Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Wind-Up Zenmaister

Wind-Up Zenmaister
1
Attribute EARTH
Rank 4
Monster Type Machine
Card Type Xyz / Effect
ATK 1900
DEF 1500
Card Text
2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
Sets
2012-05-28 BP01-EN028 BATTLE PACK EPIC DAWN Rare
2012-05-28 BP01-EN028 BATTLE PACK EPIC DAWN Hobby
2011-08-30 CT08-EN002 COLLECTIBLE TIN 2011 WAVE 1 Secret Rare
2011-08-16 GENF-EN042 GENERATION FORCE Ultra Rare
2011-08-16 GENF-EN042 GENERATION FORCE Ultimate Rare
Related Cards
Search Results: 1 - 10 of 19

  • Legendary Wind-Up Key
    SPELL SPELL Quick-Play Quick-Play  
    Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
    Legendary Wind-Up Key
  • Overwind
    TRAP TRAP  
    Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
    Overwind
  • Weights & Zenmaisures
    SPELL SPELL  
    Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
    Weights & Zenmaisures
  • Wind-Up Bat
    WIND WIND Level Level 1 [ Machine / Effect ] ATK 300 DEF 350  
    You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
    Wind-Up Bat
  • Wind-Up Carrier Zenmaity Forbidden
    WATER WATER Rank Rank 3 [ Machine / Xyz / Effect ] ATK 1500 DEF 1500  
    2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
    Wind-Up Carrier Zenmaity
  • Wind-Up Factory
    SPELL SPELL Continuous Continuous  
    Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
    Wind-Up Factory
  • Wind-Up Honeybee
    EARTH EARTH Level Level 1 [ Insect / Effect ] ATK 100 DEF 300  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.
    Wind-Up Honeybee
  • Wind-Up Hunter
    DARK DARK Level Level 3 [ Beast-Warrior / Effect ] ATK 1600 DEF 500  
    You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
    Wind-Up Hunter
  • Wind-Up Knight
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200  
    When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
    Wind-Up Knight
  • Wind-Up Magician
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 600 DEF 1800  
    If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
    Wind-Up Magician
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