- Favorites
- 0
- Deck Type
- Deck
- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Linkuriboh" x 1.
Monster Cards | 16 | ||
---|---|---|---|
1 |
![]() |
Gravekeeper's Chief
|
1 |
2 |
![]() |
Gravekeeper's Commandant
|
2 |
3 |
![]() |
Gravekeeper's Headman
|
2 |
4 |
![]() |
Gravekeeper's Shaman
|
1 |
5 |
![]() |
Gravekeeper's Spiritualist
|
3 |
6 |
![]() |
Jester Confit
|
3 |
7 |
![]() |
Magicians' Souls
|
3 |
8 |
![]() |
Dark Magician
|
1 |
9 | |||
10 | |||
11 | |||
12 |
Spell Cards | 24 | ||
---|---|---|---|
1 |
![]() |
Necrovalley
|
3 |
2 |
![]() |
Royal Tribute
|
3 |
3 |
![]() |
Necrovalley Throne
|
3 |
4 |
![]() |
Gravekeeper's Stele
|
2 |
5 |
![]() |
Magicalized Fusion
|
2 |
6 |
![]() |
Allure of Darkness
|
3 |
7 |
![]() |
Upstart Goblin
|
1 |
8 |
![]() |
Spellbook of Knowledge
|
1 |
9 |
![]() |
Spellbook of Wisdom
|
1 |
10 |
![]() |
Spellbook of Secrets
|
1 |
11 |
![]() |
Where Arf Thou?
|
3 |
12 |
![]() |
Sky Striker Mecha - Hornet Drones
Limited Cards Limited Cards |
1 |
Trap Cards | 0 | ||
---|---|---|---|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
![]() |
Gravekeeper's Supernaturalist
|
3 |
2 |
![]() |
The Dark Magicians
|
1 |
3 |
![]() |
Quintet Magician
|
1 |
4 |
![]() |
Aussa the Earth Charmer, Immovable
|
1 |
5 |
![]() |
Cross-Sheep
|
1 |
6 |
![]() |
Crowley, the First Propheseer
|
1 |
7 |
![]() |
Knightmare Cerberus
|
1 |
8 |
![]() |
Knightmare Phoenix
|
1 |
9 |
![]() |
Knightmare Unicorn
|
1 |
10 |
![]() |
Linkuriboh
Forbidden Cards Forbidden Cards |
1 |
11 |
![]() |
Secure Gardna
|
1 |
12 |
![]() |
Sky Striker Ace - Kagari
|
1 |
13 |
![]() |
Sky Striker Ace - Kaina
|
1 |
14 | |||
15 |
Side Deck | 0 |
---|
Main Deck
40Monster Cards
16
1
- Gravekeeper's Chief
- X
-
DARK
Level 5 [ Spellcaster / Effect ]
ATK 1900 DEF 1200 - You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target.
1
2
- Gravekeeper's Commandant
- X
-
EARTH
Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 1500 - You can discard this card to the GY; add 1 "Necrovalley" from your Deck to your hand.
2
3
- Gravekeeper's Headman
- X
-
DARK
Level 3 [ Spellcaster / Effect ]
ATK 500 DEF 1500 - If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley".
2
4
- Gravekeeper's Shaman
- X
-
DARK
Level 6 [ Spellcaster / Effect ]
ATK 1500 DEF 1500 - Gains 200 DEF for each "Gravekeeper's" monster in your GY. Negate all monster effects that activate in the GY, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards cannot be destroyed by your opponent's card effects.
1
5
- Gravekeeper's Spiritualist
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1500 DEF 1500 - During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.
3
6
- Jester Confit
- X
-
DARK
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
3
7
- Magicians' Souls
- X
-
DARK
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 -
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
●Special Summon this card.
●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
3
8
- Dark Magician
- X
-
DARK
Level 7 [ Spellcaster / Normal ]
ATK 2500 DEF 2100 - The ultimate wizard in terms of attack and defense.
1
Spell Cards
24
1
- Necrovalley
- X
-
SPELL
Field
- All "Gravekeeper's" monsters on the field gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
3
2
- Royal Tribute
- X
-
SPELL
- If you control "Necrovalley": Both players discard any monsters in their hands.
3
3
- Necrovalley Throne
- X
-
SPELL
-
Activate 1 of these effects.
●Add 1 "Gravekeeper's" monster from your Deck to your hand.
●Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster.
You can only activate 1 "Necrovalley Throne" per turn.
3
4
- Gravekeeper's Stele
- X
-
SPELL
- Target 2 "Gravekeeper's" monsters in your GY; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley".
2
5
- Magicalized Fusion
- X
-
SPELL
- Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.
2
6
- Allure of Darkness
- X
-
SPELL
- Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
3
8
- Spellbook of Knowledge
- X
-
SPELL
- Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
1
9
- Spellbook of Wisdom
- X
-
SPELL
Quick-Play
-
Target 1 Spellcaster monster on the field, then activate 1 of these effects;
●That face-up monster is unaffected by other Spell effects this turn.
●That face-up monster is unaffected by Trap effects this turn.
1
10
- Spellbook of Secrets
- X
-
SPELL
- Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
1
11
- Where Arf Thou?
- X
-
SPELL
- If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
3
12
Limited Cards
Limited- Sky Striker Mecha - Hornet Drones
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
1
Extra Deck
15
1
- Gravekeeper's Supernaturalist
- X
-
DARK
Level 7 [ Spellcaster / Fusion/Effect ]
ATK 2000 DEF 2000 -
2 "Gravekeeper's" monsters
Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn.
3
2
- The Dark Magicians
- X
-
DARK
Level 8 [ Spellcaster / Fusion/Effect ]
ATK 2800 DEF 2300 -
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
1
3
- Quintet Magician
- X
-
DARK
Level 12 [ Spellcaster / Fusion/Effect ]
ATK 4500 DEF 4500 -
5 Spellcaster monsters
Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.
1
4
- Aussa the Earth Charmer, Immovable
- X
-
EARTH
Link 2 [ Spellcaster / Link/Effect ]
ATK 1850 DEF - -
2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
1
5
- Cross-Sheep
- X
-
EARTH
Link 2 [ Beast / Link/Effect ]
ATK 700 DEF - -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
6
- Crowley, the First Propheseer
- X
-
DARK
Link 2 [ Spellcaster / Link/Effect ]
ATK 1000 DEF - -
2 Spellcaster monsters
If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.
1
7
- Knightmare Cerberus
- X
-
EARTH
Link 2 [ Fiend / Link/Effect ]
ATK 1600 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
1
8
- Knightmare Phoenix
- X
-
FIRE
Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
9
- Knightmare Unicorn
- X
-
DARK
Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
10
Forbidden Cards
Forbidden- Linkuriboh
- X
-
DARK
Link 1 [ Cyberse / Link/Effect ]
ATK 300 DEF - -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
11
- Secure Gardna
- X
-
LIGHT
Link 1 [ Cyberse / Link/Effect ]
ATK 1000 DEF - -
1 Cyberse Link Monster
After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".
1
12
- Sky Striker Ace - Kagari
- X
-
FIRE
Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF - -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
1
13
- Sky Striker Ace - Kaina
- X
-
EARTH
Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF - -
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
1