Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Neo-Spacian Twinkle Moss

Neo-Spacian Twinkle Moss
1
Attribute LIGHT
Level 4
Monster Type Plant
Card Type Fusion / Effect
ATK 500
DEF 1100
Card Text
This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:
●Monster: End the Battle Phase.
●Spell: You can change this card's attack to a direct attack.
●Trap: This monster is changed to Defense Position.
Sets
2008-02-13 PTDN-EN042 PHANTOM DARKNESS  
Related Cards
Search Results: 1 - 10 of 18

  • Chrysalis Pinny
    LIGHT LIGHT Level Level 2 [ Plant / Effect ] ATK 100 DEF 700  
    You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck.
    Chrysalis Pinny
  • Cocoon Party
    SPELL SPELL  
    Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard.
    Cocoon Party
  • Cocoon Rebirth
    SPELL SPELL Continuous Continuous  
    You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.
    Cocoon Rebirth
  • Cocoon Veil
    TRAP TRAP  
    Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard.
    Cocoon Veil
  • Common Soul
    SPELL SPELL Continuous Continuous  
    Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
    Common Soul
  • Contact Gate
    SPELL SPELL  
    Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
    Contact Gate
  • Convert Contact
    SPELL SPELL  
    If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.
    Convert Contact
  • Cross Porter
    DARK DARK Level Level 2 [ Warrior / Effect ] ATK 400 DEF 400  
    You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
    Cross Porter
  • Elemental HERO Brave Neos
    LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
    Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
    Elemental HERO Brave Neos
  • Elemental HERO Chaos Neos
    DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2500  
    "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
    ●3 Heads: Destroy all monsters your opponent controls.
    ●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
    ●1 Head: Return all monsters you control to the hand.
    Elemental HERO Chaos Neos
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