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UNDER☆5

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Deck Type
Master Duel
Deck Playstyle
----
Registered Category
Paleozoic
Comment
バージェストマでデュエルする小春六花99thで使用していたデッキです。 UNDER☆5イベント用です。
Monster Cards 15
1
Royal Rhino with Deceitful Dice
1
2
Kalantosa, Mystical Beast of the Forest
1
3
Melffy Catty
1
4
Melffy Puppy
1
5
Melffy Pony
1
6
Spright Blue
2
7
Spright Jet
2
8
Spright Red
1
9
Spright Carrot
1
10
Melffy Wally
2
11
Melffy Pinny
1
12
Magicolloidal Sol
1
Spell Cards 4
1
Melffy Hide-and-Seek
1
2
Spright Starter
2
3
Spright Gamma Burst
1
4  
5  
6  
7  
8  
9  
10  
11  
12  
Trap Cards 21
1
Threatening Roar
2
2
Paleozoic Olenoides
1
3
Paleozoic Canadia
1
4
Paleozoic Dinomischus
2
5
Paleozoic Marrella
2
6
Paleozoic Leanchoilia
2
7
Rise to Full Height
1
8
Dimensional Barrier

Forbidden Cards

Forbidden Cards
2
9
Trap Trick
3
10
Spright Double Cross
1
11
Small Scuffle
2
12
The Black Goat Laughs
2
Extra Deck 15
1
Herald of the Arc Light

Forbidden Cards

Forbidden Cards
1
2
Old Entity Hastorr
1
3
Merry Melffys
1
4
Sky Cavalry Centaurea
1
5
Paleozoic Anomalocaris
2
6
Paleozoic Opabinia
3
7
Melffy of the Forest
1
8
Joyous Melffys
1
9
Gigantic Spright
2
10
Number 2: Ninja Shadow Mosquito
1
11
Full Armored Utopic Ray Lancer
1
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
15
1
Royal Rhino with Deceitful Dice
X
EARTH EARTH Level Level 1 [ Beast / Effect ]
ATK 600 DEF 600
Once per turn, when a card or effect is activated, even during the Damage Step (Quick Effect): You can roll a six-sided die, then apply the appropriate effect, depending on the Chain Link number of this effect.
●2: This card gains ATK equal to the result x 500 until the end of this turn.
●3: Inflict damage to your opponent equal to the result x 500.
●4+: Destroy cards on the field up to the result.
1
2
Kalantosa, Mystical Beast of the Forest
X
EARTH EARTH Level Level 2 [ Beast / Effect ]
ATK 200 DEF 1400
If this card is Special Summoned by the effect of a Beast monster: You can target 1 card on the field; destroy that target.
1
3
Melffy Catty
X
EARTH EARTH Level Level 2 [ Beast / Effect ]
ATK 200 DEF 200
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.
1
4
Melffy Puppy
X
EARTH EARTH Level Level 2 [ Beast / Effect ]
ATK 300 DEF 100
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.
1
5
Melffy Pony
X
EARTH EARTH Level Level 2 [ Beast / Effect ]
ATK 400 DEF 0
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.
1
6
Spright Blue
X
DARK DARK Level Level 2 [ Thunder / Effect ]
ATK 1100 DEF 1000
If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.
2
7
Spright Jet
X
DARK DARK Level Level 2 [ Thunder / Effect ]
ATK 1300 DEF 700
If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.
2
8
Spright Red
X
FIRE FIRE Level Level 2 [ Thunder / Effect ]
ATK 1200 DEF 1800
If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.
1
9
Spright Carrot
X
FIRE FIRE Level Level 2 [ Thunder / Effect ]
ATK 1000 DEF 1900
If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.
1
10
Melffy Wally
X
EARTH EARTH Level Level 2 [ Beast / Effect ]
ATK 0 DEF 400
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.
2
11
Melffy Pinny
X
WATER WATER Level Level 2 [ Beast / Tuner/Effect ]
ATK 300 DEF 100
If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.
1
12
Magicolloidal Sol
X
WATER WATER Level Level 2 [ Aqua / Tuner/Effect ]
ATK 400 DEF 300
If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects;
●Immediately after this effect resolves, Synchro Summon using this card you control.
●Immediately after this effect resolves, Xyz Summon using this card you control.
You can only use each effect of "Magicolloidal Sol" once per turn.
1
Spell Cards
4
1
Melffy Hide-and-Seek
X
SPELL SPELL Continuous Continuous
The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.
1
2
Spright Starter
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.
2
3
Spright Gamma Burst
X
SPELL SPELL Quick-Play Quick-Play
All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn.
1
Trap Cards
21
1
Threatening Roar
X
TRAP TRAP
Your opponent cannot declare an attack this turn.
2
2
Paleozoic Olenoides
X
TRAP TRAP
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
1
3
Paleozoic Canadia
X
TRAP TRAP
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
1
4
Paleozoic Dinomischus
X
TRAP TRAP
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
2
5
Paleozoic Marrella
X
TRAP TRAP
Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
2
6
Paleozoic Leanchoilia
X
TRAP TRAP
Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
2
7
Rise to Full Height
X
TRAP TRAP
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
1
8

Forbidden Cards

Forbidden
Dimensional Barrier
X
TRAP TRAP
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
2
9
Trap Trick
X
TRAP TRAP
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
3
10
Spright Double Cross
X
TRAP TRAP
Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects;
●Attach the targeted monster to 1 Rank 2 monster you control as material.
●Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it.
●Special Summon the targeted monster from either GY to your zone your Link-2 monster points to.
You can only activate 1 "Spright Double Cross" per turn.
1
11
Small Scuffle
X
TRAP TRAP
Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn.
2
12
The Black Goat Laughs
X
TRAP TRAP
Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.
2

Extra Deck

15
1

Forbidden Cards

Forbidden
Herald of the Arc Light
X
LIGHT LIGHT Level Level 4 [ Fairy / Synchro/Effect ]
ATK 600 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
1
2
Old Entity Hastorr
X
WIND WIND Level Level 4 [ Reptile / Synchro/Effect ]
ATK 2300 DEF 1000
1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
1
3
Merry Melffys
X
EARTH EARTH Level Level 4 [ Beast / Synchro/Effect ]
ATK 1500 DEF 1000
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.
1
4
Sky Cavalry Centaurea
X
LIGHT LIGHT Rank Rank 2 [ Beast-Warrior / Xyz/Effect ]
ATK 2000 DEF 0
2 Level 2 monsters
Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand.
1
5
Paleozoic Anomalocaris
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ]
ATK 2400 DEF 0
3+ Level 2 monsters
Unaffected by other monsters' effects. Once per turn, if a Trap(s) is sent from your Spell & Trap Zone to the GY (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap, add it to your hand. Otherwise, send it to the GY. Once per turn, if this card has a Trap as material (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.
2
6
Paleozoic Opabinia
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ]
ATK 0 DEF 2400
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
3
7
Melffy of the Forest
X
EARTH EARTH Rank Rank 2 [ Beast / Xyz/Effect ]
ATK 500 DEF 2000
2 Level 2 monsters
You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.
1
8
Joyous Melffys
X
EARTH EARTH Rank Rank 2 [ Beast / Xyz/Effect ]
ATK 2000 DEF 500
2+ Level 2 Beast monsters
You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.
1
9
Gigantic Spright
X
DARK DARK Rank Rank 2 [ Thunder / Xyz/Effect ]
ATK 1600 DEF 1600
2 Level 2 monsters
For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.
2
10
Number 2: Ninja Shadow Mosquito
X
WIND WIND Rank Rank 2 [ Insect / Xyz/Effect ]
ATK 0 DEF 0
2+ Level 2 monsters
Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects;
●Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.)
●Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.
1
11
Full Armored Utopic Ray Lancer
X
WATER WATER Rank Rank 4 [ Beast-Warrior / Xyz/Effect ]
ATK 2500 DEF 600
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.
1

Side Deck

0

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