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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Imperial Order" x 1.
- Remove Forbidden Card "Linkuriboh" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Forbidden Card "Red Reboot" x 1.
Monster Cards | 18 | ||
---|---|---|---|
1 |
Lady Debug
|
3 | |
2 |
Micro Coder
|
3 | |
3 |
Code Generator
|
2 | |
4 |
Cyberse Gadget
|
2 | |
5 |
Dotscaper
|
2 | |
6 |
Code Exporter
|
1 | |
7 |
Mathmech Addition
|
1 | |
8 |
Link Apple
|
1 | |
9 |
Ash Blossom & Joyous Spring
|
3 |
Spell Cards | 8 | ||
---|---|---|---|
1 |
Scapegoat
|
2 | |
2 |
Pot of Desires
|
3 | |
3 |
Monster Reborn
Limited Cards Limited Cards |
1 | |
4 |
Cynet Mining
|
1 | |
5 |
Cynet Crosswipe
|
1 | |
6 | |||
7 | |||
8 | |||
9 |
Trap Cards | 14 | ||
---|---|---|---|
1 |
Cynet Conflict
|
1 | |
2 |
Solemn Strike
|
3 | |
3 |
Solemn Judgment
|
3 | |
4 |
Compulsory Evacuation Device
|
3 | |
5 |
Crackdown
|
3 | |
6 |
Imperial Order
Forbidden Cards Forbidden Cards |
1 | |
7 | |||
8 | |||
9 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Salamangreat Almiraj
|
1 | |
2 |
Link Spider
|
1 | |
3 |
Linkuriboh
Forbidden Cards Forbidden Cards |
1 | |
4 |
Linguriboh
|
1 | |
5 |
Code Talker
|
1 | |
6 |
Security Dragon
|
1 | |
7 |
Splash Mage
|
2 | |
8 |
Code Talker Inverted
|
1 | |
9 |
Transcode Talker
|
2 | |
10 |
Decode Talker Heatsoul
|
1 | |
11 |
Accesscode Talker
|
2 | |
12 |
Firewall Dragon
|
1 | |
13 | |||
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
Maxx "C"
Forbidden Cards Forbidden Cards |
3 | |
2 |
Nibiru, the Primal Being
|
1 | |
3 |
Skull Meister
|
1 | |
4 |
Ghost Belle & Haunted Mansion
|
1 | |
5 |
Droll & Lock Bird
|
1 | |
6 |
Effect Veiler
|
1 | |
7 |
D.D. Crow
|
1 | |
8 |
Ghost Ogre & Snow Rabbit
|
1 | |
9 |
Harpie's Feather Duster
Limited Cards Limited Cards |
1 | |
10 |
Lightning Storm
Semi-Limited Cards Semi-Limited Cards |
1 | |
11 |
Dark Ruler No More
|
1 | |
12 |
Anti-Spell Fragrance
Limited Cards Limited Cards |
1 | |
13 |
Red Reboot
Forbidden Cards Forbidden Cards |
1 | |
14 | |||
15 |
Main Deck
40Monster Cards
18
1
- Lady Debug
- X
- LIGHT Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1400
- If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.
3
2
- Micro Coder
- X
- DARK Level 1 [ Cyberse / Effect ] ATK 300 DEF 0
- If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
3
3
- Code Generator
- X
- EARTH Level 3 [ Cyberse / Effect ] ATK 1300 DEF 500
- If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.
2
4
- Cyberse Gadget
- X
- LIGHT Level 4 [ Cyberse / Effect ] ATK 1400 DEF 300
- When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
2
5
- Dotscaper
- X
- EARTH Level 1 [ Cyberse / Effect ] ATK 0 DEF 2100
- If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
2
6
- Code Exporter
- X
- WIND Level 5 [ Cyberse / Effect ] ATK 500 DEF 2300
- If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn.
1
7
- Mathmech Addition
- X
- FIRE Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000
- You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
1
8
- Link Apple
- X
- FIRE Level 1 [ Cyberse / Effect ] ATK 0 DEF 0
- You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.
1
9
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
Spell Cards
8
1
- Scapegoat
- X
- SPELL Quick-Play
- Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
2
2
- Pot of Desires
- X
- SPELL
- Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
3
3
- Monster Reborn
-
Limited Cards
Limited Cards - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
1
4
- Cynet Mining
- X
- SPELL
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
1
5
- Cynet Crosswipe
- X
- SPELL Quick-Play
- Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.
1
Trap Cards
14
1
- Cynet Conflict
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
1
2
- Solemn Strike
- X
- TRAP Counter
- When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
3
3
- Solemn Judgment
- X
- TRAP Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
3
4
- Compulsory Evacuation Device
- X
- TRAP
- Target 1 monster on the field; return that target to the hand.
3
5
- Crackdown
- X
- TRAP Continuous
- Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
3
6
- Imperial Order
-
Forbidden Cards
Forbidden Cards - X
- TRAP Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
1
Extra Deck
15
1
- Salamangreat Almiraj
- X
- FIRE Link 1 [ Cyberse / Link/Effect ] ATK 0 DEF -
-
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
2
- Link Spider
- X
- EARTH Link 1 [ Cyberse / Link/Effect ] ATK 1000 DEF -
-
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
1
3
- Linkuriboh
-
Forbidden Cards
Forbidden Cards - X
- DARK Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
-
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
4
- Linguriboh
- X
- DARK Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
-
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
1
5
- Code Talker
- X
- DARK Link 2 [ Cyberse / Link/Effect ] ATK 1300 DEF -
-
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
1
6
- Security Dragon
- X
- LIGHT Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF -
-
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.
1
7
- Splash Mage
- X
- WATER Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF -
-
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
2
8
- Code Talker Inverted
- X
- LIGHT Link 2 [ Cyberse / Link/Effect ] ATK 1300 DEF -
-
2 Cyberse monsters
If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
1
9
- Transcode Talker
- X
- EARTH Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
2
10
- Decode Talker Heatsoul
- X
- FIRE Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
●Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul".
You can only use this effect of "Decode Talker Heatsoul" once per turn.
1
11
- Accesscode Talker
- X
- DARK Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
2
12
- Firewall Dragon
- X
- LIGHT Link 4 [ Cyberse / Link/Effect ] ATK 2500 DEF -
-
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
1
Side Deck
15
1
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
2
- Nibiru, the Primal Being
- X
- LIGHT Level 11 [ Rock / Effect ] ATK 3000 DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
3
- Skull Meister
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1700 DEF 400
- When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.
1
4
- Ghost Belle & Haunted Mansion
- X
- EARTH Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
1
5
- Droll & Lock Bird
- X
- WIND Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
1
6
- Effect Veiler
- X
- LIGHT Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
- During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1
7
- D.D. Crow
- X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
1
8
- Ghost Ogre & Snow Rabbit
- X
- LIGHT Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
- When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
9
- Harpie's Feather Duster
-
Limited Cards
Limited Cards - X
- SPELL
- Destroy all Spells and Traps your opponent controls.
1
10
- Lightning Storm
-
Semi-Limited Cards
Semi-Limited Cards - X
- SPELL
-
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
1
11
- Dark Ruler No More
- X
- SPELL
- Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
1
12
- Anti-Spell Fragrance
-
Limited Cards
Limited Cards - X
- TRAP Continuous
- Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
1
13
- Red Reboot
-
Forbidden Cards
Forbidden Cards - X
- TRAP Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1