Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Dark Calling

Dark Calling
1
Icon Normal Spell
Card Text
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
Sets
2019-09-27 LED5-EN022 LEGENDARY DUELISTS: IMMORTAL DESTINY  
2011-10-04 LCGX-EN100 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK Rare
2008-01-26 DP06-EN019 DUELIST PACK - JADEN YUKI 3 - Rare
Related Cards
Search Results: 1 - 3 of 3

  • Dark Fusion
    SPELL SPELL  
    Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
    Dark Fusion
  • Evil HERO Adusted Gold
    LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 2100 DEF 800  
    You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
    Evil HERO Adusted Gold
  • Supreme King's Castle
    SPELL SPELL Field Field  
    You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
    Supreme King's Castle
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