Phantom Hand
Phantom Hand
Icon
Continuous Trap
Card Text
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
Sets
2010-05-11
TSHD-EN072
THE SHINING DARKNESS
C
CommonRelated Cards
Search Results: 1 - 10 of 29
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- Infernity Archer
- X
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DARK
Level 6 [ Fiend / Effect ] ATK 2000 DEF 1000
- If you have no cards in your hand, this card can attack your opponent directly.
- Infernity Archfiend
- X
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DARK
Level 4 [ Fiend / Effect ] ATK 1800 DEF 1200
- When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
- Infernity Avenger
- X
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DARK
Level 1 [ Fiend / Tuner / Effect ] ATK 0 DEF 0
- When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.
- Infernity Barrier
- X
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TRAP
Counter
- When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.
- Infernity Beast
- X
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DARK
Level 3 [ Beast / Effect ] ATK 1600 DEF 1200
- If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
- Infernity Beetle
- X
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DARK
Level 2 [ Insect / Tuner / Effect ] ATK 1200 DEF 0
- While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.
- Infernity Break
- X
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TRAP
- If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.
- Infernity Conjurer
- X
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DARK
Level 3 [ Fiend / Effect ] ATK 1200 DEF 900
- While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.
- Infernity Destroyer
- X
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DARK
Level 6 [ Fiend / Effect ] ATK 2300 DEF 1000
- When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1600 damage to your opponent. You must have no cards in your hand to activate and to resolve this effect.
- Infernity Doom Archfiend
- X
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DARK
Level 6 [ Fiend / Synchro / Effect ] ATK 2200 DEF 1600
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1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.