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Deck Type
Master Duel
Deck Playstyle
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Deck Code
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Monster Cards 11
1
Maxx "C"

Forbidden Cards

Forbidden Cards
3
2
Mahaama the Fairy Dragon
3
3
Lava Golem
3
4
Michion, the Timelord
2
5  
6  
7  
8  
9  
10  
Spell Cards 3
1
Pot of Desires
1
2
Pot of Extravagance
1
3
Pot of Prosperity

Limited Cards

Limited Cards
1
4  
5  
6  
7  
8  
9  
10  
Trap Cards 26
1
Just Desserts
3
2
Ceasefire
3
3
Ring of Destruction
3
4
Magic Cylinder
2
5
Secret Barrel
3
6
Dimension Wall
2
7
Secret Blast
3
8
Trap Trick
2
9
Gravedigger's Trap Hole
3
10
Boo-Boo Game
2
Extra Deck 15
1
Number 1: Numeron Gate Ekam
3
2
Number 2: Numeron Gate Dve
3
3
Number 3: Numeron Gate Trini
3
4
Number 4: Numeron Gate Catvari
3
5
Heroic Champion - Jarngreipr
3
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
11
1

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
2
Mahaama the Fairy Dragon
X
LIGHT LIGHT Level Level 5 [ Dragon / Tuner/Effect ]
ATK 0 DEF 2500
During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects.
●Gain LP equal to that battle damage.
●Inflict damage to your opponent equal to that battle damage.
3
3
Lava Golem
X
FIRE FIRE Level Level 8 [ Fiend / Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
3
4
Michion, the Timelord
X
FIRE FIRE Level Level 10 [ Fairy / Effect ]
ATK 0 DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
2
Spell Cards
3
1
Pot of Desires
X
SPELL SPELL
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
1
2
Pot of Extravagance
X
SPELL SPELL
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
1
3

Limited Cards

Limited
Pot of Prosperity
X
SPELL SPELL
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
1
Trap Cards
26
1
Just Desserts
X
TRAP TRAP
Inflict 500 damage to your opponent for each monster they control.
3
2
Ceasefire
X
TRAP TRAP
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
3
3
Ring of Destruction
X
TRAP TRAP
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
3
4
Magic Cylinder
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
2
5
Secret Barrel
X
TRAP TRAP
Inflict 200 damage to your opponent for each card in their hand and for each card they control.
3
6
Dimension Wall
X
TRAP TRAP
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
2
7
Secret Blast
X
TRAP TRAP
Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.
3
8
Trap Trick
X
TRAP TRAP
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
2
9
Gravedigger's Trap Hole
X
TRAP TRAP
When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
3
10
Boo-Boo Game
X
TRAP TRAP
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.
2

Extra Deck

15
1
Number 1: Numeron Gate Ekam
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ]
ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
3
2
Number 2: Numeron Gate Dve
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ]
ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
3
3
Number 3: Numeron Gate Trini
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ]
ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
3
4
Number 4: Numeron Gate Catvari
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ]
ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
3
5
Heroic Champion - Jarngreipr
X
EARTH EARTH Rank Rank 1 [ Warrior / Xyz/Effect ]
ATK 700 DEF 1800
2 Level 1 Warrior monsters
The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.
3

Side Deck

0