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Ojama Knight

Attribute LIGHT LIGHT
Level Level 5
ATK 0
DEF 2500

Beast / Fusion / Effect

Card Text
2 "Ojama" monsters
Choose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used.
1
Sets
2022-03-18
SGX1-ENC23
SPEED DUEL GX: DUEL ACADEMY BOX

C

Common
2007-08-15
TAEV-EN044
TACTICAL EVOLUTION

C

Common

Related Cards

Search Results: 1 - 10 of 17
Ojama Black
Ojama Black
X
LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Ojama Blue
Ojama Blue
X
LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000
When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
Ojama Country
Ojama Country
X
SPELL SPELL Field Field
Once per turn: You can send 1 "Ojama" card from your hand to the GY; Special Summon 1 "Ojama" monster from your GY. While you control an "Ojama" monster, switch the original ATK/DEF of all monsters on the field.
Ojama Delta Hurricane!!
Ojama Delta Hurricane!!
X
SPELL SPELL
If you control "Ojama Green", "Ojama Yellow", and "Ojama Black": Destroy all cards your opponent controls.
Ojama Duo
Ojama Duo
X
TRAP TRAP
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
Ojama Emperor
Ojama Emperor
X
LIGHT LIGHT Link Link 3 [ Beast / Link / Effect ] ATK 0 DEF -
3 Beast monsters, including an "Ojama" monster
While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.
Ojama Green
Ojama Green
X
LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Ojama King
Ojama King
X
LIGHT LIGHT Level Level 6 [ Beast / Fusion / Effect ] ATK 0 DEF 3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
Ojama Pajama
Ojama Pajama
X
TRAP TRAP Continuous Continuous
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
Ojama Pink
Ojama Pink
X
LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000
If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.

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