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Gem-Knight Iolite

Gem-Knight Iolite
1
Attribute EARTH EARTH
Level Level 4
ATK 1300
DEF 2000

Aqua / Gemini / Effect

Card Text
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.
Sets
2012-07-24
HA06-EN032
HIDDEN ARSENAL 6 OMEGA XYZ

SR

Super Rare
2012-05-25
DT06-EN068
DUEL TERMINAL 6B

C

Common
Related Cards
Search Results: 1 - 10 of 39
Absorb Fusion
Absorb Fusion
X
SPELL SPELL
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
Brilliant Fusion
Brilliant Fusion
X
SPELL SPELL Continuous Continuous
When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
Brilliant Spark
Brilliant Spark
X
TRAP TRAP
If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
Counter Gem
Counter Gem
X
TRAP TRAP
Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
Crystal Rose
Crystal Rose
X
LIGHT LIGHT Level Level 2 [ Rock / Effect ] ATK 500 DEF 500
Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
Fragment Fusion
Fragment Fusion
X
TRAP TRAP
Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
Gem Flash Energy
Gem Flash Energy
X
TRAP TRAP Continuous Continuous
During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
Gem-Armadillo
Gem-Armadillo
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1700 DEF 500
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
Gem-Elephant
Gem-Elephant
X
EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 400 DEF 1900
During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
Gem-Enhancement
Gem-Enhancement
X
TRAP TRAP
Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.

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