Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Trishula, Dragon of the Ice Barrier

Trishula, Dragon of the Ice Barrier
1
Attribute WATER
Level 9
Monster Type Dragon
Card Type Synchro / Effect
ATK 2700
DEF 2000
Card Text
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
Limited Limited
Sets
2021-02-19 SDFC-EN045 STRUCTURE DECK: FREEZING CHAINS Super Rare
2021-02-05 BLVO-EN100 BLAZING VORTEX Prismatic Secret Rare
2019-10-11 DUDE-EN014 Duel Devastator Ultra Rare
2017-07-07 BLLR-EN060 BATTLES OF LEGEND -LIGHT'S REVENGE- Secret Rare
2017-03-31 DUSA-EN081 DUELIST SAGA Ultra Rare
2015-10-23 AP08-EN001 ASTRAL PACK EIGHT Ultimate Rare
2015-10-02 HSRD-EN052 HIGH-SPEED RIDERS Secret Rare
2011-04-19 HA04-EN060 HIDDEN ARSENAL 4 TRISHULA'S TRIUMPH Secret Rare
2011-01-28 DT04-EN092 DUEL TERMINAL 4 Ultra Rare
2011-01-28 DT04-EN092 DUEL TERMINAL 4 Secret Rare
Related Cards
Search Results: 1 - 10 of 26

  • Caravan of the Ice Barrier
    WATER WATER Level Level 1 [ Sea Serpent / Effect ] ATK 500 DEF 200  
    Once per turn, you can select 2 "Ice Barrier" monsters in your Graveyard. Return the selected monsters to the Deck and each player draws 1 card.
    Caravan of the Ice Barrier
  • Cryomancer of the Ice Barrier
    WATER WATER Level Level 2 [ Aqua / Tuner / Effect ] ATK 1300 DEF 0  
    While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
    Cryomancer of the Ice Barrier
  • Dai-sojo of the Ice Barrier
    WATER WATER Level Level 6 [ Spellcaster / Effect ] ATK 1600 DEF 2200  
    If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
    Dai-sojo of the Ice Barrier
  • Dance Princess of the Ice Barrier
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 900  
    Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.
    Dance Princess of the Ice Barrier
  • Defender of the Ice Barrier
    WATER WATER Level Level 3 [ Aqua / Tuner / Effect ] ATK 200 DEF 1600  
    While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
    Defender of the Ice Barrier
  • Freezing Chains of the Ice Barrier
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
    Freezing Chains of the Ice Barrier
  • General Gantala of the Ice Barrier
    WATER WATER Level Level 7 [ Warrior / Effect ] ATK 2700 DEF 2000  
    Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it.
    General Gantala of the Ice Barrier
  • General Grunard of the Ice Barrier
    WATER WATER Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1000  
    During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    General Grunard of the Ice Barrier
  • General Wayne of the Ice Barrier
    WATER WATER Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 400  
    Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
    General Wayne of the Ice Barrier
  • Hexa Spirit of the Ice Barrier
    WATER WATER Level Level 1 [ Sea Serpent / Tuner / Effect ] ATK 400 DEF 200  
    While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
    Hexa Spirit of the Ice Barrier
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