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Hyper Psychic Blaster/Assault Mode

Hyper Psychic Blaster/Assault Mode
1
Attribute EARTH
Level 11
Monster Type Psychic
Card Type Effect
ATK 3500
DEF 3000
Card Text
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
Sets
2009-03-03 CRMS-EN020 CRIMSON CRISIS Ultra Rare
2009-03-03 CRMS-EN020 CRIMSON CRISIS Ultimate Rare
Related Cards
Search Results: 1 - 10 of 11

  • Assault Counter
    TRAP TRAP Counter Counter  
    Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
    Assault Counter
  • Assault Mode Activate
    TRAP TRAP  
    Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
    Assault Mode Activate
  • Assault Mode Zero
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.
    Assault Mode Zero
  • Assault Overload
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
    Assault Overload
  • Assault Reboot
    TRAP TRAP  
    Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn.
    Assault Reboot
  • Assault Revival
    SPELL SPELL Quick-Play Quick-Play  
    Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
    Assault Revival
  • Assault Sentinel
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 800  
    You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.
    Assault Sentinel
  • Assault Slash
    TRAP TRAP  
    Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
    Assault Slash
  • Assault Teleport
    SPELL SPELL  
    Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
    Assault Teleport
  • Hyper Psychic Blaster
    EARTH EARTH Level Level 9 [ Psychic / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.
    Hyper Psychic Blaster
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