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- Deck Type
- Deck
- Deck Playstyle
- ----
- Registered Tag
- Cyberse
- Comment
- サイバネットストームでガチャ(2023/6/11) カジュアルオフ会用構築
| Monster Cards | 21 | ||
|---|---|---|---|
| 1 |
|
Gameciel, the Sea Turtle Kaiju
|
3 |
| 2 |
|
Granadora
|
3 |
| 3 |
|
Lilith, Lady of Lament
|
3 |
| 4 |
|
Battlin' Boxer Veil
|
3 |
| 5 |
|
Ghost Sister & Spooky Dogwood
|
3 |
| 6 |
|
Ashoka Pillar
|
3 |
| 7 |
|
Prohibit Snake
|
1 |
| 8 |
|
Absolute King Back Jack
|
1 |
| 9 |
|
Wannabee!
|
1 |
| Spell Cards | 4 | ||
|---|---|---|---|
| 1 |
|
Cynet Storm
|
3 |
| 2 |
|
White Veil
|
1 |
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| Trap Cards | 15 | ||
|---|---|---|---|
| 1 |
|
Ring of Destruction
|
3 |
| 2 |
|
Metaverse
|
3 |
| 3 |
|
Trap Trick
|
3 |
| 4 |
|
Dark Sacrifice
|
2 |
| 5 |
|
Trap Tracks
|
3 |
| 6 |
|
Code Hack
|
1 |
| 7 | |||
| 8 | |||
| 9 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Firewall Dragon Darkfluid - Neo Tempest Terahertz
|
3 |
| 2 |
|
Mekk-Knight Crusadia Avramax
|
3 |
| 3 |
|
Marincess Aqua Argonaut
|
1 |
| 4 |
|
Marincess Great Bubble Reef
|
3 |
| 5 |
|
Firewall Dragon
|
3 |
| 6 |
|
G Golem Dignified Trilithon
|
1 |
| 7 |
|
Firewall Dragon Singularity
|
1 |
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 1 | ||
|---|---|---|---|
| 1 |
|
Alchemy Cycle
|
1 |
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
Main Deck
40- Gameciel, the Sea Turtle Kaiju
- X
-
WATER
Level 8
[
Aqua
/
Effect
]
ATK 2200 DEF 3000 - You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
- Granadora
- X
-
WATER
Level 4
[
Reptile
/
Effect
]
ATK 1900 DEF 700 - If this card is Summoned: Gain 1000 LP. If this card is destroyed and sent to the GY: You take 2000 damage.
- Lilith, Lady of Lament
- X
-
DARK
Level 3
[
Fiend
/
Effect
]
ATK 2000 DEF 0 - If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.
- Battlin' Boxer Veil
- X
-
FIRE
Level 4
[
Warrior
/
Effect
]
ATK 0 DEF 1800 - When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
- Ghost Sister & Spooky Dogwood
- X
-
WATER
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
- Ashoka Pillar
- X
-
EARTH
Level 3
[
Rock
/
Effect
]
ATK 0 DEF 2200 - If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage.
- Prohibit Snake
- X
-
LIGHT
Level 2
[
Cyberse
/
Effect
]
ATK 500 DEF 1000 - At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn.
- Absolute King Back Jack
- X
-
DARK
Level 1
[
Fiend
/
Effect
]
ATK 0 DEF 0 - During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
- Wannabee!
- X
-
LIGHT
Level 2
[
Insect
/
Effect
]
ATK 0 DEF 0 - During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.
- Cynet Storm
- X
-
SPELL
Field
- All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck.
- White Veil
- X
-
SPELL
Equip
- While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an attack is declared involving the equipped monster: Negate the effects of face-up Spells/Traps your opponent controls until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spells and Traps your opponent controls. When this face-up card in a Spell & Trap Zone leaves the field, that player takes 3000 damage.
- Ring of Destruction
- X
-
TRAP
- During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
- Metaverse
- X
-
TRAP
- Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
- Trap Trick
- X
-
TRAP
- Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
- Dark Sacrifice
- X
-
TRAP
- When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
- Trap Tracks
- X
-
TRAP
- Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.
- Code Hack
- X
-
TRAP
Continuous
- Cyberse Link Monsters you control cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Step, if your monster battles an opponent's monster: You can activate this effect; that opponent's monster's ATK becomes 0 until the end of this turn, also for that battle, monsters cannot be destroyed by battle and neither player takes battle damage. That opponent's monster must be face-up on the field to activate and to resolve this effect. When your opponent activates a card or effect during a Damage Step that your "Code Talker" monster is attacking in: You can banish this card from your GY; negate the activation, and if you do, your attacking monster gains 700 ATK.
Extra Deck
15- Firewall Dragon Darkfluid - Neo Tempest Terahertz
- X
-
DARK
Link 5
[
Cyberse
/
Link/Effect
]
ATK 3000 DEF - -
3+ Cyberse monsters
Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
- Mekk-Knight Crusadia Avramax
- X
-
LIGHT
Link 4
[
Cyberse
/
Link/Effect
]
ATK 3000 DEF - -
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
- Marincess Aqua Argonaut
- X
-
WATER
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2300 DEF - -
2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.
- Marincess Great Bubble Reef
- X
-
WATER
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2600 DEF - -
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
- Firewall Dragon
- X
-
LIGHT
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2500 DEF - -
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
- G Golem Dignified Trilithon
- X
-
EARTH
Link 4
[
Cyberse
/
Link/Effect
]
ATK 3200 DEF - -
2+ EARTH monsters
All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn.
- Firewall Dragon Singularity
- X
-
DARK
Link 6
[
Cyberse
/
Link/Effect
]
ATK 3500 DEF - -
3+ Effect Monsters
(Quick Effect): You can target cards in your opponent's field and/or GY, up to the number of different card types (Ritual, Fusion, Synchro, Xyz) in your field and GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.
Side Deck
1- Alchemy Cycle
- X
-
TRAP
- The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
