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WCS2025 [DUEL LINKS SPEED DUEL] Second place:kama3[deck1]

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Deck Type
DuelLinks
Deck Playstyle
----
Registered Category
Shaddoll
Registered Tag
WCS(World Championship)
Comment
Yu-Gi-Oh! World Championship 2025 [DUEL LINKS SPEED DUEL Format] Second place:kama3(Wei-Sen Wang) Soulburner and Flame(Reign of Shadows) Yu-Gi-Oh! World Championship 2025 [デュエルリンクスの部 スピードデュエル] 準優勝:kama3(Wei-Sen Wang) ソウルバーナー&不霊夢(影を統べる力)
  • Your Extra Deck is 1 card(s) over the limit.
Monster Cards 18
1
Shaddoll Beast
1
2
Reeshaddoll Wendi
3
3
Helshaddoll Hollow
1
4
Naelshaddoll Ariel
3
5
Shaddoll Squamata
2
6
Shaddoll Dragon
2
7
Shaddoll Hedgehog
1
8
A/D Changer
2
9
Nehshaddoll Genius
1
10
Shaddoll Hound
1
11
Shaddoll Falco
1
Spell Cards 6
1
Shaddoll Fusion
1
2
Forbidden Droplet
3
3
El Shaddoll Fusion
1
4
Nephe Shaddoll Fusion
1
5  
6  
7  
8  
9  
10  
11  
Trap Cards 6
1
Resh Shaddoll Incarnation
1
2
Shaddoll Schism
2
3
Shaddoll Core
1
4
Purushaddoll Aeon
2
5  
6  
7  
8  
9  
10  
11  
Extra Deck 9
1
El Shaddoll Construct
2
2
El Shaddoll Apkallone
3
3
Knightmare Unicorn
1
4
Knightmare Phoenix
1
5
Gravity Controller
1
6
Shaddoll Construct
1
7  
8  
9  
10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

30
Monster Cards
18
1
Shaddoll Beast
X
DARK DARK Level Level 5 [ Spellcaster / Flip/Effect ]
ATK 2200 DEF 1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
1
2
Reeshaddoll Wendi
X
WIND WIND Level Level 3 [ Psychic / Flip/Effect ]
ATK 1500 DEF 1000
FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
3
3
Helshaddoll Hollow
X
FIRE FIRE Level Level 9 [ Fiend / Flip/Effect ]
ATK 2900 DEF 2900
FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.
1
4
Naelshaddoll Ariel
X
WATER WATER Level Level 4 [ Psychic / Flip/Effect ]
ATK 1000 DEF 1800
FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
3
5
Shaddoll Squamata
X
DARK DARK Level Level 4 [ Spellcaster / Flip/Effect ]
ATK 1800 DEF 1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
2
6
Shaddoll Dragon
X
DARK DARK Level Level 4 [ Spellcaster / Flip/Effect ]
ATK 1900 DEF 0
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
2
7
Shaddoll Hedgehog
X
DARK DARK Level Level 3 [ Spellcaster / Flip/Effect ]
ATK 800 DEF 200
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
1
8
A/D Changer
X
LIGHT LIGHT Level Level 1 [ Warrior / Effect ]
ATK 100 DEF 100
You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position.
2
9
Nehshaddoll Genius
X
EARTH EARTH Level Level 4 [ Machine / Flip/Effect ]
ATK 1800 DEF 1000
FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own.
If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.
1
10
Shaddoll Hound
X
DARK DARK Level Level 4 [ Spellcaster / Flip/Effect ]
ATK 1600 DEF 900
FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.
If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
1
11
Shaddoll Falco
X
DARK DARK Level Level 2 [ Spellcaster / Flip/Tuner/Effect ]
ATK 600 DEF 1400
FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
1
Spell Cards
6
1
Shaddoll Fusion
X
SPELL SPELL
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as material. You can only activate 1 "Shaddoll Fusion" per turn.
1
2
Forbidden Droplet
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
3
3
El Shaddoll Fusion
X
SPELL SPELL Quick-Play Quick-Play
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
1
4
Nephe Shaddoll Fusion
X
SPELL SPELL Equip Equip
Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
1
Trap Cards
6
1
Resh Shaddoll Incarnation
X
TRAP TRAP
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
●Change 1 face-down monster you control to face-up Defense Position.
●Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
1
2
Shaddoll Schism
X
TRAP TRAP Continuous Continuous
During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.
2
3
Shaddoll Core
X
TRAP TRAP Continuous Continuous
Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
1
4
Purushaddoll Aeon
X
TRAP TRAP
Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
2

Extra Deck

9
1
El Shaddoll Construct
X
LIGHT LIGHT Level Level 8 [ Fairy / Fusion/Effect ]
ATK 2800 DEF 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
2
2
El Shaddoll Apkallone
X
DARK DARK Level Level 6 [ Spellcaster / Fusion/Effect ]
ATK 2500 DEF 2000
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
3
3
Knightmare Unicorn
X
DARK DARK Link Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
4
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
5
Gravity Controller
X
DARK DARK Link Link 1 [ Psychic / Link/Effect ]
ATK 1000 DEF -
1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
1
6
Shaddoll Construct
X
LIGHT LIGHT Link Link 2 [ Fairy / Link/Effect ]
ATK 1200 DEF -
2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
1

Side Deck

0

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