Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Parallel World Fusion

Parallel World Fusion
1
Icon Normal Spell
Card Text
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.
Sets
2015-01-30 SDHS-EN025 HERO STRIKE STRUCTURE DECK  
2011-10-04 LC02-EN011 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS Ultra Rare
Related Cards
Search Results: 1 - 10 of 77

  • Contrast HERO Chaos
    DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600  
    2 "Masked HERO" monsters
    (This card is always treated as an "Elemental HERO" card.)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
    Contrast HERO Chaos
  • Cyberdark Inferno
    SPELL SPELL Field Field  
    "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
    Cyberdark Inferno
  • Elemental HERO Absolute Zero
    WATER WATER Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    Elemental HERO Absolute Zero
  • Elemental HERO Air Neos
    WIND WIND Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.
    Elemental HERO Air Neos
  • Elemental HERO Aqua Neos
    WATER WATER Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Aqua Neos
  • Elemental HERO Avian
    WIND WIND Level Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000  
    A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    Elemental HERO Avian
  • Elemental HERO Bladedge
    EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800  
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Elemental HERO Bladedge
  • Elemental HERO Blazeman
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1800  
    If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
    Elemental HERO Blazeman
  • Elemental HERO Brave Neos
    LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
    Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
    Elemental HERO Brave Neos
  • Elemental HERO Bubbleman
    WATER WATER Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1200  
    If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    Elemental HERO Bubbleman
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