- Favorites
- 0
- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Registered Category
- Paleozoic
- Registered Tag
- Master Duel
- Comment
- バージェストマでデュエルする小春六花96thで使用した、ミミグル出張バージェストマです。
| Monster Cards | 11 | ||
|---|---|---|---|
| 1 |
|
Mimighoul Dragon
|
1 |
| 2 |
|
Morphing Jar
|
1 |
| 3 |
|
Soldier Dragons
|
2 |
| 4 |
|
Laundry Dragonmaid
|
2 |
| 5 |
|
Magicolloidal Sol
|
2 |
| 6 |
|
Morphing Jar #2
|
1 |
| 7 |
|
Vulmina, Statue of the Sacred Dragon
|
2 |
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| Spell Cards | 12 | ||
|---|---|---|---|
| 1 |
|
Reasoning
Limited Cards Limited Cards |
3 |
| 2 |
|
That Grass Looks Greener
Limited Cards Limited Cards |
1 |
| 3 |
|
Triple Tactics Thrust
|
2 |
| 4 |
|
Time-Tearing Morganite
|
2 |
| 5 |
|
Mimighoul Maker
|
2 |
| 6 |
|
Succumbing-Song Morganite
|
2 |
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| Trap Cards | 37 | ||
|---|---|---|---|
| 1 |
|
Fiend Comedian
|
3 |
| 2 |
|
Threatening Roar
|
3 |
| 3 |
|
Elemental Burst
|
1 |
| 4 |
|
Paleozoic Dinomischus
|
3 |
| 5 |
|
Paleozoic Marrella
|
3 |
| 6 |
|
Paleozoic Leanchoilia
|
3 |
| 7 |
|
Rise to Full Height
|
2 |
| 8 |
|
Dimensional Barrier
Forbidden Cards Forbidden Cards |
2 |
| 9 |
|
Trap Trick
|
3 |
| 10 |
|
Ice Dragon's Prison
|
2 |
| 11 |
|
Soul of the Supreme King
|
3 |
| 12 |
|
Destructive Daruma Karma Cannon
|
3 |
| 13 |
|
Transaction Rollback
|
3 |
| 14 |
|
The Black Goat Laughs
|
3 |
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Supreme King Z-ARC
|
2 |
| 2 |
|
Odd-Eyes Arcray Dragon
|
1 |
| 3 |
|
Crystal Wing Synchro Dragon
|
1 |
| 4 |
|
Paleozoic Anomalocaris
|
1 |
| 5 |
|
Paleozoic Opabinia
|
2 |
| 6 |
|
Gigantic Spright
|
1 |
| 7 |
|
Number 2: Ninja Shadow Mosquito
|
1 |
| 8 |
|
Downerd Magician
|
1 |
| 9 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 10 |
|
Super Starslayer TY-PHON - Sky Crisis
|
2 |
| 11 |
|
Spright Elf
Forbidden Cards Forbidden Cards |
1 |
| 12 |
|
S:P Little Knight
|
1 |
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
60- Mimighoul Dragon
- X
-
EARTH
Level 1
[
Dragon
/
Flip/Effect
]
ATK 500 DEF 2000 -
FLIP: If it is the Main Phase: Apply these effects in sequence.
●Destroy all face-up monsters you control, except "Mimighoul" monsters.
●Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn.
- Morphing Jar
- X
-
EARTH
Level 2
[
Rock
/
Flip/Effect
]
ATK 700 DEF 600 - FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
- Soldier Dragons
- X
-
EARTH
Level 2
[
Dragon
/
Effect
]
ATK 700 DEF 800 - Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.
- Laundry Dragonmaid
- X
-
WATER
Level 2
[
Dragon
/
Effect
]
ATK 500 DEF 1600 - If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
- Magicolloidal Sol
- X
-
WATER
Level 2
[
Aqua
/
Tuner/Effect
]
ATK 400 DEF 300 -
If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects;
●Immediately after this effect resolves, Synchro Summon using this card you control.
●Immediately after this effect resolves, Xyz Summon using this card you control.
You can only use each effect of "Magicolloidal Sol" once per turn.
- Morphing Jar #2
- X
-
EARTH
Level 3
[
Rock
/
Flip/Effect
]
ATK 800 DEF 700 - FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the GY.
- Vulmina, Statue of the Sacred Dragon
- X
-
LIGHT
Level 2
[
Dragon
/
Pendulum/Effect
]
ATK 200 DEF 1800 -
P Scale 1
If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn.
- When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Limited Cards
Limited- Reasoning
- X
-
SPELL
- Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
Limited Cards
Limited- That Grass Looks Greener
- X
-
SPELL
- If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the GY so you have the same number of cards in the Deck as your opponent.
- Triple Tactics Thrust
- X
-
SPELL
- If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
- Time-Tearing Morganite
- X
-
SPELL
-
For the rest of this Duel, apply the following effects.
●You cannot activate monster effects in the hand.
●Draw 2 cards instead of 1 for your normal draw during your Draw Phase.
●You can conduct 2 Normal Summons/Sets per turn, not just 1.
You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.
- Mimighoul Maker
- X
-
SPELL
- Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn.
- Succumbing-Song Morganite
- X
-
SPELL
-
For the rest of this Duel, apply the following effects.
●You cannot activate monster effects in the hand.
●Monsters you control can make up to 2 attacks on monsters during each Battle Phase.
●If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.
- Fiend Comedian
- X
-
TRAP
- Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
- Elemental Burst
- X
-
TRAP
- Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.
- Paleozoic Dinomischus
- X
-
TRAP
- Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Marrella
- X
-
TRAP
- Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Leanchoilia
- X
-
TRAP
- Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Rise to Full Height
- X
-
TRAP
- Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
Forbidden Cards
Forbidden- Dimensional Barrier
- X
-
TRAP
- Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
- Trap Trick
- X
-
TRAP
- Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
- Ice Dragon's Prison
- X
-
TRAP
- Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
- Soul of the Supreme King
- X
-
TRAP
- Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.
- Destructive Daruma Karma Cannon
- X
-
TRAP
- Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
- Transaction Rollback
- X
-
TRAP
- Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.
- The Black Goat Laughs
- X
-
TRAP
- Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.
Extra Deck
15- Supreme King Z-ARC
- X
-
DARK
Level 12
[
Dragon
/
Fusion/Pendulum/Effect
]
ATK 4000 DEF 4000 -
P Scale 1
Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
-
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
- Odd-Eyes Arcray Dragon
- X
-
LIGHT
Level 12
[
Dragon
/
Fusion/Pendulum/Effect
]
ATK 4000 DEF 4000 -
P Scale 13
If you have 2 cards in your Pendulum Zones: You can Special Summon this card, then you can apply this effect.
●Shuffle 1 card from your Pendulum Zone into the Deck, then if it was added to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Odd-Eyes Arcray Dragon" once per turn. -
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
(This card is always treated as "Supreme King Z-ARC".)
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- Crystal Wing Synchro Dragon
- X
-
WIND
Level 8
[
Dragon
/
Synchro/Effect
]
ATK 3000 DEF 2500 -
1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
- Paleozoic Anomalocaris
- X
-
WATER
Rank 2
[
Aqua
/
Xyz/Effect
]
ATK 2400 DEF 0 -
3+ Level 2 monsters
Unaffected by other monsters' effects. Once per turn, if a Trap(s) is sent from your Spell & Trap Zone to the GY (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap, add it to your hand. Otherwise, send it to the GY. Once per turn, if this card has a Trap as material (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.
- Paleozoic Opabinia
- X
-
WATER
Rank 2
[
Aqua
/
Xyz/Effect
]
ATK 0 DEF 2400 -
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
- Gigantic Spright
- X
-
DARK
Rank 2
[
Thunder
/
Xyz/Effect
]
ATK 1600 DEF 1600 -
2 Level 2 monsters
For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.
- Number 2: Ninja Shadow Mosquito
- X
-
WIND
Rank 2
[
Insect
/
Xyz/Effect
]
ATK 0 DEF 0 -
2+ Level 2 monsters
Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects;
●Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.)
●Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.
- Downerd Magician
- X
-
DARK
Rank 4
[
Spellcaster
/
Xyz/Effect
]
ATK 2100 DEF 200 -
2 Level 4 Spellcaster monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card.
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material (transfer its materials to this card). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
- Super Starslayer TY-PHON - Sky Crisis
- X
-
DARK
Rank 12
[
Fiend
/
Xyz/Effect
]
ATK 2900 DEF 2900 -
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
Forbidden Cards
Forbidden- Spright Elf
- X
-
FIRE
Link 2
[
Thunder
/
Link/Effect
]
ATK 1400 DEF - -
2 monsters, including a Level/Rank/Link 2 monster
Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.
- S:P Little Knight
- X
-
DARK
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
