Elder of the Six Samurai
Attribute
EARTH

Level
Level 3

ATK
400
DEF
0
Warrior / Effect
Card Text
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Sets
2012-06-26
SDWA-EN021
SAMURAI WARLORDS STRUCTURE DECK
C
Common
2011-12-06
SAAS-EN001
SAMURAI ASSAULT
SR
Super Rare
2011-05-10
EXVC-EN028
EXTREME VICTORY
C
CommonRelated Cards
Search Results: 1 - 10 of 52
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- Asceticism of the Six Samurai
- X
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SPELL
Quick-Play
- Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.
- Backs to the Wall
- X
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TRAP
- Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.
- Battle Shogun of the Six Samurai
- X
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EARTH
Link 2 [ Warrior / Link / Effect ] ATK 1000 DEF -
-
2 Warrior monsters, including a "Six Samurai" monster
If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
- Breakthrough!
- X
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TRAP
- Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
- Cunning of the Six Samurai
- X
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SPELL
Quick-Play
- Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
- Double-Edged Sword Technique
- X
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TRAP
- Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
- Enishi, Shien's Chancellor
- X
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LIGHT
Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
- Gateway of the Six
- X
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SPELL
Continuous
-
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
- Grandmaster of the Six Samurai
- X
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EARTH
Level 5 [ Warrior / Effect ] ATK 2100 DEF 800
- You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
- Great Shogun Shien
- X
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FIRE
Level 7 [ Warrior / Effect ] ATK 2500 DEF 2400
- If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.