Dark Armed Dragon
|
|
Sets | |||
---|---|---|---|
2020-02-14 | SDSH-EN014 | STRUCTURE DECK: SHADDOLL SHOWDOWN | |
2018-03-09 | LCKC-EN068 | LEGENDARY COLLECTION KAIBA MEGA PACK |
![]() |
2017-03-31 | DUSA-EN067 | DUELIST SAGA |
![]() |
2017-01-20 | SDPD-EN016 | PENDULUM DOMINATION STRUCTURE DECK | |
2014-03-28 | PGLD-EN064 | PREMIUM GOLD |
![]() |
2012-02-07 | SDDC-EN012 | DRAGONS COLLIDE STRUCTURE DECK | |
2011-08-04 | TU06-EN000 | TURBO PACK BOOSTER SIX |
![]() |
2010-08-31 | CT07-EN016 | COLLECTIBLE TIN 2010 WAVE 1 |
![]() |
2009-04-21 | GLD2-EN031 | GOLD SERIES 2009 |
![]() |
2008-02-13 | PTDN-EN019 | PHANTOM DARKNESS |
![]() |
Related Cards
Search Results: 1 - 2 of 2
|
-
- Ojama Pajama
-
TRAP
Continuous
-
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible. -
-
- Ojamatch
-
SPELL
Quick-Play
- Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
-