Hyper Psychic Blaster/Assault Mode Hyper Psychic Blaster/Assault Mode
Attribute
EARTH
Level
Level 11
ATK
3500
DEF
3000
Psychic / Effect
Card Text
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
Sets
2009-04-16
CRMS-AE020
CRIMSON CRISIS
UR
Ultra Rare
2009-04-16
CRMS-AE020
CRIMSON CRISIS
UL
Ultimate RareRelated Cards
Search Results: 1 - 7 of 7
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- Assault Counter
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control an "/Assault Mode" monster: Negate the activation, and if you do, destroy that card.
- Assault Mode Activate
- X
- TRAP
- Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
- Assault Overload
- X
- SPELL Quick-Play
- Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
- Assault Revival
- X
- SPELL Quick-Play
- Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
- Assault Slash
- X
- TRAP
- Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
- Assault Teleport
- X
- SPELL
- Shuffle 1 "/Assault Mode" monster from your hand into the Deck; draw 2 cards.
- Hyper Psychic Blaster
- X
- EARTH Level 9 [ Psychic / Synchro / Effect ] ATK 3000 DEF 2500
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1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.
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