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- Deck Type
- Deck
- Deck Playstyle
- Concept
- Registered Category
- Call of the Haunted
- Registered Tag
- Xyz Zombie
- Comment
- Bonz’s Zombie deck Pumking Call of the Haunted
| Monster Cards | 25 | ||
|---|---|---|---|
| 1 |
|
Pumpking the King of Ghosts
|
2 |
| 2 |
|
Pumprincess the Princess of Ghosts
|
2 |
| 3 |
|
Castle of Dark Illusions
|
1 |
| 4 |
|
Soul-Absorbing Bone Tower
|
1 |
| 5 |
|
Doomking Balerdroch
|
1 |
| 6 |
|
Pumpking the King of Grave Ghosts
|
3 |
| 7 |
|
Army of the Haunted
|
3 |
| 8 |
|
Stare of the Snake Hair
|
3 |
| 9 |
|
Great Mammoth of the Netherworld
|
3 |
| 10 |
|
Eldlich the Golden Lord
|
2 |
| 11 |
|
Vulcarrion the Rotting Phoenix
|
2 |
| 12 |
|
Officiating Reverie
|
2 |
| Spell Cards | 11 | ||
|---|---|---|---|
| 1 |
|
Call of the Forgotten
|
3 |
| 2 |
|
Ectoplasmic Fortification
|
3 |
| 3 |
|
Vortex of Time
|
2 |
| 4 |
|
Ghost Fusion
|
1 |
| 5 |
|
Book of Life
|
1 |
| 6 |
|
Pyramid of Wonders
|
1 |
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Trap Cards | 6 | ||
|---|---|---|---|
| 1 |
|
Deadly Zombie Breath
|
3 |
| 2 |
|
Call of the Haunted
|
3 |
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Wollow, Founder of the Drudge Dragons
|
1 |
| 2 |
|
Pilgrim Reaper
|
1 |
| 3 |
|
Pumpking the Great Ghost King
|
3 |
| 4 |
|
The Undying Legion
|
2 |
| 5 |
|
Yuki-Onna, the Absolute Zero Mayakashi
|
1 |
| 6 |
|
Flying Mary, the Wandering Ghost Ship
|
1 |
| 7 |
|
Red-Eyes Zombie Dragon Lord
|
2 |
| 8 |
|
Dragonecro Nethersoul Dragon
|
1 |
| 9 |
|
Eldlich the Mad Golden Lord
|
1 |
| 10 |
|
Fallen Angel of the Golden Land
|
1 |
| 11 |
|
Officiator of Doom Samuel
|
1 |
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Vulcarrion the Rotting Phoenix
|
1 |
| 2 |
|
Nine-Tailed Fox
|
1 |
| 3 |
|
Pumprincess the Princess of Ghosts
|
1 |
| 4 |
|
Castle of Dark Illusions
|
1 |
| 5 |
|
Glow-Up Bloom
|
1 |
| 6 |
|
Mad Mauler
|
1 |
| 7 |
|
Plaguespreader Zombie
|
1 |
| 8 |
|
Curse of the Ancient Turtle
|
1 |
| 9 |
|
Spirit Illusion
|
1 |
| 10 |
|
Vortex of Time
|
1 |
| 11 |
|
Zombie World
|
1 |
| 12 |
|
Red-Eyes Zombie Necro Dragon
|
1 |
| 13 |
|
Revived King Ha Des
|
1 |
| 14 |
|
Skeletal Dragon Felgrand
|
1 |
| 15 |
|
The Undying Legion
|
1 |
Main Deck
42- Pumpking the King of Ghosts
- X
-
DARK
Level 6
[
Zombie
/
Effect
]
ATK 1800 DEF 2000 - Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.
- Pumprincess the Princess of Ghosts
- X
-
DARK
Level 3
[
Zombie
/
Effect
]
ATK 900 DEF 1000 - If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell by this effect, during each Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK/DEF for each Pumpkin Counter on this card.
- Castle of Dark Illusions
- X
-
DARK
Level 4
[
Fiend
/
Flip/Effect
]
ATK 920 DEF 1930 - FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
- Soul-Absorbing Bone Tower
- X
-
DARK
Level 3
[
Zombie
/
Effect
]
ATK 400 DEF 1500 - If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.
- Doomking Balerdroch
- X
-
DARK
Level 8
[
Zombie
/
Effect
]
ATK 2800 DEF 2000 -
During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn).
●Negate that effect.
●Banish 1 monster from the field or GY.
- Pumpking the King of Grave Ghosts
- X
-
DARK
Level 6
[
Zombie
/
Effect
]
ATK 1950 DEF 2600 - You can reveal this card in your hand; Set 1 "Call of the Haunted" from your Deck or GY, and if you do, discard 1 card. That Set card can be activated this turn. If this card is Special Summoned: You can Special Summon 1 Level 6 Zombie monster from your Deck, except with 1950 ATK, also you cannot Special Summon from the hand or GY for the rest of this turn, except Zombie monsters. You can only use each effect of "Pumpking the King of Grave Ghosts" once per turn.
- Army of the Haunted
- X
-
DARK
Level 6
[
Zombie
/
Effect
]
ATK 2400 DEF 0 - If you control "Call of the Haunted" and this card is in your hand or GY: You can Special Summon this card. If this card is sent to the GY: You can target 1 "Call of the Haunted" in your GY; Set it. You can only use each effect of "Army of the Haunted" once per turn.
- Stare of the Snake Hair
- X
-
DARK
Level 6
[
Zombie
/
Effect
]
ATK 1500 DEF 1200 - You can discard this card; add 1 "Call of the Haunted" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; that face-up monster cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Stare of the Snake Hair" once per turn.
- Great Mammoth of the Netherworld
- X
-
DARK
Level 6
[
Zombie
/
Effect
]
ATK 2200 DEF 1800 -
If this card is Special Summoned and you control "Call of the Haunted" or a Zombie monster, except "Great Mammoth of the Netherworld": You can target 1 card on the field; destroy it. You can only use this effect of "Great Mammoth of the Netherworld" once per turn. A Zombie Xyz Monster that has this card as material gains this effect.
●Gains 1000 ATK.
- Eldlich the Golden Lord
- X
-
LIGHT
Level 10
[
Zombie
/
Effect
]
ATK 2500 DEF 2800 - You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
- Vulcarrion the Rotting Phoenix
- X
-
DARK
Level 4
[
Zombie
/
Tuner/Effect
]
ATK 1600 DEF 0 - If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.
- Officiating Reverie
- X
-
DARK
Level 6
[
Zombie
/
Effect
]
ATK 2000 DEF 1100 - If this card is in your hand: You can discard 1 other card; Special Summon this card. If an Xyz Monster(s) is sent to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Zombie monster from your GY. During the Standby Phase of the next turn after this card was banished: You can target 1 Zombie Xyz Monster you control; attach this banished card to it. You can only use each effect of "Officiating Reverie" once per turn.
- Call of the Forgotten
- X
-
SPELL
Field
- When this card is activated: You can Set up to 3 "Call of the Haunted" from your Deck and/or GY, and if you do, until the end of your opponent's turn, you cannot Special Summon, except Zombie monsters, or monsters from the GY. Once per turn, if you activate "Call of the Haunted": You can target 1 monster your opponent controls; send it to the GY. You can only activate 1 "Call of the Forgotten" per turn.
- Ectoplasmic Fortification
- X
-
SPELL
-
Activate 1 of these effects;
●If you control no monsters: Add 1 Level 6 Zombie monster or 1 "Call of the Forgotten" from your Deck to your hand.
●Zombie monsters you control gain 400 ATK, then you can draw cards equal to the number of "Call of the Haunted" you control.
You can only activate 1 "Ectoplasmic Fortification" per turn.
- Vortex of Time
- X
-
SPELL
Quick-Play
-
When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect.
●Heads: "Your opponent must banish 1 monster they control".
●Tails: "You must banish all monsters you control".
You can only activate 1 "Vortex of Time" per turn.
- Ghost Fusion
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn.
- Book of Life
- X
-
SPELL
- Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
- Pyramid of Wonders
- X
-
SPELL
Continuous
- All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.
- Deadly Zombie Breath
- X
-
TRAP
- If you control a Zombie monster and "Call of the Haunted": Target 1 monster your opponent controls; send it to the GY. If you control a Zombie monster: You can banish this card from your GY, then target 1 face-up card you control and 1 face-up card your opponent controls; send them to the GY. You can only use 1 "Deadly Zombie Breath" effect per turn, and only once that turn.
- Call of the Haunted
- X
-
TRAP
Continuous
- Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Extra Deck
15- Wollow, Founder of the Drudge Dragons
- X
-
DARK
Rank 6
[
Zombie
/
Xyz/Effect
]
ATK 2400 DEF 1300 -
2+ Level 6 monsters
Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect;
●1: Return it to the Deck.
●2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field.
You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.
- Pilgrim Reaper
- X
-
DARK
Rank 6
[
Zombie
/
Xyz/Effect
]
ATK -1 DEF -1 -
2 Level 6 monsters
Gains 200 ATK/DEF for each DARK monster in the GYs. You can detach 1 material from this card; each player sends the top 5 cards from their Deck to the GY (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
- Pumpking the Great Ghost King
- X
-
DARK
Rank 6
[
Zombie
/
Xyz/Effect
]
ATK 2400 DEF 2600 -
2 Level 6 Zombie monsters
While you control "Call of the Haunted", your opponent cannot target Zombie monsters you control with monster effects. You can only use each of the following effects of "Pumpking the Great Ghost King" once per turn. If this card is Special Summoned: You can add 1 "Call of the Haunted" or 1 card that mentions it from your Deck to your hand. You can detach 1 material from this card, then target up to 2 cards on the field; return them to the hand.
- The Undying Legion
- X
-
DARK
Rank 7
[
Zombie
/
Xyz/Effect
]
ATK 2700 DEF 0 -
2 Level 7 monsters
Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn.
- Yuki-Onna, the Absolute Zero Mayakashi
- X
-
WATER
Link 4
[
Zombie
/
Link/Effect
]
ATK 2900 DEF - -
2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
- Flying Mary, the Wandering Ghost Ship
- X
-
WATER
Link 2
[
Zombie
/
Link/Effect
]
ATK 0 DEF - -
2 Zombie monsters
You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.
- Red-Eyes Zombie Dragon Lord
- X
-
DARK
Level 10
[
Zombie
/
Synchro/Effect
]
ATK 2800 DEF 2400 -
1 Zombie Tuner + 1+ non-Tuner monsters
During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.
- Dragonecro Nethersoul Dragon
- X
-
DARK
Level 8
[
Dragon
/
Fusion/Effect
]
ATK 3000 DEF 0 -
2 Zombie monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: Change that monster's ATK to 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0) with the same Level/ATK as the original Level/ATK of that monster. You can only control 1 "Dragonecro Nethersoul Dragon".
- Eldlich the Mad Golden Lord
- X
-
LIGHT
Level 10
[
Zombie
/
Fusion/Effect
]
ATK 3800 DEF 3500 -
1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
- Fallen Angel of the Golden Land
- X
-
DARK
Level 10
[
Zombie
/
Fusion/Effect
]
ATK 1800 DEF 2500 -
"Eldlich the Golden Lord" + 1 Zombie monster
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.
- Officiator of Doom Samuel
- X
-
DARK
Rank 6
[
Zombie
/
Xyz/Effect
]
ATK 1100 DEF 2600 -
2 Level 6 monsters
During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 Zombie monster in your GY; Special Summon it, then you can negate the effects of 1 monster your opponent controls with ATK less than or equal to that monster. If this card is sent to the GY: You can target 1 monster in either GY; shuffle it into the Deck. You can only use each effect of "Officiator of Doom Samuel" once per turn.
Side Deck
15- Vulcarrion the Rotting Phoenix
- X
-
DARK
Level 4
[
Zombie
/
Tuner/Effect
]
ATK 1600 DEF 0 - If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.
- Nine-Tailed Fox
- X
-
FIRE
Level 6
[
Zombie
/
Effect
]
ATK 2200 DEF 2000 - If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).
- Pumprincess the Princess of Ghosts
- X
-
DARK
Level 3
[
Zombie
/
Effect
]
ATK 900 DEF 1000 - If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell by this effect, during each Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK/DEF for each Pumpkin Counter on this card.
- Castle of Dark Illusions
- X
-
DARK
Level 4
[
Fiend
/
Flip/Effect
]
ATK 920 DEF 1930 - FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
- Glow-Up Bloom
- X
-
DARK
Level 1
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 0 - If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.
- Mad Mauler
- X
-
DARK
Level 2
[
Zombie
/
Tuner/Effect
]
ATK 400 DEF 200 - This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.
- Plaguespreader Zombie
- X
-
DARK
Level 2
[
Zombie
/
Tuner/Effect
]
ATK 400 DEF 200 - If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
- Curse of the Ancient Turtle
- X
-
SPELL
- Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.
- Spirit Illusion
- X
-
SPELL
Equip
-
Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's ATK. You can activate 1 of these effects;
●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
●Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK.
You can only use this effect of "Spirit Illusion" once per turn.
- Vortex of Time
- X
-
SPELL
Quick-Play
-
When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect.
●Heads: "Your opponent must banish 1 monster they control".
●Tails: "You must banish all monsters you control".
You can only activate 1 "Vortex of Time" per turn.
- Zombie World
- X
-
SPELL
Field
- All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
- Red-Eyes Zombie Necro Dragon
- X
-
DARK
Level 7
[
Zombie
/
Synchro/Effect
]
ATK 2400 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.
- Revived King Ha Des
- X
-
DARK
Level 6
[
Zombie
/
Synchro/Effect
]
ATK 2450 DEF 0 -
"Plaguespreader Zombie" + 1+ non-Tuner Zombie monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie monsters you control.
- Skeletal Dragon Felgrand
- X
-
LIGHT
Level 8
[
Zombie
/
Synchro/Effect
]
ATK 2800 DEF 2800 -
1 Zombie Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.
- The Undying Legion
- X
-
DARK
Rank 7
[
Zombie
/
Xyz/Effect
]
ATK 2700 DEF 0 -
2 Level 7 monsters
Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn.
