Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Batteryman Industrial Strength

Batteryman Industrial Strength
1
Attribute LIGHT
Level 8
Monster Type Thunder
Card Type Effect
ATK 2600
DEF 0
Card Text
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
Sets
2008-05-13 LODT-EN031 LIGHT OF DESTRUCTION Rare
Related Cards
Search Results: 1 - 10 of 13

  • Battery Charger
    SPELL SPELL  
    Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
    Battery Charger
  • Batteryman 9-Volt
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1000 DEF 1000  
    When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
    Batteryman 9-Volt
  • Batteryman AA
    LIGHT LIGHT Level Level 3 [ Thunder / Effect ] ATK 0 DEF 0  
    If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
    Batteryman AA
  • Batteryman AAA
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 0 DEF 0  
    When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
    Batteryman AAA
  • Batteryman C
    LIGHT LIGHT Level Level 2 [ Thunder / Effect ] ATK 0 DEF 0  
    If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
    Batteryman C
  • Batteryman Charger
    LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 1800 DEF 1200  
    When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
    Batteryman Charger
  • Batteryman D
    LIGHT LIGHT Level Level 1 [ Thunder / Effect ] ATK 0 DEF 1900  
    Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
    Batteryman D
  • Batteryman Fuel Cell
    LIGHT LIGHT Level Level 6 [ Thunder / Effect ] ATK 2100 DEF 0  
    If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.
    Batteryman Fuel Cell
  • Batteryman Micro-Cell
    LIGHT LIGHT Level Level 1 [ Thunder / Effect ] ATK 100 DEF 100  
    FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
    Batteryman Micro-Cell
  • Batteryman Solar
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1500 DEF 1500  
    If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.
    Batteryman Solar
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