Gem-Turtle
Gem-Turtle


ATK
0
DEF
2000
Rock / Flip/Effect
Card Text
FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
Sets
2025-06-13
BLMM-EN111
BATTLES OF LEGEND: MONSTER MAYHEM (Americas only)
UR
Ultra Rare
2013-02-01
DT07-EN061
DUEL TERMINAL 7B
C
Common
2011-11-15
PHSW-EN093
PHOTON SHOCKWAVE
SR
Super RareRelated Cards
Search Results: 1 - 8 of 8
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- Gem-Knight Dispersion
- X
-
SPELL
-
Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn);
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY.
●Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.
- Gem-Knight Fusion
- X
-
SPELL
- Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is in your GY: You can banish 1 "Gem-Knight" monster from your GY; add this card to your hand.
- Gem-Knight Iolite
- X
-
EARTH
Level 4 [ Aqua / Gemini/Effect ]
ATK 1300 DEF 2000 -
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.
- Gem-Knight Master Diamond
- X
-
EARTH
Level 9 [ Rock / Fusion/Effect ]
ATK 2900 DEF 2500 -
3 "Gem-Knight" monsters
Must first be Fusion Summoned. Gains 100 ATK for each "Gem-" monster in your GY. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your GY; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects.
- Gem-Knight Master Diamond Dispersion
- X
-
EARTH
Level 9 [ Rock / Fusion/Effect ]
ATK 3000 DEF 2600 -
3 "Gem-" monsters
During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.
- Gem-Knight Nepyrim
- X
-
LIGHT
Level 4 [ Fairy / Effect ]
ATK 1550 DEF 1600 - If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.
- Gem-Knight Phantom Quartz
- X
-
EARTH
Link 2 [ Rock / Link/Effect ]
ATK 1450 DEF - -
2 "Gem-" monsters
If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling its materials from your GY or banishment into the Deck, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
- Gem-Knight Ruby
- X
-
EARTH
Level 6 [ Pyro / Fusion/Effect ]
ATK 2500 DEF 1300 -
"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Materials. Once per turn: You can Tribute 1 other face-up "Gem-" monster; this card gains ATK equal to the ATK that Tributed monster had on the field, until the end of this turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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