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「R-ACE」デッキ

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Deck Playstyle
Tournament
Registered Category
Rescue-ACE
Registered Tag
YCS
Comment
YCSJ TOKYO 2023 ベスト8 決勝トーナメント2回戦 ナカヤマイッセイ
  • Remove Forbidden Card "Linkuriboh" x 1.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Forbidden Card "Red Reboot" x 1.
  • Remove Limited Card "Called by the Grave" x 1.
  • Remove Limited Card "Rescue-ACE Air Lifter" x 2.
Monster Cards 25
1
Rescue-ACE Air Lifter

Limited Cards

Limited Cards
3
2
Rescue-ACE Impulse
3
3
Rescue-ACE Fire Attacker
1
4
Rescue-ACE Preventer
2
5
Rescue-ACE Turbulence
2
6
Rescue-ACE Fire Engine
2
7
Rescue-ACE Hydrant
3
8
Maxx "C"

Forbidden Cards

Forbidden Cards
3
9
Ash Blossom & Joyous Spring
3
10
D.D. Crow
1
11
Nibiru, the Primal Being
2
Spell Cards 14
1
EMERGENCY!
3
2
ALERT!
1
3
RESCUE!
1
4
Small World
3
5
Called by the Grave

Limited Cards

Limited Cards
2
6
Pot of Prosperity
2
7
Crossout Designator
1
8
Reinforcement of the Army

Limited Cards

Limited Cards
1
9  
10  
11  
Trap Cards 3
1
CONTAIN!
1
2
EXTINGUISH!
1
3
Red Reboot

Forbidden Cards

Forbidden Cards
1
4  
5  
6  
7  
8  
9  
10  
11  
Extra Deck 15
1
Salamangreat Sunlight Wolf
1
2
Proxy F Magician
1
3
Mereologic Aggregator
1
4
Cyberse Desavewurm
1
5
Firewall Dragon Darkfluid - Neo Tempest Terahertz
1
6
Accesscode Talker
1
7
Linkuriboh

Forbidden Cards

Forbidden Cards
1
8
Underworld Goddess of the Closed World
1
9
Hiita the Fire Charmer, Ablaze
1
10
Knightmare Phoenix
1
11
Mudragon of the Swamp
1
12
Relinquished Anima
1
13
I:P Masquerena
1
14
Knightmare Unicorn
1
15
Topologic Trisbaena
1
Side Deck 0

Main Deck

42
Monster Cards
25
1
Rescue-ACE Air Lifter

Limited Cards

Limited Cards
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1700
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.
3
2
Rescue-ACE Impulse
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1500 DEF 1500
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
3
3
Rescue-ACE Fire Attacker
X
FIRE FIRE Level Level 6 [ Machine / Effect ] ATK 2200 DEF 2200
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.
1
4
Rescue-ACE Preventer
X
FIRE FIRE Level Level 8 [ Machine / Effect ] ATK 2800 DEF 2800
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
2
5
Rescue-ACE Turbulence
X
FIRE FIRE Level Level 9 [ Machine / Effect ] ATK 3000 DEF 3000
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
2
6
Rescue-ACE Fire Engine
X
FIRE FIRE Level Level 7 [ Machine / Effect ] ATK 2500 DEF 2500
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.
2
7
Rescue-ACE Hydrant
X
FIRE FIRE Level Level 1 [ Machine / Effect ] ATK 0 DEF 0
While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
3
8
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
9
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
10
D.D. Crow
X
DARK DARK Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
1
11
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ] ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
2
Spell Cards
14
1
EMERGENCY!
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
3
2
ALERT!
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.
1
3
RESCUE!
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
1
4
Small World
X
SPELL SPELL
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
3
5
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
6
Pot of Prosperity
X
SPELL SPELL
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
2
7
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
8
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
Trap Cards
3
1
CONTAIN!
X
TRAP TRAP
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.
1
2
EXTINGUISH!
X
TRAP TRAP
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
1
3
Red Reboot

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1

Extra Deck

15
1
Salamangreat Sunlight Wolf
X
FIRE FIRE Link Link 2 [ Cyberse / Link/Effect ] ATK 1800 DEF -
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
1
2
Proxy F Magician
X
FIRE FIRE Link Link 2 [ Cyberse / Link/Effect ] ATK 1400 DEF -
2 Effect Monsters
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
1
3
Mereologic Aggregator
X
DARK DARK Rank Rank 9 [ Cyberse / Xyz/Effect ] ATK 2600 DEF 3000
2+ Level 9 monsters
If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.
1
4
Cyberse Desavewurm
X
DARK DARK Level Level 6 [ Cyberse / Fusion/Effect ] ATK 2300 DEF 1500
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.
1
5
Firewall Dragon Darkfluid - Neo Tempest Terahertz
X
DARK DARK Link Link 5 [ Cyberse / Link/Effect ] ATK 3000 DEF -
3+ Cyberse monsters
Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
1
6
Accesscode Talker
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
7
Linkuriboh

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
8
Underworld Goddess of the Closed World
X
LIGHT LIGHT Link Link 5 [ Fiend / Link/Effect ] ATK 3000 DEF -
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
1
9
Hiita the Fire Charmer, Ablaze
X
FIRE FIRE Link Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
1
10
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
11
Mudragon of the Swamp
X
WATER WATER Level Level 4 [ Wyrm / Fusion/Effect ] ATK 1900 DEF 1600
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
1
12
Relinquished Anima
X
DARK DARK Link Link 1 [ Spellcaster / Link/Effect ] ATK 0 DEF -
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
1
13
I:P Masquerena
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
14
Knightmare Unicorn
X
DARK DARK Link Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
15
Topologic Trisbaena
X
DARK DARK Link Link 3 [ Cyberse / Link/Effect ] ATK 2500 DEF -
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
1

Side Deck

0