Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Stardust Phantom

Stardust Phantom
1
Attribute LIGHT
Level 1
Monster Type Spellcaster
Card Type Effect
ATK 0
DEF 0
Card Text
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can select 1 "Stardust Dragon" in your Graveyard and Special Summon it in face-up Defense Position. You can remove from play this card in the Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle, but each time this effect is applied, it loses 800 ATK and DEF at the end of the Damage Step.
Sets
2011-02-08 STOR-EN003 STORM OF RAGNAROK Rare
Related Cards
Search Results: 1 - 10 of 11

  • Cosmic Flare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead.
    Cosmic Flare
  • Necroid Synchro
    SPELL SPELL  
    Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
    Necroid Synchro
  • Satellite Synchron
    DARK DARK Level Level 2 [ Machine / Tuner / Effect ] ATK 700 DEF 100  
    If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
    Satellite Synchron
  • Satellite Warrior
    DARK DARK Level Level 10 [ Warrior / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner Synchro Monsters
    If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
    Satellite Warrior
  • Shooting Star
    TRAP TRAP  
    If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.
    Shooting Star
  • Stardust Dragon
    WIND WIND Level Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
    Stardust Dragon
  • Stardust Flash
    TRAP TRAP  
    Target 1 "Stardust" monster in your Graveyard; Special Summon it.
    Stardust Flash
  • Stardust Re-Spark
    TRAP TRAP  
    When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.
    Stardust Re-Spark
  • Stardust Sifr Divine Dragon
    LIGHT LIGHT Level Level 12 [ Dragon / Synchro / Effect ] ATK 4000 DEF 4000  
    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.
    Stardust Sifr Divine Dragon
  • Stardust Wish
    TRAP TRAP Continuous Continuous  
    Once per turn, if a "Stardust" Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect's activation. Monsters Special Summoned by this effect cannot be destroyed by battle while in Attack Position.
    Stardust Wish
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