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Evil HERO Lightning Golem

Evil HERO Lightning Golem
1
Attribute LIGHT LIGHT
Level Level 6
ATK 2400
DEF 1500

Fiend / Fusion / Effect

Card Text
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
Sets
2011-10-04
LCGX-EN068
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK

SR

Super Rare
2007-11-14
GLAS-EN039
GLADIATOR'S ASSAULT

UR

Ultra Rare
2007-11-14
GLAS-EN039
GLADIATOR'S ASSAULT

UL

Ultimate Rare
Related Cards
Search Results: 1 - 10 of 53
Apparition
Apparition
X
TRAP TRAP
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
D - Tactics
D - Tactics
X
TRAP TRAP Continuous Continuous
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
Dark Fusion
Dark Fusion
X
SPELL SPELL
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
Destiny HERO - Decider
Destiny HERO - Decider
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
Destiny HERO - Destroyer Phoenix Enforcer
Destiny HERO - Destroyer Phoenix Enforcer
X
DARK DARK Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
Destiny HERO - Drawhand
Destiny HERO - Drawhand
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 800
If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
Double Hero Attack
Double Hero Attack
X
SPELL SPELL Quick-Play Quick-Play
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
Elemental HERO Absolute Zero
Elemental HERO Absolute Zero
X
WATER WATER Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
Elemental HERO Brave Neos
Elemental HERO Brave Neos
X
LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
Elemental HERO Clayman
Elemental HERO Clayman
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

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