Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Dark Armed Dragon

Dark Armed Dragon
1
Attribute DARK
Level 7
Monster Type Dragon
Card Type Effect
ATK 2800
DEF 1000
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
Limited Limited
Sets
2018-03-09 LCKC-EN068 LEGENDARY COLLECTION KAIBA MEGA PACK Secret Rare
2017-03-31 DUSA-EN067 DUELIST SAGA Ultra Rare
2017-01-20 SDPD-EN016 PENDULUM DOMINATION STRUCTURE DECK  
2014-03-28 PGLD-EN064 PREMIUM GOLD Gold Rare
2012-02-07 SDDC-EN012 DRAGONS COLLIDE STRUCTURE DECK  
2011-08-04 TU06-EN000 TURBO PACK BOOSTER SIX Ultimate Rare
2010-08-31 CT07-EN016 COLLECTIBLE TIN 2010 WAVE 1 Super Rare
2009-04-21 GLD2-EN031 GOLD SERIES 2009 Gold Rare
2008-02-13 PTDN-EN019 PHANTOM DARKNESS Secret Rare
Related Cards
Search Results: 1 - 2 of 2

  • Ojama Pajama
    TRAP TRAP Continuous Continuous  
    If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
    ●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
    ●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
    Ojama Pajama
  • Ojamatch
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
    Ojamatch
1