Dewdark of the Ice Barrier
Attribute
WATER
Level
Level 2
ATK
1200
DEF
800
Aqua / Tuner / Effect
Card Text
If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.
Sets
2022-03-11
HAC1-EN039
HIDDEN ARSENAL CHAPTER 1
C
Common
2010-12-07
HA03-EN020
HIDDEN ARSENAL 3
SR
Super Rare
2010-09-25
DT03-EN027
DUEL TERMINAL 3
C
CommonRelated Cards
Search Results: 1 - 10 of 29
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- Caravan of the Ice Barrier
- X
- WATER Level 1 [ Sea Serpent / Effect ] ATK 500 DEF 200
- Once per turn: You can target 2 "Ice Barrier" monsters in your GY; shuffle both into the Deck, then each player draws 1 card.
- Cryomancer of the Ice Barrier
- X
- WATER Level 2 [ Aqua / Tuner / Effect ] ATK 1300 DEF 0
- While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
- Dai-sojo of the Ice Barrier
- X
- WATER Level 6 [ Spellcaster / Effect ] ATK 1600 DEF 2200
- If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
- Dance Princess of the Ice Barrier
- X
- WATER Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 900
- Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.
- Defender of the Ice Barrier
- X
- WATER Level 3 [ Aqua / Tuner / Effect ] ATK 200 DEF 1600
- While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
- Freezing Chains of the Ice Barrier
- X
- SPELL Continuous
- When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
- Frozen Domain of the Ice Barrier
- X
- TRAP Continuous
- Your opponent cannot activate cards or effects in response to the activation of your "Ice Barrier" monster effects. If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can return to the hand or shuffle into the Deck, 1 "Ice Barrier" monster you control, then you can place 1 card from the field or either GY on the bottom of the Deck. You can only use this effect of "Frozen Domain of the Ice Barrier" once per turn. Once per turn, during your End Phase: Reveal 3 "Ice Barrier" monsters with different names in your Extra Deck or destroy this card.
- General Gantala of the Ice Barrier
- X
- WATER Level 7 [ Warrior / Effect ] ATK 2700 DEF 2000
- Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it.
- General Grunard of the Ice Barrier
- X
- WATER Level 8 [ Warrior / Effect ] ATK 2800 DEF 1000
- During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- General Wayne of the Ice Barrier
- X
- WATER Level 5 [ Warrior / Effect ] ATK 2100 DEF 400
- Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.