Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Rainbow Dark Dragon

Rainbow Dark Dragon
1
Attribute DARK
Level 10
Monster Type Dragon
Card Type Effect
ATK 4000
DEF 0
Card Text
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
Sets
2018-06-29 BLRR-EN054 BATTLES OF LEGEND: RELENTLESS REVENGE Ultra Rare
2012-02-21 RYMP-EN099 RA YELLOW MEGA PACK  
2011-10-04 LCGX-EN243 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK Ultra Rare
2008-02-13 PTDN-EN003 PHANTOM DARKNESS Secret Rare
Related Cards
Search Results: 1 - 9 of 9

  • Advanced Dark
    SPELL SPELL Field Field  
    All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
    Advanced Dark
  • Crystal Keeper
    FIRE FIRE Level Level 4 [ Warrior / Pendulum / Effect ] ATK 1500 DEF 1800  
    Pendulum Scale 2 Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed.
    If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up from your field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
    Crystal Keeper
  • Crystal Master
    DARK DARK Level Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1300 DEF 1000  
    Pendulum Scale 5 Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects.
    You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.
    Crystal Master
  • Rainbow Gravity
    TRAP TRAP  
    If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Ultimate Crystal" monster from your Deck or Graveyard, ignoring the Summoning conditions.

    Notes
    Card Name updated from "Rainbow Gravity" on January 00, 1900.
    Rainbow Gravity
  • Rainbow Neos
    LIGHT LIGHT Level Level 10 [ Warrior / Fusion / Effect ] ATK 4500 DEF 3000  
    "Elemental HERO Neos" + 1 "Ultimate Crystal" monster
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
    ●Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
    ●Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
    ●Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

    Notes
    Card Name updated from "Rainbow Neos" on January 00, 1900.
    Rainbow Neos
  • Rainbow Overdragon
    LIGHT LIGHT Level Level 12 [ Dragon / Fusion / Effect ] ATK 4000 DEF 0  
    7 "Crystal Beast" monsters
    (This card is always treated as an "Ultimate Crystal" card.)
    Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
    Rainbow Overdragon
  • Rainbow Path
    TRAP TRAP  
    When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    Rainbow Path
  • Rainbow Refraction
    SPELL SPELL Quick-Play Quick-Play  
    If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
    Rainbow Refraction
  • Ultimate Crystal Magic
    TRAP TRAP  
    When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.
    Ultimate Crystal Magic
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