Fragment Fusion
Fragment Fusion
Icon
Normal Trap
Card Text
Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
Sets
2013-04-26
HA07-EN028
HIDDEN ARSENAL 7 KNIGHT OF STARS
SR
Super Rare
2012-09-28
DT07-EN048
DUEL TERMINAL 7A
C
CommonRelated Cards
Search Results: 1 - 10 of 33
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- Brilliant Rose
- X
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LIGHT
Level 2 [ Rock / Effect ]
ATK 500 DEF 500 -
(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
- Gem-Knight Alexandrite
- X
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EARTH
Level 4 [ Rock / Effect ]
ATK 1800 DEF 1200 - You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
- Gem-Knight Amber
- X
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EARTH
Level 4 [ Thunder / Gemini/Effect ]
ATK 1600 DEF 1400 -
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
- Gem-Knight Amethyst
- X
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EARTH
Level 7 [ Aqua / Fusion/Effect ]
ATK 1950 DEF 2450 -
1 "Gem-Knight" monster + 1 Aqua monster
Must first be Fusion Summoned. If this card is sent from the field to the GY: Return all Set Spells/Traps on the field to the hand.
- Gem-Knight Aquamarine
- X
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EARTH
Level 6 [ Aqua / Fusion/Effect ]
ATK 1400 DEF 2600 -
"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Materials. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent from the field to the GY: Target 1 card your opponent controls; return that target to the hand.
- Gem-Knight Citrine
- X
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EARTH
Level 7 [ Pyro / Fusion/Effect ]
ATK 2200 DEF 1950 -
1 "Gem-Knight" monster + 1 Pyro monster
Must first be Fusion Summoned. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.
- Gem-Knight Crystal
- X
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EARTH
Level 7 [ Rock / Normal ]
ATK 2450 DEF 1950 - A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
- Gem-Knight Dispersion
- X
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SPELL
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Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn);
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY.
●Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.
- Gem-Knight Emerald
- X
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EARTH
Level 4 [ Rock / Effect ]
ATK 1800 DEF 800 - You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
- Gem-Knight Fusion
- X
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SPELL
- Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is in your GY: You can banish 1 "Gem-Knight" monster from your GY; add this card to your hand.