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Elemental HERO Flash

Elemental HERO Flash
1
Attribute LIGHT
Level 4
Monster Type Warrior
Card Type Effect
ATK 1100
DEF 1600
Card Text
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
Sets
2011-08-16 GENF-EN090 GENERATION FORCE  
Related Cards
Search Results: 1 - 10 of 112

  • A Hero Lives Limited
    SPELL SPELL  
    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
    A Hero Lives
  • Bubble Shuffle
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
    Bubble Shuffle
  • Burst Return
    SPELL SPELL  
    If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
    Burst Return
  • Change of Hero - Reflector Ray
    TRAP TRAP  
    When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
    Change of Hero - Reflector Ray
  • Contrast HERO Chaos
    DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600  
    2 "Masked HERO" monsters
    (This card is always treated as an "Elemental HERO" card.)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
    Contrast HERO Chaos
  • D - Time
    TRAP TRAP  
    When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
    D - Time
  • Destiny HERO - Decider
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000  
    Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
    ●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
    ●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
    Destiny HERO - Decider
  • E - Emergency Call
    SPELL SPELL  
    Add 1 "Elemental HERO" monster from your Deck to your hand.
    E - Emergency Call
  • Elemental HERO Absolute Zero
    WATER WATER Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    Elemental HERO Absolute Zero
  • Elemental HERO Air Neos
    WIND WIND Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.
    Elemental HERO Air Neos
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