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- Deck Type
- Deck
- Deck Playstyle
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- Comment
| Monster Cards | 19 | ||
|---|---|---|---|
| 1 |
|
Gambler of Legend
|
2 |
| 2 |
|
Dice Jar
|
3 |
| 3 |
|
Desperado Barrel Dragon
|
2 |
| 4 |
|
Twin-Barrel Dragon
|
2 |
| 5 |
|
Blowback Dragon
|
2 |
| 6 |
|
Abare Ushioni
|
2 |
| 7 |
|
Sasuke Samurai #4
|
2 |
| 8 |
|
Time Wizard
|
2 |
| 9 |
|
Ms. Judge
|
1 |
| 10 |
|
Sand Gambler
|
1 |
| Spell Cards | 11 | ||
|---|---|---|---|
| 1 |
|
Cup of Ace
|
3 |
| 2 |
|
Second Coin Toss
|
3 |
| 3 |
|
Dicephoon
|
2 |
| 4 |
|
Dueltaining
|
2 |
| 5 |
|
Dark Sanctuary
|
1 |
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| Trap Cards | 10 | ||
|---|---|---|---|
| 1 |
|
The Paths of Destiny
|
3 |
| 2 |
|
That Six
|
3 |
| 3 |
|
Lucky Chance
|
2 |
| 4 |
|
Fairy Box
|
1 |
| 5 |
|
Dice Re-Roll
|
1 |
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| Extra Deck | 0 | ||
|---|---|---|---|
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Gambler of Legend
- X
-
DARK
Level 4
[
Spellcaster
/
Effect
]
ATK 500 DEF 1400 - Once per turn, you can toss a coin 3 times and apply the appropriate effect:<br>●3 Heads: Destroy all monsters your opponent controls.<br>●2 Heads: Discard 1 random card from your opponent's hand.<br>●1 Head: Destroy 1 card you control.<br>●3 Tails: Discard your entire hand.
- Dice Jar
- X
-
LIGHT
Level 3
[
Rock
/
Flip/Effect
]
ATK 200 DEF 300 - FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
- Desperado Barrel Dragon
- X
-
DARK
Level 8
[
Machine
/
Effect
]
ATK 2800 DEF 2200 - If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.
- Twin-Barrel Dragon
- X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 1700 DEF 200 - If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
- Blowback Dragon
- X
-
DARK
Level 6
[
Machine
/
Effect
]
ATK 2300 DEF 1200 - Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
- Abare Ushioni
- X
-
EARTH
Level 4
[
Beast-Warrior
/
Effect
]
ATK 1200 DEF 1200 - Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
- Sasuke Samurai #4
- X
-
WIND
Level 4
[
Warrior
/
Effect
]
ATK 1200 DEF 1200 - If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
- Time Wizard
- X
-
LIGHT
Level 2
[
Spellcaster
/
Effect
]
ATK 500 DEF 400 - Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
- Ms. Judge
- X
-
LIGHT
Level 4
[
Fiend
/
Effect
]
ATK 1800 DEF 600 - If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.
- Sand Gambler
- X
-
LIGHT
Level 3
[
Spellcaster
/
Effect
]
ATK 300 DEF 1600 - Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
- Cup of Ace
- X
-
SPELL
- Toss a coin and apply this effect.<br>●Heads: Draw 2 cards.<br>●Tails: Your opponent draws 2 cards.
- Second Coin Toss
- X
-
SPELL
Continuous
- When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
- Dicephoon
- X
-
SPELL
Quick-Play
- Roll a six-sided die and apply the result.<br>●2, 3, or 4: Destroy 1 Spell/Trap on the field.<br>●5: Destroy 2 Spells/Traps on the field.<br>●1 or 6: You take 1000 damage.
- Dueltaining
- X
-
SPELL
Field
- For each player, the first time they do each of the following per turn, they draw 2 cards.<br>●Special Summon 5 monsters with different Levels at the same time.<br>●1 monster they control battles 5 times.<br>●Activate a card or effect as Chain Link 5 or higher.<br>●Roll 1 six-sided die, or toss a coin, 5 times.<br>●Take damage that made their LP 500 or less.
- Dark Sanctuary
- X
-
SPELL
Field
- If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.
- The Paths of Destiny
- X
-
TRAP
- Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
- That Six
- X
-
TRAP
Continuous
- Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result.<br>●1, 3, or 5: The die result is treated as 6.<br>●2, 4, or 6: The die result is treated as 1.
- Lucky Chance
- X
-
TRAP
Continuous
- Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.
- Fairy Box
- X
-
TRAP
Continuous
- When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. Once per turn, during your Standby Phase, pay 500 LP, or destroy this card.
- Dice Re-Roll
- X
-
TRAP
- One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
