Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Malefic Blue-Eyes White Dragon

Malefic Blue-Eyes White Dragon
1
Attribute DARK
Level 8
Monster Type Dragon
Card Type Effect
ATK 3000
DEF 2500
Card Text
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.
Sets
2021-01-22 LDS2-EN005 LEGENDARY DUELISTS: SEASON 2  
2011-02-22 YMP1-EN002 Yu-Gi-Oh! 3D BONDS BEYOND TIME MOVIE PACK Secret Rare
2010-04-20 DPKB-EN023 DUELIST PACK - KAIBA - Ultra Rare
Related Cards
Search Results: 1 - 10 of 28

  • Beacon of White
    SPELL SPELL Equip Equip  
    If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but negate its effects, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.
    Beacon of White
  • Bingo Machine, Go!!!
    SPELL SPELL  
    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
    ●"Blue-Eyes" monster
    ●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"
    Bingo Machine, Go!!!
  • Blue-Eyes Spirit Dragon
    LIGHT LIGHT Level Level 9 [ Dragon / Synchro / Effect ] ATK 2500 DEF 3000  
    1 Tuner + 1+ non-Tuner "Blue-Eyes" monsters
    Neither player can Special Summon 2 or more monsters at the same time. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation. (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
    Blue-Eyes Spirit Dragon
  • Deep-Eyes White Dragon
    LIGHT LIGHT Level Level 10 [ Dragon / Effect ] ATK 0 DEF 0  
    When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.
    Deep-Eyes White Dragon
  • Dragon Spirit of White
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000  
    (This card is always treated as a "Blue-Eyes" card.)
    This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Dragon Spirit of White
  • Majesty with Eyes of Blue
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn.
    Majesty with Eyes of Blue
  • Malefic Claw Stream
    TRAP TRAP  
    Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.
    Malefic Claw Stream
  • Malefic Cyber End Dragon
    DARK DARK Level Level 10 [ Machine / Effect ] ATK 4000 DEF 2800  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Malefic Cyber End Dragon
  • Malefic Divide
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.
    Malefic Divide
  • Malefic Paradigm Dragon
    DARK DARK Level Level 10 [ Dragon / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.
    Malefic Paradigm Dragon
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