|2020-02-14||SDSH-EN014||STRUCTURE DECK: SHADDOLL SHOWDOWN|
|2018-03-09||LCKC-EN068||LEGENDARY COLLECTION KAIBA MEGA PACK|
|2017-01-20||SDPD-EN016||PENDULUM DOMINATION STRUCTURE DECK|
|2012-02-07||SDDC-EN012||DRAGONS COLLIDE STRUCTURE DECK|
|2011-08-04||TU06-EN000||TURBO PACK BOOSTER SIX|
|2010-08-31||CT07-EN016||COLLECTIBLE TIN 2010 WAVE 1|
|2009-04-21||GLD2-EN031||GOLD SERIES 2009|
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- Ojama Pajama
- TRAP Continuous
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
- SPELL Quick-Play
- Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.