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医学会@ワーム・ゼロ3

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Deck Type
Master Duel
Deck Playstyle
Concept
Registered Category
Worm
Registered Tag
Master Duel
Comment
ワーム・ゼロをデッキ融合するデッキです。 クリアー天獄withデモンスミスの展開手順は動画参照で。 見ての通りデッキがパンパンなので1枚初動を多くしようとか素引きケアをしようとか考えられなくなっています。 これもワームって奴の仕業なんだ。 +++++++++++++++++++++++++++++++++ presented by デュエリスト:夢見兎 +++++++++++++++++++++++++++++++++ ----------------------------- ・用途の難しいカードの治療を主としたデッキです ・用途の難しいカードの定義は各々の判断にお任せします。医学会では未知の患者に出会えるのを楽しみにしています。 ・デッキ名の後ろに患者の名前およびデッキの重症度の記載をお願いします。 デッキの重症度は自己診断で 1:ソロモードの低難易度でも割ときつい 2:ソロモードの低難易度なら闘える 3:ソロモードの高難易度でも闘える 4:ランクマでも闘える 5:環境デッキとも闘える に分類されます。 -----------------------------
Monster Cards 50
1
Igknight Squire
1
2
Igknight Crusader
1
3
Igknight Gallant
1
4
Worm Apocalypse
1
5
Worm Hope
1
6
Worm Ugly
1
7
Infernoble Knight - Renaud
2
8
Labrynth Cooclock
1
9
Worm Falco
1
10
Worm Linx
1
11
Worm Opera
1
12
Worm Barses
1
13
Lonefire Blossom
3
14
Worm Jetelikpse
1
15
Predaplant Ophrys Scorpio
3
16
Predaplant Darlingtonia Cobra
1
17
Goblin Biker Dugg Charger
1
18
Goblin Biker Mean Merciless
2
19
Worm Cartaros
1
20
Worm Dimikles
1
21
Worm Gulse
1
22
Worm Millidith
1
23
Worm Rakuyeh
1
24
Worm Solid
1
25
Worm Tentacles
1
26
Worm Xex
1
27
Worm Yagan
1
28
Heroic Challenger - Morning Star
2
29
Arianna the Labrynth Servant
2
30
Worm Illidan
1
31
Worm Erokin
1
32
Worm Noble
1
33
Worm Prince
1
34
Worm Warlord
1
35
Fiendsmith Engraver
2
36
Worm Victory
1
37
Worm King
1
38
Worm Queen
1
39
Lord of the Heavenly Prison
1
40
Ignis Phoenix, the Dracoslayer
1
41
Majesty Pegasus, the Dracoslayer
1
Spell Cards 6
1
Greater Polymerization
1
2
Heroic Call
1
3
Goblin Biker Grand Entrance
1
4
"Infernoble Arms - Durendal"
2
5
Clear World
1
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Trap Cards 4
1
Chain Material
1
2
Viper's Grudge
3
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Extra Deck 15
1
Aerial Eater
1
2
Worm Zero
1
3
M-X-Saber Invoker

Forbidden Cards

Forbidden Cards
1
4
Super Quantal Mech Beast Grampulse
1
5
Goblin Biker Big Gabonga
1
6
Gallant Granite
1
7
Fiendsmith's Requiem
1
8
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
1
9
Reprodocus
1
10
Cross-Sheep
1
11
Beyond the Pendulum
1
12
Moon of the Closed Heaven

Forbidden Cards

Forbidden Cards
1
13
Fiendsmith's Sequence
1
14
Saryuja Skull Dread
1
15
Borrelguard Dragon
1
Side Deck 0

Main Deck

60
Monster Cards
50
1
Igknight Squire
X
FIRE FIRE Level Level 3 [ Warrior / Pendulum/Normal ]
ATK 0 DEF 2000
Pendulum Scale P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
The cold steel armor of this young squire cannot hide the keen, burning mind contained within.
1
2
Igknight Crusader
X
FIRE FIRE Level Level 3 [ Warrior / Pendulum/Normal ]
ATK 1600 DEF 300
Pendulum Scale P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.
1
3
Igknight Gallant
X
FIRE FIRE Level Level 6 [ Warrior / Pendulum/Normal ]
ATK 2100 DEF 2200
Pendulum Scale P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
1
4
Worm Apocalypse
X
LIGHT LIGHT Level Level 1 [ Reptile / Flip/Effect ]
ATK 300 DEF 200
FLIP: Target 1 Spell/Trap Card on the field; destroy that target.
1
5
Worm Hope
X
LIGHT LIGHT Level Level 1 [ Reptile / Flip/Effect ]
ATK 800 DEF 1500
FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
1
6
Worm Ugly
X
LIGHT LIGHT Level Level 1 [ Reptile / Effect ]
ATK 100 DEF 100
When you Tribute Summon a Reptile-Type "Worm" monster by Tributing this card, you can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position.
1
7
Infernoble Knight - Renaud
X
FIRE FIRE Level Level 1 [ Warrior / Effect ]
ATK 500 DEF 200
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
2
8
Labrynth Cooclock
X
DARK DARK Level Level 1 [ Fiend / Effect ]
ATK 0 DEF 0
(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.
1
9
Worm Falco
X
LIGHT LIGHT Level Level 2 [ Reptile / Flip/Effect ]
ATK 500 DEF 800
FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
1
10
Worm Linx
X
LIGHT LIGHT Level Level 2 [ Reptile / Flip/Effect ]
ATK 300 DEF 1000
FLIP: If this card is face-up during the End Phase, draw 1 card.
1
11
Worm Opera
X
LIGHT LIGHT Level Level 2 [ Reptile / Flip/Effect ]
ATK 400 DEF 800
FLIP: All face-up monsters on the field loses 500 ATK, except Reptile-Type "Worm" monsters.
1
12
Worm Barses
X
LIGHT LIGHT Level Level 3 [ Reptile / Effect ]
ATK 1400 DEF 1500
When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position.
1
13
Lonefire Blossom
X
FIRE FIRE Level Level 3 [ Plant / Effect ]
ATK 500 DEF 1400
Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.
3
14
Worm Jetelikpse
X
LIGHT LIGHT Level Level 3 [ Reptile / Flip/Effect ]
ATK 1200 DEF 0
FLIP: When this card is destroyed and sent to the Graveyard this turn: Special Summon it from the Graveyard in face-up Defense Position.
1
15
Predaplant Ophrys Scorpio
X
DARK DARK Level Level 3 [ Plant / Effect ]
ATK 1200 DEF 800
If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.
3
16
Predaplant Darlingtonia Cobra
X
DARK DARK Level Level 3 [ Plant / Effect ]
ATK 1000 DEF 1500
If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.
1
17
Goblin Biker Dugg Charger
X
EARTH EARTH Level Level 3 [ Warrior / Effect ]
ATK 1600 DEF 0
If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Goblin Biker" Spell/Trap from your Deck to your hand. You can only use each effect of "Goblin Biker Dugg Charger" once per turn.
1
18
Goblin Biker Mean Merciless
X
WATER WATER Level Level 3 [ Fiend / Effect ]
ATK 1400 DEF 0
If this card is Normal or Special Summoned: You can Special Summon 1 "Goblin" monster from your hand, except "Goblin Biker Mean Merciless". During your Main Phase, if this card is in your GY: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Mean Merciless" once per turn.
2
19
Worm Cartaros
X
LIGHT LIGHT Level Level 4 [ Reptile / Flip/Effect ]
ATK 1200 DEF 500
FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.
1
20
Worm Dimikles
X
LIGHT LIGHT Level Level 4 [ Reptile / Flip/Effect ]
ATK 1700 DEF 1400
FLIP: This card gains 300 ATK and DEF.
1
21
Worm Gulse
X
LIGHT LIGHT Level Level 4 [ Reptile / Effect ]
ATK 1500 DEF 300
Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
1
22
Worm Millidith
X
LIGHT LIGHT Level Level 4 [ Reptile / Flip/Effect ]
ATK 400 DEF 1600
FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
1
23
Worm Rakuyeh
X
LIGHT LIGHT Level Level 4 [ Reptile / Effect ]
ATK 2100 DEF 1200
This card can only declare an attack the turn this card is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
1
24
Worm Solid
X
LIGHT LIGHT Level Level 4 [ Reptile / Effect ]
ATK 1000 DEF 1600
This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it.
1
25
Worm Tentacles
X
LIGHT LIGHT Level Level 4 [ Reptile / Effect ]
ATK 1700 DEF 700
Once per turn, you can remove from play 1 Reptile-Type "Worm" monster in your Graveyard to allow this card to attack twice during the same Battle Phase.
1
26
Worm Xex
X
LIGHT LIGHT Level Level 4 [ Reptile / Effect ]
ATK 1800 DEF 1000
When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster form your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
1
27
Worm Yagan
X
LIGHT LIGHT Level Level 4 [ Reptile / Effect ]
ATK 1000 DEF 1800
If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.
1
28
Heroic Challenger - Morning Star
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1300
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
2
29
Arianna the Labrynth Servant
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1600 DEF 2100
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
2
30
Worm Illidan
X
LIGHT LIGHT Level Level 5 [ Reptile / Effect ]
ATK 2000 DEF 1800
Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to select 1 card your opponent controls, and destroy it.
1
31
Worm Erokin
X
LIGHT LIGHT Level Level 6 [ Reptile / Effect ]
ATK 2400 DEF 1200
This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it to face-down Defense Position.
1
32
Worm Noble
X
LIGHT LIGHT Level Level 6 [ Reptile / Flip/Effect ]
ATK 1500 DEF 2400
FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage equal to half the ATK of the attacking monster.
1
33
Worm Prince
X
LIGHT LIGHT Level Level 6 [ Reptile / Effect ]
ATK 2200 DEF 400
If this card destroys an opponent's monster by battle, you can add to your hand 1 Reptile-Type "Worm" monster from your Deck. Destroy this card during the End Phase if you do not control a Reptile-Type "Worm" monster other than this card.
1
34
Worm Warlord
X
LIGHT LIGHT Level Level 6 [ Reptile / Effect ]
ATK 2350 DEF 1800
This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
1
35
Fiendsmith Engraver
X
LIGHT LIGHT Level Level 6 [ Fiend / Effect ]
ATK 1800 DEF 2400
You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.
2
36
Worm Victory
X
LIGHT LIGHT Level Level 7 [ Reptile / Flip/Effect ]
ATK 0 DEF 2500
FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
1
37
Worm King
X
LIGHT LIGHT Level Level 8 [ Reptile / Effect ]
ATK 2700 DEF 1100
This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
1
38
Worm Queen
X
LIGHT LIGHT Level Level 8 [ Reptile / Effect ]
ATK 2700 DEF 1100
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon from your Deck 1 Reptile-Type "Worm" monster with a Level less than or equal to the Tributed monster.
1
39
Lord of the Heavenly Prison
X
DARK DARK Level Level 10 [ Rock / Effect ]
ATK 3000 DEF 3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
1
40
Ignis Phoenix, the Dracoslayer
X
FIRE FIRE Level Level 4 [ Warrior / Pendulum/Effect ]
ATK 1700 DEF 1900
Pendulum Scale P Scale 7 During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
(This card is always treated as an "Igknight" card.)
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
1
41
Majesty Pegasus, the Dracoslayer
X
WIND WIND Level Level 4 [ Spellcaster / Pendulum/Effect ]
ATK 1500 DEF 1500
Pendulum Scale P Scale 2 If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.
(This card is always treated as a "Majespecter" card.)
(Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.
1
Spell Cards
6
1
Greater Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.
●This card cannot be destroyed by card effects.
●If this card attacks a Defense Position monster, inflict piercing battle damage.
1
2
Heroic Call
X
SPELL SPELL
Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.
1
3
Goblin Biker Grand Entrance
X
SPELL SPELL
Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect.
●Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand.
You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.
1
4
"Infernoble Arms - Durendal"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
2
5
Clear World
X
SPELL SPELL Field Field
Once per turn, during your End Phase, pay 500 LP or destroy this card. Each player receives effects, depending on the monster Attributes they control.
●LIGHT: Play with your hand revealed at all times.
●DARK: If you control 2 or more monsters, you cannot declare an attack.
●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control.
●WATER: During your End Phase, discard 1 card.
●FIRE: During your End Phase, take 1000 damage.
●WIND: You must pay 500 LP to activate a Spell Card.
1
Trap Cards
4
1
Chain Material
X
TRAP TRAP
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.
1
2
Viper's Grudge
X
TRAP TRAP Continuous Continuous
Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of "Viper's Grudge" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY.
3

Extra Deck

15
1
Aerial Eater
X
WIND WIND Level Level 6 [ Fiend / Fusion/Effect ]
ATK 2100 DEF 2600
2 Fiend monsters with the same Attribute
If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.
1
2
Worm Zero
X
LIGHT LIGHT Level Level 10 [ Reptile / Fusion/Effect ]
ATK -1 DEF 0
2 or more Reptile-Type "Worm" monsters
For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects:
●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position.
●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard.
●6+: Once per turn, you can draw 1 card.
1
3

Forbidden Cards

Forbidden
M-X-Saber Invoker
X
EARTH EARTH Rank Rank 3 [ Warrior / Xyz/Effect ]
ATK 1600 DEF 500
2 Level 3 monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.
1
4
Super Quantal Mech Beast Grampulse
X
WATER WATER Rank Rank 3 [ Machine / Xyz/Effect ]
ATK 1800 DEF 2800
2 Level 3 monsters
Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Blue Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card.
1
5
Goblin Biker Big Gabonga
X
LIGHT LIGHT Rank Rank 3 [ Beast-Warrior / Xyz/Effect ]
ATK 2100 DEF 0
2 Level 3 monsters
If this card is Xyz Summoned: You can add 1 "Goblin" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 "Goblin" monster from your Deck to this card as material. You can only use each effect of "Goblin Biker Big Gabonga" once per turn.
1
6
Gallant Granite
X
EARTH EARTH Rank Rank 4 [ Rock / Xyz/Effect ]
ATK 2300 DEF 1800
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
●Add 1 Rock monster from your Deck to your hand.
●Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
1
7
Fiendsmith's Requiem
X
LIGHT LIGHT Link Link 1 [ Fiend / Link/Effect ]
ATK 600 DEF -
1 LIGHT Fiend monster
You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.
1
8

Forbidden Cards

Forbidden
Isolde, Two Tales of the Noble Knights
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
9
Reprodocus
X
EARTH EARTH Link Link 2 [ Dinosaur / Link/Effect ]
ATK 800 DEF -
2 monsters
You can activate 1 of these effects.
●Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn.
●Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn.
You can only use this effect of "Reprodocus" once per turn.
1
10
Cross-Sheep
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ]
ATK 700 DEF -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
11
Beyond the Pendulum
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ]
ATK 1200 DEF -
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
1
12

Forbidden Cards

Forbidden
Moon of the Closed Heaven
X
LIGHT LIGHT Link Link 2 [ Fiend / Link/Effect ]
ATK 1200 DEF -
2 Effect Monsters
You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.
1
13
Fiendsmith's Sequence
X
LIGHT LIGHT Link Link 2 [ Fiend / Link/Effect ]
ATK 1200 DEF -
2 monsters, including a LIGHT Fiend monster
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.
●Your opponent cannot target the equipped monster with card effects.
You can only use each effect of "Fiendsmith's Sequence" once per turn.
1
14
Saryuja Skull Dread
X
EARTH EARTH Link Link 4 [ Dragon / Link/Effect ]
ATK 2800 DEF -
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order.
1
15
Borrelguard Dragon
X
DARK DARK Link Link 4 [ Dragon / Link/Effect ]
ATK 3000 DEF -
3+ Effect Monsters
Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.
1

Side Deck

0

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