Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Destiny HERO - Disk Commander

Destiny HERO - Disk Commander
1
Attribute DARK
Level 1
Monster Type Warrior
Card Type Effect
ATK 300
DEF 300
Card Text
Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.
Sets
2018-10-12 LEHD-ENA08 LEGENDARY HERO DECKS Ultra Rare
2012-02-21 RYMP-EN035 RA YELLOW MEGA PACK Rare
2011-10-04 LCGX-EN133 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK Secret Rare
2007-03-20 WC07-EN003 Yu-Gi-Oh! WORLD CHAMPIONSHIP 2007 Bundles Super Rare
Related Cards
Search Results: 1 - 10 of 55

  • Cyclone Blade
    SPELL SPELL Equip Equip  
    Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
    Cyclone Blade
  • D - Chain
    TRAP TRAP  
    Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
    D - Chain
  • D - Counter
    TRAP TRAP  
    When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
    D - Counter
  • D - Formation
    SPELL SPELL Continuous Continuous  
    Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
    D - Formation
  • D - Fortune
    TRAP TRAP  
    When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
    D - Fortune
  • D - Shield
    TRAP TRAP  
    When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    D - Shield
  • D - Spirit
    SPELL SPELL  
    Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.
    D - Spirit
  • D - Time
    TRAP TRAP  
    When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
    D - Time
  • D Cubed
    DARK DARK Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn.
    ●You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters.
    ●If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY.
    D Cubed
  • D-Fusion
    TRAP TRAP  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect.
    D-Fusion
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