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- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Registered Tag
- Master Duel
- Comment
- 参加型配信で使うためのNRギャンブルデッキです! Watcherさんが考えてくれました!
| Monster Cards | 28 | ||
|---|---|---|---|
| 1 |
|
Gambler of Legend
|
1 |
| 2 |
|
Snipe Hunter
|
1 |
| 3 |
|
Dicelops
|
1 |
| 4 |
|
Time Wizard
|
3 |
| 5 |
|
Twin-Barrel Dragon
|
3 |
| 6 |
|
Sand Gambler
|
1 |
| 7 |
|
Dice Jar
|
1 |
| 8 |
|
Kryuel
|
3 |
| 9 |
|
Abare Ushioni
|
3 |
| 10 |
|
Roulette Barrel
|
3 |
| 11 |
|
Sasuke Samurai #4
|
1 |
| 12 |
|
Arcana Force I - The Magician
|
1 |
| 13 |
|
Hinezumi Hanabi
|
1 |
| 14 |
|
Ms. Judge
|
1 |
| 15 |
|
Maximum Six
|
2 |
| 16 |
|
Couple of Aces
|
2 |
| Spell Cards | 6 | ||
|---|---|---|---|
| 1 |
|
Graceful Dice
|
1 |
| 2 |
|
Diced Dice
|
1 |
| 3 |
|
Roulette Spider
|
1 |
| 4 |
|
Cup of Ace
|
3 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| Trap Cards | 6 | ||
|---|---|---|---|
| 1 |
|
Skull Dice
|
3 |
| 2 |
|
The Paths of Destiny
|
1 |
| 3 |
|
Blind Obliteration
|
1 |
| 4 |
|
Fire Darts
|
1 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| Extra Deck | 0 | ||
|---|---|---|---|
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Gambler of Legend
- X
-
DARK
Level 4
[
Spellcaster
/
Effect
]
ATK 500 DEF 1400 - Once per turn, you can toss a coin 3 times and apply the appropriate effect:<br>●3 Heads: Destroy all monsters your opponent controls.<br>●2 Heads: Discard 1 random card from your opponent's hand.<br>●1 Head: Destroy 1 card you control.<br>●3 Tails: Discard your entire hand.
- Snipe Hunter
- X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 1500 DEF 600 - You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
- Dicelops
- X
-
FIRE
Level 4
[
Machine
/
Effect
]
ATK 1800 DEF 200 - Once per turn: You can roll a six-sided die, then apply the result.<br>●1: Look at your opponent's hand, also discard 1 card from their hand.<br>●2, 3, 4, 5: Discard 1 card.<br>●6: Discard your entire hand.
- Time Wizard
- X
-
LIGHT
Level 2
[
Spellcaster
/
Effect
]
ATK 500 DEF 400 - Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
- Twin-Barrel Dragon
- X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 1700 DEF 200 - If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
- Sand Gambler
- X
-
LIGHT
Level 3
[
Spellcaster
/
Effect
]
ATK 300 DEF 1600 - Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
- Dice Jar
- X
-
LIGHT
Level 3
[
Rock
/
Flip/Effect
]
ATK 200 DEF 300 - FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
- Kryuel
- X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 1000 DEF 1700 - When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
- Abare Ushioni
- X
-
EARTH
Level 4
[
Beast-Warrior
/
Effect
]
ATK 1200 DEF 1200 - Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
- Roulette Barrel
- X
-
LIGHT
Level 4
[
Machine
/
Effect
]
ATK 1000 DEF 2000 - Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.
- Sasuke Samurai #4
- X
-
WIND
Level 4
[
Warrior
/
Effect
]
ATK 1200 DEF 1200 - If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
- Arcana Force I - The Magician
- X
-
LIGHT
Level 4
[
Fairy
/
Effect
]
ATK 1100 DEF 1100 - If this card is Summoned: Toss a coin.<br>●Heads: If a Spell Card is activated, this card's ATK becomes double its original ATK until the end of that turn.<br>●Tails: If a Spell Card is activated, your opponent gains 500 LP.
- Hinezumi Hanabi
- X
-
FIRE
Level 4
[
Beast
/
Effect
]
ATK 2000 DEF 200 - Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage.
- Ms. Judge
- X
-
LIGHT
Level 4
[
Fiend
/
Effect
]
ATK 1800 DEF 600 - If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.
- Maximum Six
- X
-
EARTH
Level 6
[
Warrior
/
Effect
]
ATK 1900 DEF 1600 - When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200.
- Couple of Aces
- X
-
EARTH
Level 2
[
Fairy
/
Effect
]
ATK 100 DEF 100 - If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.
- Graceful Dice
- X
-
SPELL
Quick-Play
- Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
- Diced Dice
- X
-
SPELL
Quick-Play
- Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect.<br>●1 or 6: Return this card to the hand.<br>●2, 3, 4, or 5: Place this card on top of the Deck.<br>You can only activate 1 "Diced Dice" per turn.
- Roulette Spider
- X
-
SPELL
Quick-Play
- When an opponent's monster declares an attack: Roll a six-sided die and apply the result.<br>1: Halve your LP.<br>2: Make that attack a direct attack.<br>3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.<br>4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.<br>5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.<br>6: Destroy that opponent's monster.
- Cup of Ace
- X
-
SPELL
- Toss a coin and apply this effect.<br>●Heads: Draw 2 cards.<br>●Tails: Your opponent draws 2 cards.
- Skull Dice
- X
-
TRAP
- Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
- The Paths of Destiny
- X
-
TRAP
- Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
- Blind Obliteration
- X
-
TRAP
- Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll.
- Fire Darts
- X
-
TRAP
- You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
