- Favorites
- 2
- Deck Type
- Deck
- Deck Playstyle
- Character
- Registered Category
- Elemental HERO
- Registered Tag
- Fusion Warrior
- Comment
- Anime Effects: E-HERO Bubble Man/Neo Bubble Man E-HERO Thunder Giant
- Remove Forbidden Card "Metamorphosis" x 1.
- Remove Forbidden Card "Mirage of Nightmare" x 1.
- Remove Forbidden Card "Pot of Greed" x 1.
| Monster Cards | 15 | ||
|---|---|---|---|
| 1 |
|
Elemental HERO Avian
|
1 |
| 2 |
|
Elemental HERO Burstinatrix
|
1 |
| 3 |
|
Elemental HERO Clayman
|
1 |
| 4 |
|
Elemental HERO Sparkman
|
1 |
| 5 |
|
Elemental HERO Bubbleman
|
1 |
| 6 |
|
Elemental HERO Wildheart
|
1 |
| 7 |
|
Elemental HERO Necroshade
|
1 |
| 8 |
|
Elemental HERO Bladedge
|
1 |
| 9 |
|
Hero Kid
|
3 |
| 10 |
|
Wroughtweiler
|
1 |
| 11 |
|
Dark Catapulter
|
1 |
| 12 |
|
Winged Kuriboh
|
1 |
| 13 |
|
Winged Kuriboh LV10
|
1 |
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| Spell Cards | 19 | ||
|---|---|---|---|
| 1 |
|
Polymerization
|
2 |
| 2 |
|
Miracle Fusion
|
1 |
| 3 |
|
Monster Reborn
Limited Cards Limited Cards |
1 |
| 4 |
|
Pot of Greed
Forbidden Cards Forbidden Cards |
1 |
| 5 |
|
H - Heated Heart
|
1 |
| 6 |
|
E - Emergency Call
|
1 |
| 7 |
|
R - Righteous Justice
|
1 |
| 8 |
|
O - Oversoul
|
1 |
| 9 |
|
Skyscraper
|
1 |
| 10 |
|
Fusion Recovery
|
1 |
| 11 |
|
Fusion Sage
|
1 |
| 12 |
|
Metamorphosis
Forbidden Cards Forbidden Cards |
1 |
| 13 |
|
The Warrior Returning Alive
|
1 |
| 14 |
|
Mirage of Nightmare
Forbidden Cards Forbidden Cards |
1 |
| 15 |
|
Emergency Provisions
|
1 |
| 16 |
|
The Flute of Summoning Kuriboh
|
1 |
| 17 |
|
Transcendent Wings
|
1 |
| 18 |
|
Fusion Gate
|
1 |
| Trap Cards | 6 | ||
|---|---|---|---|
| 1 |
|
Hero Signal
|
1 |
| 2 |
|
Hero Barrier
|
1 |
| 3 |
|
Hero Spirit
|
1 |
| 4 |
|
A Hero Emerges
|
1 |
| 5 |
|
Mirror Force
|
1 |
| 6 |
|
Negate Attack
|
1 |
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| Extra Deck | 11 | ||
|---|---|---|---|
| 1 |
|
Elemental HERO Flame Wingman
|
1 |
| 2 |
|
Elemental HERO Mariner
|
1 |
| 3 |
|
Elemental HERO Mudballman
|
1 |
| 4 |
|
Elemental HERO Rampart Blaster
|
1 |
| 5 |
|
Elemental HERO Steam Healer
|
1 |
| 6 |
|
Elemental HERO Thunder Giant
|
2 |
| 7 |
|
Elemental HERO Wildedge
|
1 |
| 8 |
|
Elemental HERO Tempest
|
1 |
| 9 |
|
Elemental HERO Shining Flare Wingman
|
1 |
| 10 |
|
Elemental HERO Electrum
|
1 |
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 10 | ||
|---|---|---|---|
| 1 |
|
Elemental HERO Neo Bubbleman
|
1 |
| 2 |
|
Hero Flash!!
|
1 |
| 3 |
|
Battle Fusion
|
1 |
| 4 |
|
De-Fusion
|
1 |
| 5 |
|
Bubble Blaster
|
1 |
| 6 |
|
Spark Blaster
|
1 |
| 7 |
|
Hero Ring
|
1 |
| 8 |
|
Mirror Gate
|
1 |
| 9 |
|
Miracle Kids
|
1 |
| 10 |
|
Sabatiel - The Philosopher's Stone
|
1 |
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
Main Deck
40- Elemental HERO Avian
- X
-
WIND
Level 3
[
Warrior
/
Normal
]
ATK 1000 DEF 1000 - A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
- Elemental HERO Burstinatrix
- X
-
FIRE
Level 3
[
Warrior
/
Normal
]
ATK 1200 DEF 800 - A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
- Elemental HERO Clayman
- X
-
EARTH
Level 4
[
Warrior
/
Normal
]
ATK 800 DEF 2000 - An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
- Elemental HERO Sparkman
- X
-
LIGHT
Level 4
[
Warrior
/
Normal
]
ATK 1600 DEF 1400 - An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
- Elemental HERO Bubbleman
- X
-
WATER
Level 4
[
Warrior
/
Effect
]
ATK 800 DEF 1200 - If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
- Elemental HERO Wildheart
- X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 1500 DEF 1600 - Unaffected by Trap effects.
- Elemental HERO Necroshade
- X
-
DARK
Level 5
[
Warrior
/
Effect
]
ATK 1600 DEF 1800 - Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing.
- Elemental HERO Bladedge
- X
-
EARTH
Level 7
[
Warrior
/
Effect
]
ATK 2600 DEF 1800 - If this card attacks a Defense Position monster, inflict piercing battle damage.
- Hero Kid
- X
-
EARTH
Level 2
[
Warrior
/
Effect
]
ATK 300 DEF 600 - When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
- Wroughtweiler
- X
-
EARTH
Level 3
[
Machine
/
Effect
]
ATK 800 DEF 1200 - If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
- Dark Catapulter
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 1000 DEF 1500 - During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
- Winged Kuriboh
- X
-
LIGHT
Level 1
[
Fairy
/
Effect
]
ATK 300 DEF 200 - If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
- Winged Kuriboh LV10
- X
-
LIGHT
Level 10
[
Fairy
/
Effect
]
ATK 300 DEF 200 - Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
- Miracle Fusion
- X
-
SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- H - Heated Heart
- X
-
SPELL
- Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- R - Righteous Justice
- X
-
SPELL
- Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
- O - Oversoul
- X
-
SPELL
- Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
- Skyscraper
- X
-
SPELL
Field
- If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Fusion Recovery
- X
-
SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
Forbidden Cards
Forbidden- Metamorphosis
- X
-
SPELL
- Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.
- The Warrior Returning Alive
- X
-
SPELL
- Target 1 Warrior monster in your GY; add that target to your hand.
Forbidden Cards
Forbidden- Mirage of Nightmare
- X
-
SPELL
Continuous
- Once per turn, during your opponent's Standby Phase: Draw until you have 4 cards in your hand. If you do, once during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
- Emergency Provisions
- X
-
SPELL
Quick-Play
- Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.
- The Flute of Summoning Kuriboh
- X
-
SPELL
Quick-Play
- Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.
- Transcendent Wings
- X
-
SPELL
Quick-Play
- Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
- Fusion Gate
- X
-
SPELL
Field
- During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
- Hero Signal
- X
-
TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
- Hero Barrier
- X
-
TRAP
- Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
- Hero Spirit
- X
-
TRAP
- During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
- A Hero Emerges
- X
-
TRAP
- When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
- Mirror Force
- X
-
TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
- Negate Attack
- X
-
TRAP
Counter
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
Extra Deck
11- Elemental HERO Flame Wingman
- X
-
WIND
Level 6
[
Warrior
/
Fusion/Effect
]
ATK 2100 DEF 1200 -
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
- Elemental HERO Mariner
- X
-
WATER
Level 5
[
Warrior
/
Fusion/Effect
]
ATK 1400 DEF 1000 -
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
- Elemental HERO Mudballman
- X
-
EARTH
Level 6
[
Warrior
/
Fusion/Effect
]
ATK 1900 DEF 3000 -
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
- Elemental HERO Rampart Blaster
- X
-
EARTH
Level 6
[
Warrior
/
Fusion/Effect
]
ATK 2000 DEF 2500 -
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
- Elemental HERO Steam Healer
- X
-
WATER
Level 5
[
Warrior
/
Fusion/Effect
]
ATK 1800 DEF 1000 -
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
- Elemental HERO Thunder Giant
- X
-
LIGHT
Level 6
[
Warrior
/
Fusion/Effect
]
ATK 2400 DEF 1500 -
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
- Elemental HERO Wildedge
- X
-
EARTH
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2600 DEF 2300 -
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each.
- Elemental HERO Tempest
- X
-
WIND
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2800 DEF 2800 -
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
- Elemental HERO Shining Flare Wingman
- X
-
LIGHT
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2500 DEF 2100 -
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
- Elemental HERO Electrum
- X
-
LIGHT
Level 10
[
Warrior
/
Fusion/Effect
]
ATK 2900 DEF 2600 -
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
Side Deck
10- Elemental HERO Neo Bubbleman
- X
-
WATER
Level 4
[
Warrior
/
Effect
]
ATK 800 DEF 1200 - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
- Hero Flash!!
- X
-
SPELL
- Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
- Battle Fusion
- X
-
SPELL
Quick-Play
- When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
- De-Fusion
- X
-
SPELL
Quick-Play
- Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
- Bubble Blaster
- X
-
SPELL
Equip
- You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.
- Spark Blaster
- X
-
SPELL
Equip
- Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
- Hero Ring
- X
-
TRAP
- Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.
- Mirror Gate
- X
-
TRAP
- When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
- Miracle Kids
- X
-
TRAP
- Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
- Sabatiel - The Philosopher's Stone
- X
-
SPELL
- If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
