000 DEF 2500 -
3 Level 9 LIGHT monsters
You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly.
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
- Super Starslayer TY-PHON - Sky Crisis
- X
-
DARK
Rank 12
[
Fiend
/
Xyz/Effect
]
ATK 2900 DEF 2900 -
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
- Galaxy Satellite Dragon
- X
-
DARK
Link 2
[
Dragon
/
Link/Effect
]
ATK 2000 DEF - -
2 Dragon monsters
During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can take 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.
Side Deck
14- Smoke Mosquito
- X
-
DARK
Level 1
[
Insect
/
Effect
]
ATK 0 DEF 0 - During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn.
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3
[
Psychic
/
Tuner/Effect
]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
- Mulcharmy Meowls
- X
-
EARTH
Level 4
[
Beast
/
Effect
]
ATK 100 DEF 600 -
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- Earthbound Immortal Aslla piscu
- X
-
DARK
Level 10
[
Winged Beast
/
Effect
]
ATK 2500 DEF 2500 - There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.
- Lord of the Missing Barrows
- X
-
LIGHT
Level 10
[
Fiend
/
Effect
]
ATK 3100 DEF 2900 - You can Special Summon this card (from your hand) by banishing 3 cards from your GY (1 monster, 1 Spell, and 1 Trap). If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps from your opponent's field and/or GY. You can only use this effect of "Lord of the Missing Barrows" once per turn.
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11
[
Rock
/
Effect
]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
Limited Cards
Limited- Triple Tactics Talent
- X
-
SPELL
-
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
- Soul Crossing
- X
-
SPELL
Quick-Play
-
During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect.
●Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters.
You can only activate 1 "Soul Crossing" per turn.
- Metaltronus
- X
-
SPELL
Quick-Play
- Target 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck that has 2 or more of the same Type, Attribute, and/or ATK (but negate its effects), and if you do, negate that targeted monster's effects, also, after that, if these monsters have the same name, you can banish both, face-down. Your opponent cannot activate the targeted monster's effects in response to this card's activation. You can only activate 1 "Metaltronus" per turn.
- Ancient Chant
- X
-
SPELL
- Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.
- Snake-Eyes Doomed Dragon
- X
-
FIRE
Level 8
[
Dragon
/
Fusion/Effect
]
ATK 3000 DEF 2500 -
1 "Snake-Eye" monster + 1 Illusion monster
Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.
- Psychic End Punisher
- X
-
LIGHT
Level 11
[
Psychic
/
Synchro/Effect
]
ATK 3500 DEF 3500 -
1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
- Garunix Eternity, Hyang of the Fire Kings
- X
-
FIRE
Rank 8
[
Pyro
/
Xyz/Effect
]
ATK 3000 DEF 2000 -
2+ Level 8 monsters
If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.
