Grandmaster of the Six Samurai
Attribute
EARTH
Level
Level 5
ATK
2100
DEF
800
Warrior / Effect
Card Text
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
Sets
2017-11-17
SPWA-EN009
SPIRIT WARRIORS
SR
Super Rare
2012-06-26
SDWA-EN002
SAMURAI WARLORDS STRUCTURE DECK
C
Common
2012-05-29
BATT-EN016
BATTLE PACK TOURNAMENT
ST
Starfoil
2012-05-25
DT06-EN057
DUEL TERMINAL 6B
R
Rare
2012-02-21
RYMP-EN087
RA YELLOW MEGA PACK
C
Common
2011-10-04
LCGX-EN226
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK
C
Common
2009-08-15
TU01-EN009
TURBO PACK BOOSTER ONE
R
Rare
2008-04-02
GLD1-EN026
GOLD SERIES
GR
Gold Rare
2007-02-28
STON-EN000
STRIKE OF NEOS
SE
Secret Rare
2007-02-24
STON-ENSP1
STRIKE OF NEOS Sneak Peek
SR
Super RareRelated Cards
Search Results: 1 - 10 of 58
- View as Gallery
- View as List
- Anarchist Monk of the Six Samurai
- X
- DARK Level 3 [ Warrior / Tuner / Effect ] ATK 500 DEF 0
-
If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.
笳週he Levels of all monsters your opponent controls are reduced by 1.
- Asceticism of the Six Samurai
- X
- SPELL Quick-Play
- Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.
- Backs to the Wall
- X
- TRAP
- Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.
- Battle Shogun of the Six Samurai
- X
- EARTH Link 2 [ Warrior / Link / Effect ] ATK 1000 DEF -
-
2 Warrior monsters, including a "Six Samurai" monster
If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
- Breakthrough!
- X
- TRAP
- Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
- Chamberlain of the Six Samurai
- X
- EARTH Level 3 [ Warrior / Normal ] ATK 200 DEF 2000
- The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
- Cunning of the Six Samurai
- X
- SPELL Quick-Play
- Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
- Double-Edged Sword Technique
- X
- TRAP
- Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
- Elder of the Six Samurai
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 400 DEF 0
- If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
- Enishi, Shien's Chancellor
- X
- LIGHT Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.