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シンクロ召喚体験用:「レッド・デーモン」デッキ

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Deck Type
Speed Duel Deck
Deck Playstyle
Concept
Registered Category
Red Dragon Archfiend
Registered Tag
Synchro
Comment
①「使神官-アスカトル」を使って「レッド・デーモンズ・ドラゴン」を シンクロ召喚してみましょう! ・「ボーン・デーモン」1枚を手札から捨てて、手札の「使神官-アスカトル」の効果を発動してください。 その効果で「使神官-アスカトル」を手札から守備表示で特殊召喚し、その後、デッキからチューナー「赤蟻アスカトル」1体を特殊召喚します。 ・フィールドのレベル3チューナー「赤蟻アスカトル」とレベル5「使神官-アスカトル」を墓地に送ることで、合計したレベル8のシンクロモンスター「レッド・デーモンズ・ドラゴン」1体をシンクロ召喚することができます。 ②「クリムゾン・ヘルガイア」を使って「レッド・デーモンズ・ドラゴン」を シンクロ召喚してみましょう! ・手札から「クリムゾン・ヘルガイア」を発動してください。 ①の効果を発動することで、デッキから「ソウル・リゾネーター」を手札に加えることができます。 ・手札から「ソウル・リゾネーター」を通常召喚してください。 ①の効果を発動することで、デッキから「ボーン・デーモン」を手札に加えることができます。 ・フィールドの「クリムゾン・ヘルガイア」を墓地へ送り、手札にある「ボーン・デーモン」の①の効果を発動してください。 それにより「ボーン・デーモン」を手札から特殊召喚することができます。 ・「ボーン・デーモン」の②の効果を自分フィールドの「ボーン・デーモン」自身を対象に発動してください。 デッキから「ソウル・リゾネーター」を墓地に送ることで、効果の対象となった「ボーン・デーモン」自身のレベルを1つ上げることができます。 ・フィールドのレベル3チューナーの「ソウル・リゾネーター」とレベル5となった「ボーン・デーモン」を墓地に送ることで、「レッド・デーモンズ・ドラゴン」1体をシンクロ召喚することができます。
Monster Cards 13
1
Soul Resonator
3
2
Vision Resonator
2
3
Bone Archfiend
3
4
Ascator, Dawnwalker
3
5
Fire Ant Ascator
2
Spell Cards 6
1
Crimson Gaia
3
2
Resonator Call
2
3
Absolute Powerforce
1
4  
5  
Trap Cards 1
1
Red Zone
1
2  
3  
4  
5  
Extra Deck 5
1
Red Rising Dragon
1
2
Red Dragon Archfiend
1
3
Scarlight Red Dragon Archfiend
1
4
Scarred Dragon Archfiend
1
5
Hot Red Dragon Archfiend Bane
1
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

20
Monster Cards
13
1
Soul Resonator
X
FIRE FIRE Level Level 3 [ Fiend / Tuner/Effect ]
ATK 500 DEF 200
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.
3
2
Vision Resonator
X
DARK DARK Level Level 2 [ Fiend / Tuner/Effect ]
ATK 400 DEF 400
If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.
2
3
Bone Archfiend
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1800 DEF 0
If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.
3
4
Ascator, Dawnwalker
X
EARTH EARTH Level Level 5 [ Spellcaster / Effect ]
ATK 2300 DEF 1500
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
3
5
Fire Ant Ascator
X
EARTH EARTH Level Level 3 [ Insect / Tuner/Effect ]
ATK 700 DEF 1300
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
2
Spell Cards
6
1
Crimson Gaia
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.
3
2
Resonator Call
X
SPELL SPELL
Add 1 "Resonator" monster from your Deck to your hand.
2
3
Absolute Powerforce
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step.
●It gains 1000 ATK.
●Your opponent cannot activate cards or effects.
●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Any battle damage your opponent takes from that battle is doubled.
1
Trap Cards
1
1
Red Zone
X
TRAP TRAP Continuous Continuous
When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.
1

Extra Deck

5
1
Red Rising Dragon
X
DARK DARK Level Level 6 [ Dragon / Synchro/Effect ]
ATK 2100 DEF 1600
1 Fiend Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
1
2
Red Dragon Archfiend
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ]
ATK 3000 DEF 2000
1 Tuner + 1+ non-Tuner monsters
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
1
3
Scarlight Red Dragon Archfiend
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ]
ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. Once per turn: You can destroy as many other Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed.
1
4
Scarred Dragon Archfiend
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ]
ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner DARK monsters
This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.
1
5
Hot Red Dragon Archfiend Bane
X
DARK DARK Level Level 10 [ Dragon / Synchro/Effect ]
ATK 3500 DEF 3000
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
1

Side Deck

0