Drill Warrior
Drill Warrior
Attribute
EARTH

Level
Level 6

ATK
2400
DEF
2000
Warrior / Synchro / Effect
Card Text
"Drill Synchron" + 1+ non-Tuner monstersOnce per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your GY to your hand.
Sets
2024-11-07
RA03-EN232
QUARTER CENTURY BONANZA
PS
Platinum Secret Rare
2024-11-07
RA03-EN232
QUARTER CENTURY BONANZA
QCSE
Quarter Century Secret Rare
2014-10-24
LC5D-EN038
LEGENDARY COLLECTION 5D's MEGA PACK
SE
Secret Rare
2011-01-25
DP10-EN018
DUELIST PACK - YUSEI 3 -
R
Rare
2010-09-21
DREV-ENSE1
DUELIST REVOLUTION SPECIAL EDITION
SR
Super Rare
2010-02-16
ABPF-EN041
ABSOLUTE POWERFORCE
UR
Ultra Rare
2010-02-16
ABPF-EN041
ABSOLUTE POWERFORCE
UL
Ultimate RareRelated Cards
Search Results: 1 - 8 of 8
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- Drill Synchron
- X
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EARTH
Level 3 [ Machine / Tuner / Effect ] ATK 800 DEF 300
- If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
- Final Cross
- X
-
SPELL
Quick-Play
- During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
- Rush Warrior
- X
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WIND
Level 2 [ Warrior / Effect ] ATK 300 DEF 1200
- During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
- Satellite Synchron
- X
-
DARK
Level 2 [ Machine / Tuner / Effect ] ATK 700 DEF 100
- If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
- Satellite Warrior
- X
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DARK
Level 10 [ Warrior / Synchro / Effect ] ATK 2500 DEF 2000
-
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
- Stardust Trail
- X
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LIGHT
Level 4 [ Dragon / Effect ] ATK 500 DEF 2000
- If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
- Stardust Warrior
- X
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WIND
Level 10 [ Warrior / Synchro / Effect ] ATK 3000 DEF 2500
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1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
- Synchro Chase
- X
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SPELL
Continuous
- Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
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