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WCS2018 デュエルリンクスの部2位 Junior Silva(N.DO ZAP)選手【使用デッキ2】

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Deck Playstyle
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Registered Category
Spellbook
Registered Tag
WCS 2018 Finalist
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[デュエルリンクスの部] 2位:Junior Silva(N.DO ZAP) バンデット・キース(スリカエ) [Duel Links] Second place:Junior Silva(N.DO ZAP) Bandit Keith (Switcheroo) -- Yu-Gi-Oh! World Championship 2018
Monster Cards 8
1
Strength of Prophecy
1
2
Spellbook Magician of Prophecy
3
3
Silent Magician LV8
1
4
Silent Magician
3
5  
6  
7  
Spell Cards 12
1
Spellbook of Secrets
3
2
Spellbook of the Master
1
3
Spellbook of Power
1
4
Spellbook of Fate
2
5
Spellbook of Eternity
2
6
Spellbook Organization (Updated from: Pigeonholing Books of Spell)
1
7
Cosmic Cyclone
2
Trap Cards 1
1
Treacherous Trap Hole
1
2  
3  
4  
5  
6  
7  
Extra Deck 5
1
Flame Ghost
1
2
Black Skull Dragon
1
3
Elemental HERO Shining Flare Wingman
1
4
Gladiator Beast Nerokius
1
5
Secret Six Samurai - Rihan
1
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

21
Monster Cards
8
1
Strength of Prophecy
X
FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1400
Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500.
1
2
Spellbook Magician of Prophecy
X
WATER WATER Level Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400
If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.
3
3
Silent Magician LV8
X
LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 3500 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
1
4
Silent Magician
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.
3
Spell Cards
12
1
Spellbook of Secrets
X
SPELL SPELL
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
3
2
Spellbook of the Master
X
SPELL SPELL
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.
1
3
Spellbook of Power
X
SPELL SPELL
Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
1
4
Spellbook of Fate
X
SPELL SPELL Quick-Play Quick-Play
If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
●1: Return 1 Set Spell/Trap on the field to the hand.
●2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
●3: Banish 1 card your opponent controls.
2
5
Spellbook of Eternity
X
SPELL SPELL
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.
2
6
Spellbook Organization (Updated from: Pigeonholing Books of Spell)
X
SPELL SPELL Quick-Play Quick-Play
Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.
1
7
Cosmic Cyclone
X
SPELL SPELL Quick-Play Quick-Play
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
2
Trap Cards
1
1
Treacherous Trap Hole
X
TRAP TRAP
If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets.
1

Extra Deck

5
1
Flame Ghost
X
DARK DARK Level Level 3 [ Zombie / Fusion ] ATK 1000 DEF 800
"Skull Servant" + "Dissolverock"
1
2
Black Skull Dragon
X
DARK DARK Level Level 9 [ Dragon / Fusion ] ATK 3200 DEF 2500
"Summoned Skull" + "Red-Eyes Black Dragon"

(This card is always treated as an "Archfiend" card.)
1
3
Elemental HERO Shining Flare Wingman
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
1
4
Gladiator Beast Nerokius
X
DARK DARK Level Level 8 [ Winged Beast / Fusion/Effect ] ATK 2800 DEF 1900
3 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
1
5
Secret Six Samurai - Rihan
X
LIGHT LIGHT Level Level 5 [ Warrior / Fusion/Effect ] ATK 2400 DEF 2400
3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
1

Side Deck

0