Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Cosmic Fortress Gol'gar

Cosmic Fortress Gol'gar
1
Attribute LIGHT
Level 5
Monster Type Reptile
Card Type Synchro / Effect
ATK 2600
DEF 1800
Card Text
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
Sets
2009-03-03 CRMS-EN044 CRIMSON CRISIS Ultra Rare
2009-03-03 CRMS-EN044 CRIMSON CRISIS Ultimate Rare
Related Cards
Search Results: 1 - 10 of 30

  • "A" Cell Breeding Device
    SPELL SPELL Continuous Continuous  
    During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
    "A" Cell Breeding Device
  • "A" Cell Incubator
    SPELL SPELL Continuous Continuous  
    Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
    "A" Cell Incubator
  • "A" Cell Recombination Device
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
    "A" Cell Recombination Device
  • "A" Cell Scatter Burst
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
    "A" Cell Scatter Burst
  • Alien Ammonite
    LIGHT LIGHT Level Level 1 [ Reptile / Tuner / Effect ] ATK 500 DEF 200  
    When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.
    Alien Ammonite
  • Alien Brain
    TRAP TRAP  
    When a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Take control of the opponent's monster, and if you do, it becomes Reptile-Type.
    Alien Brain
  • Alien Dog
    LIGHT LIGHT Level Level 3 [ Reptile / Effect ] ATK 1500 DEF 1000  
    When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.
    Alien Dog
  • Alien Grey
    LIGHT LIGHT Level Level 2 [ Reptile / Effect ] ATK 300 DEF 800  
    FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
    Alien Grey
  • Alien Hunter
    WATER WATER Level Level 4 [ Reptile / Effect ] ATK 1600 DEF 800  
    If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
    Alien Hunter
  • Alien Hypno
    WATER WATER Level Level 4 [ Reptile / Gemini / Effect ] ATK 1600 DEF 700  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
    Alien Hypno
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