Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Breakthrough!

Breakthrough!
1
Icon Normal Trap
Card Text
Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
Sets
2007-05-16 FOTB-EN051 FORCE OF THE BREAKER  
Related Cards
Search Results: 1 - 10 of 33

  • Asceticism of the Six Samurai
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.
    Asceticism of the Six Samurai
  • Battle Shogun of the Six Samurai
    EARTH EARTH Link Link 2 [ Warrior / Link / Effect ] ATK 1000 DEF -  
    2 Warrior monsters, including a "Six Samurai" monster
    If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. This card gains 100 ATK for each Bushido Counter on your field.
    Battle Shogun of the Six Samurai
  • Chamberlain of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 200 DEF 2000  
    The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Chamberlain of the Six Samurai
  • Cunning of the Six Samurai
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
    Cunning of the Six Samurai
  • Elder of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 400 DEF 0  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Elder of the Six Samurai
  • Grandmaster of the Six Samurai
    EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 800  
    You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
    Grandmaster of the Six Samurai
  • Great Shogun Shien
    FIRE FIRE Level Level 7 [ Warrior / Effect ] ATK 2500 DEF 2400  
    If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
    Great Shogun Shien
  • Hand of the Six Samurai
    FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1600 DEF 1000  
    If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.
    Hand of the Six Samurai
  • Kagemusha of the Six Samurai
    EARTH EARTH Level Level 2 [ Warrior / Tuner / Effect ] ATK 400 DEF 1800  
    During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
    Kagemusha of the Six Samurai
  • Legendary Secret of the Six Samurai
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 500 DEF 2000  
    When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.
    Legendary Secret of the Six Samurai
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