Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Karakuri Steel Shogun mdl 00X "Bureido"

Karakuri Steel Shogun mdl 00X "Bureido"
1
Attribute EARTH
Level 8
Monster Type Machine
Card Type Synchro / Effect
ATK 2800
DEF 1700
Card Text
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
Sets
2012-06-12 GLD5-EN035 GOLD SERIES HAUNTED MINE Gold Rare
2011-02-08 STOR-EN042 STORM OF RAGNAROK Ultra Rare
2011-02-08 STOR-EN042 STORM OF RAGNAROK Ultimate Rare
Related Cards
Search Results: 1 - 10 of 22

  • Golden Gearbox
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.
    Golden Gearbox
  • Karakuri Anatomy
    SPELL SPELL Continuous Continuous  
    Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
    Karakuri Anatomy
  • Karakuri Barrel mdl 96 "Shinkuro"
    EARTH EARTH Level Level 2 [ Machine / Tuner / Effect ] ATK 400 DEF 400  
    This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.
    Karakuri Barrel mdl 96 "Shinkuro"
  • Karakuri Bushi mdl 6318 "Muzanichiha"
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 600  
    This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
    Karakuri Bushi mdl 6318 "Muzanichiha"
  • Karakuri Cash Cache
    SPELL SPELL  
    Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.
    Karakuri Cash Cache
  • Karakuri Cash Shed
    TRAP TRAP Counter Counter  
    Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
    Karakuri Cash Shed
  • Karakuri Gold Dust
    SPELL SPELL Quick-Play Quick-Play  
    Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.
    Karakuri Gold Dust
  • Karakuri Klock
    TRAP TRAP  
    Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
    Karakuri Klock
  • Karakuri Komachi mdl 224 "Ninishi"
    EARTH EARTH Level Level 3 [ Machine / Tuner / Effect ] ATK 0 DEF 1900  
    This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    Karakuri Komachi mdl 224 "Ninishi"
  • Karakuri Merchant mdl 177 "Inashichi"
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 500 DEF 1500  
    This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.
    Karakuri Merchant mdl 177 "Inashichi"
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